Company of Heroes: Eastern Front

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Messages - Renas

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1
General Discussion / Re: Soviets and Scheldt
« on: June 03, 2010, 12:51:54 PM »
Screw choke point maps. They ruin the game as 60% of the COH community play only on them, those mindless, microless, noobfest maps, that encourage camping and discourage flanking. Balancing EF in favour of choke point maps is a pretty bad idea, just a thought.

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Balance Discussion / Re: [1.11]Upgraded Mortar
« on: May 29, 2010, 10:02:27 AM »
What a stupid topic.

Every faction have weak and strong points.
Germans are OP if they have stug,tiger,nebewerfer,stuka,and many other sh*ts..?..

Seriously guys....GROW UP...AND STOP WITH BULLSH*TS...

Make some constructive criticism and stop whimper for all the crap

Here we have a person with a good understanding of COH coming to this forum and calmly talking about balance issues. So you decide to flame him for no apparent reason?

3
No offense guys, but do you have any beta testers? I'm sure you could eaisly get some good players (ie. lvl 15+ in 1v1 automatch) who would want to balance test your patches before they are released, because so far, all of your major patches brought new imbalances that are pretty obvious. I'm not trying to be offensive here, just a suggestion.

4
Calm down man, I don't see what the big deal is... The GR forum is very helpful to people who want to learn how to play competitively. The balance section does see quite a bit of flaming, but honestly, that place is pretty much obsolete right now, since relic already has decided on the changelog for the next patch, but no one knows when, if ever, that patch is coming.
And as for the little ammount support from the GR community, its obvious, that the reason is no vet or retreat. Those are core COH gameplay mechanics.

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General Discussion / Re: Patch 1.10 'Revolution'
« on: May 22, 2010, 05:14:04 PM »
No Vet or Retreat?

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Red Army Suggestions / Re: My idea for Soviet Vet
« on: May 06, 2010, 10:57:51 AM »
No sir, I think YOU are wrong.

Panthers are NOT some of the fastest tanks in the game. If anything, they are a mediocre-borderline slow.

Quote
One panther is a huge investment and would only pay off if your opponent is spamming shermans, which doesn't happen because the ninja Pak supported by shreks obliterates US armor. Therefore, a panther or, heaven forbid, more than one is a bad, bad, bad investment.

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The panther performs badly against infantry,

Two statements that are very Wrong.

Okay, sure. The panthers cost a nice heap of manpower and fuel, not to mention the added Vet and Pop Cap.

Making your tanks Vet 3 solves infantry problems with 2-3 MGS on your tanks. VERY worth it.
Armor Skirts have saved my Panzers and panthers from Rangers countless times.

And saying the Panther isn't good against infantry is like saying that the PaK can't kill a Sherman.

Panthers have a crush ability, and when in Vet 2-3, they have their gunners.
Blitzkrieg Assault enables the tanks to reach high speeds and leave infantry under it's tracks.
It's MGS can ALSO suppress infantry.

Not to mention, if you hold a high amount of territory in a large field or long game, 2 or 3 Panthers is enough to destroy your enemy.

Group them together or send 1 down the middle and the 2 on the flanks.

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Calling the T-34 a Sherman clone is unfair, as the T-34 falls into the same "medium tank" category as the Sherman

The two tanks are LITERALLY clones. The T-34 was reskined and was given a bit extra damage. They have the same armor type. Same effect from Paks/Panthers/Tigers/Panzers.

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The T-90 is not a Puma.

That is a true statement.

But...

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First off, the T-90 is immune to small arms fire, and, more importantly, the T-90 has suppression, something the puma does not and therefore fills a support role on the battlefield, while the puma is a shock unit.

Using the two as a COMPARISON is a mistake.

The T-90 is Anti Infantry based. I assume when you say Puma you mean 50mm AT upgrade. In this case, NOT useful against a Puma, which is more similar to a T-70.

In the anti-Infantry sense, they are VERY alike. You need to look into Vetting with the Wehr. MGs from Vetting can SUPPRESS. LOOK INTO IT.

I am in defense of Paciat here. His answers make more sense than yours.


Your first 2 sentences threw any credibility you might have had down the drain.

Yes, the panther is one of the fastest tanks IN THE GAME. It is by far the fastest heavy tank and outmatches some of the medium tanks as well.

