Company of Heroes: Eastern Front

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Messages - Bauer

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1
Suggestions / Re: A new faction for Eastern Front
« on: February 10, 2010, 02:38:54 PM »
Quote
Many times i get answer like=we don't want this because is not historical accurate
With another occasions answer is=>but this mod is not meant to be historical accurate.

It seems that some people don't understand the difference between pure fantasy and creative license. Japan in Europe is a no-no.
Thank YOU. NO JAPANESE ON EASTERN FRONT

2
Suggestions / Re: Japenese representation in COH
« on: February 10, 2010, 12:16:41 PM »
Jest nas więcej. Jestem zdecydowanie przeciwny japończykom w tym modzie.
It is more of us. I am strongly opposed to the Japanese in this mod.

3
General Discussion / Re: Russians vs. British and Americans. Possible?
« on: February 09, 2010, 11:26:06 PM »
Developers says "IMPOSIBLE"

4
Balance Discussion / Re: DON'T NERF INGENERYS!
« on: February 09, 2010, 11:06:13 PM »
Grens + g43 killing conscripts easy but at start they have big problem against command squad. Spam still killing grens easy and i thing PTRD squad work against PE squads like a snipers. 2 snipers squads killing PE inf easy and fast.

5
Balance Discussion / Re: DON'T NERF INGENERYS!
« on: February 09, 2010, 10:42:16 PM »
Hmm. Moders can create a new ingenering unit "battle engeners". But not buildable in HQ! The same pleace in teh tree like a Guards. And deprive ordinary engineers armor and flamethrowers to new adwenced ingeneers for higher cost.

6
Another King Tiger sucks. Get a fresh idea like an Elephant SP gun.
The porsche version tiger2 can be replaced by a henschel version tiger2, so it would not be another kingtiger, could have a special ability
There can be only 1 king. Whats the point of making the same unit that just looks different. Even with an ability like tank shock it would be the same KT.
Developers added a Kursk map. So they should add an Elephant unit as well.
Kursk? In EF its infrantry map. hehe Henshel KT is better than Elefant. Wevry on want see in OH weakles units. Elefan than KT, PZIII than PZIV? and Japanese than Germans !?!?!?!? We talk about osther not about something to clogging the emptiness. Remove all best from PE and WH and so mutilated army send  to the enemy. ( without everything whats good)

7
Ostheer Suggestions / Re: OstHeer German Faction By Enemigo
« on: February 08, 2010, 08:30:35 PM »
Yes but people don't want a reskinned Wehrmacht with different doctrines and a bit of PE dropped in, they want an entirely new faction.
With out Tiger production OH never be strong and new :)

8
Eastern Front Replays / Re: [1.04] Tannenberg & Kursk
« on: February 07, 2010, 08:58:49 PM »
Nice replays... funny that both Axis players use the near EXACT same tactics in both replays and win... hold back, 2 bunkers, 2 mortars, get Panther battle-groups and Hummels then raaaape.
Actually, I missed the last half of the Kursk so I didn't see if Hummels appeared in that one, but the Hummels on Tannenberg were owning shit up... there was a point in the game where one Hummel strikes a blob of Soviet infantry... I've never seen so much XP in my life.

+1 imaginary Wub
1 shot from hummel killed 17 russians.


Im happy someon watch this. Its my first commentet demo :) I still know one thing, the Eastern Front its better thab normal COH. Thank you for this mod. I want rec great demos when russina winning in great battle. Heroic faith and lot of action :)

9
Eastern Front Replays / [1.04] Tannenberg & Kursk
« on: February 07, 2010, 02:53:16 PM »
Tanenberg
MODEL777+slownrise (russians) vs newrek PE scorhedearth+ LEHRkiszony defense
Kursk
Sirui+manreligion (russians) vs newrek PE scorhedearth+ LEHRkiszony defense?

http://www.speedyshare.com/files/20802331/4p_tannenberg.2010-02-04.15-24-12.rec

http://www.speedyshare.com/files/20802345/4p_kursk.2010-02-03.18-24-12.rec

Thx for developers.

10
Suggestions / Re: Ostheer Special Unit: Sturer Emil
« on: February 05, 2010, 03:30:23 PM »
Developers can use this special ideas in OH kampaing (if at the futurethey want do it)

11
General Discussion / Re: Inability to recrew weopons
« on: February 05, 2010, 12:57:33 AM »
(what are the relic dudes doing anyway?? whats the next relic game?) ???

Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides. hehehe

12
General Discussion / Re: Inability to recrew weopons
« on: February 05, 2010, 12:44:34 AM »
Its becous they realise game for idiots (for windows too :) ) WH2 ( cuted warhammer at the crippled engine of COH ) They should do COH2 not a some shit. I do not believe I bought it ( I hope if they realise COH2 they dont fuck up this like a WH2)

13
Ostheer Suggestions / Re: 2nd reworked Ostheer by Lord Rommel
« on: February 05, 2010, 12:31:19 AM »
And I think it could be fun playing such an Ostheer without Tiger or even Pz IV. (Look at my concept, hinthint  ;))
This should be fun for russians players  :'(

14
Suggestions / Re: Ostheer Special Unit: Sturer Emil
« on: February 05, 2010, 12:27:15 AM »
- The equivalent of the Russian Sniper Ace. If we have Vassily, we can have Konig too. Instead of giving him stickies, give him stun grenades to face off against Recon Tommies and Soviet infantry blobs that will try to hunt him down.

(nothing new) We no need another super sniper.

- Armored mine-clearing vehicle with large detection and line of sight. Something like an unarmed Churchill meant to spearhead armored thrusts. Think the mine-clearing tank from the Sebastopol mission of Men of War. No weapons, but great detection and LOS so it can detonate mines and detect hidden units like the cloaked snipers.

(not usable) how many russian mines you see on battlefield? You want detect one sniper?

- Tank Hunters. Infantry squads that can ambush, button an enemy vehicle, and throw AT nades at them. Bren squads and Pgrens with AT nades all in one (note that AT nades do not cripple enemy vehicles like stickies do).

(to weak and we have a lot of AT infrantry) Volksgrenediers-panzerfaust grenediers-panzershreks sturtruppen-panzershreks PE grenediers-panzershreks falshirmjaggers-panzerfaust

At now everyone want to see OH to bee not useful and not strong. Give em Italian, japanese or other countres with week infrantry and armor. NO PZIV NO TIGERS NO PANTHERS NO HEAVY ARTYLERY NO PLANES RUNS, Why OH cant produce tigers like a russians can IS-2?

15
Balance Discussion / Re: [1.04] Limit on US Airborne Units Version
« on: February 05, 2010, 12:01:09 AM »
I can confirm this, I have a thread I posted in bugs about it.  US Paras and Rangers have a limit of 3.  After three squads are called in, attempting to call more in gives a message like "Unit unavailable".

It is in 1.04 and was in all previous versions.  Another user(not a dev) said it was an issue with the AI coding to prevent the AI from spamming the unit.  However this limit also applies to the player, and thus severely affecting the original gameplay in the game if you go airborne or infantry doctrine with amer.

IMO this needs to be fixed asap.  I play with a friend that prefers US and he hits the unit limit every single game.

I think PE have the same problem. I can call only 2 hummels

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