Here are some stats (Taken from COH-Stats.com):

Panther: Max Speed - 5.2, Acceleration - 2.5
Panzer 4: Max Speed - 5, Acceleration - 1.2
Sherman: Max Speed - 5.2, Acceleration - 1.6
Cromwell: Max Speed - 5, Acceleration - 2.2

As you can see, the Panther, being a heavy tank. outmatches every single medium tank in vCoH (Not mentioning EF, because I don't know where to get the exact stats).

So please, stop pulling bullshit "facts" out of nowhere.


Furthermore, saying that assaulting with three Vet3 panthers at the same time is a viable strategy in CoH is nothing more than absolutely retarded. Lets do some basic number crunching:
1 Panther costs 600 Manpower and 110 Fuel.
3 Panthers cost 1800 Manpower and 330 Fuel. Now you are planning to get all three of them simultaneously and attack at the same time.
Thats not counting veterancy.
I'm not sure on the exact figures so please pardon any minor mistakes.
Vet1 - 200 Manpower, 30 Fuel
Vet2 - 300 Manpower, 50 Fuel
Vet3 - 300 Manpower, 70 Fuel
In total, thats 2600 Manpower and 480 Fuel. This is an insane amount of resources. Investing so much into 3 units means you'll have to forget about reinforcing and getting any other units for a long time as you will have to keep pouring everything you are getting into those panthers.Lets not forget pop cap constraints which are huge for 3 panthers alone, not counting any supporting units. This kind of strategy will get you anhialated against any semi-decent american player.


Finaly, the PUMA DOES NOT SUPPRESS infantry. Veterancy does not give it any suppression bonuses.

Please, get your facts straight before coming over here and saying that what I say doesn't make sense.


By the way, what level are you as Wehrmacht online? I'm not talking about the basic match Scheltd and Viere River noobfests, I mean 1v1 Automatch. I doubt you're any higher than lvl 6 because you clearly have no clue about CoH gameplay.


PS. I might sound a little angry and I am. I don't mean to offend, but I will not tolerate some clueless noob bullshitting me and passing off his fantasies as facts.

PSS. This is my last off-topic post,promise, sorry admins, it had to be done ;).

Over'n Out!

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Red Army Suggestions / Re: My idea for Soviet Vet
« on: May 05, 2010, 07:56:45 PM »
Also this IS the major problem of the faction.... All you do is spam units without using core machanics/tactics of COH and hope you don't run out of resources before your opponent gives up. Its dull, inimaginative, boring and broken.
Its just like spamming vet 3 Panthers or Panther battlegroups...
But sure, there sould be a IS-2 unlock upgrade or KV85(Churchill armor)->IS-2 upgrade.
If any tank should be spammed by Soviets it should be T-34.

For your information, no one spams vet3 panthers. Panthers are insanely expensive and preform way below par against infantry. One panther is a huge investment and would only pay off if your opponent is spamming shermans, which doesn't happen because the ninja Pak supported by shreks obliterates US armor. Therefore, a panther or, heaven forbid, more than one is a bad, bad, bad investment. Buying vet for your panthers is even worse. If you are planning this kind of strategy in a 1v1 you might as well not even start the game even if you are playing against a semi-braindead opponent.

Quote from: Paciat
Sure, you can say that Soviets are unbalanced (as much as British) but most of the forum dosnt want mirror games.
When I first saw EF on youtube it was still in development stage. I saw 3 types of infantry (like wehrmacht), sniper team (OP sniper), Soviet 57mm,  T-34 (sherman), T-70 (M-8), T-90 (Puma), IS-2 (Panther) and Soviet infantry gaining vet like US troops.
I asked myself "why do I need this OP mode that will change my original game (I didnt know that it will be an add on) if I have all of that in the vanilla COH?"

Just because there are 3 types of infantry doesn't mean they are the exact same as their Wehr counterparts. For example, MP40 upgraded Volks become excellent flankers or counter-flankers and scale well into the mid-late game. Conscripts are cannon fodder even with the upgrade. Strelky don't have any AT unlike the grens which are devastating against alied tanks. Guards are tough, versatile baddasses, but don't have the short range anti-infantry punch that the Knight's Cross have. Calling the T-34 a Sherman clone is unfair, as the T-34 falls into the same "medium tank" category as the Sherman, Panzer 4 and Cromwell. Almost every faction has their respective medium tank and the only faction that doesn't have one is the PE (which is why they are considered underpowered, as they lack a meat shield unit).The T-90 is not a Puma. Not even remotely simmilar to a Puma. First off, the T-90 is immune to small arms fire, and, more importantly, the T-90 has suppression, something the puma does not and therefore fills a support role on the battlefield, while the puma is a shock unit. The Panther and the IS-2 are also different. Just because they are heavy tanks doesn't make them the same. First off, the Panther is one of the fastest tanks in the game, the IS-2 is very slow. The panther performs badly against infantry, while the IS-2 is excellent against both armour and infantry.

With all due respect, your understanding of COH and even your beloved Soviet faction if very shallow and I advise you gain some experience before poking your eyes into balance discussions. Don't take this personaly ;)

8
Red Army Suggestions / Re: My idea for Soviet Vet
« on: May 05, 2010, 02:39:49 PM »
Who said they would be like non upgraded strelky? only the devs know the changes that will be made in 1.1...
And besides, the idea I was pushing for is that conscripts would be the main cappers of the Soveits and vet would enhance not only their combat but also their capping abilities, so the 3-5 squds of conscripts don't become obsolete once strelky hit the field. The strelky vet would be the backbone of the infantry forces throughout the game and the guards would be the expensive elites hock infantry.
So  you want to change everything so Soviets will be less unique and more similar to germans...

...and you dindnt anwser:
Also whats the point of having 3 upgrades to T-70 and another 3 upgrades to T-90? Noone would use it anyway.

What would Soviets need ammo for if Constript rifle upgrade was gained from vet?

Well yeah, look how uniqe the Soviets are now:
No retreat, no vet, no unit preservation. Three CORE MECHANIKS of COH thrown out the window. Teching with munitions, free abilities. Have you ever asked yourself why no good COH players play this mod? Because it lacks everything that made COH great in the first place.

As for t-90s and t-70s. No one with half a brain would waste fuel to buy vet for both of them in the same 1v1 game. Thats the whole point. You can CHOOSE which units to upgrade. You buy the vet on the units that you are using.

As for spammability, thats up to the devs. If they make the units versatile in every aspect (aka. Shcok Guards), then expect them to be spammed. But if you make the faction more about combined arms and give every unit a specific role on the battlefield.

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Red Army Suggestions / Re: My idea for Soviet Vet
« on: May 04, 2010, 10:11:13 AM »
Whats the point of having vet 3 Constripts. They would be like non upgraded vet 0 Strelky.

You pay 50MP to train Constripts so they become regural rifleman. Thats Soviet vet.

Also whats the point of having 3 upgrades to T-70 and another 3 upgrades to T-90? Noone would use it anyway.

Players would spam 1 unit even more than they do now. Every game would look the same. Soviets get cheap vet 3 (1 unit would be cheaper than Wehrmacht group vet) for 1 type of infantry and 1 type of tank and spam units that are better trained than germans.

What would Soviets need ammo for if Constript rifle upgrade was gained from vet?

Who said they would be like non upgraded strelky? only the devs know the changes that will be made in 1.1...
And besides, the idea I was pushing for is that conscripts would be the main cappers of the Soveits and vet would enhance not only their combat but also their capping abilities, so the 3-5 squds of conscripts don't become obsolete once strelky hit the field. The strelky vet would be the backbone of the infantry forces throughout the game and the guards would be the expensive elites hock infantry.

10
Red Army Suggestions / My idea for Soviet Vet
« on: May 01, 2010, 10:02:36 AM »
The Soviets would have to buy vet like the Wehrmacht, but instead of buying it for a group of units like Infantry, Tanks, etc. like the Wehrmacht does it would buy vet for a specific unit type like Conscripts, Mortar teams, T-34 and so forth.  Vet would be bought in the armoury instead of the unit upgrades we have now.

Since the  costs of vet for individual unit types can't be as big as for unit groups, a fast conscript vet rush could be devastating for the Axis opponent. To prevent potential overpoweredness, the soviets could only buy a specific level of vet when the have built the respective number of main buildings, for example:
vet1 requires the Red Army Mustering Tent, vet2 - Soviet Support Barracks or Tank Hall, vet3 - Soviet Support Barracks and Tank Hall.

Here are some of my ideas for vet, the numerical values are pretty abstract because I can't talk about balance until I see the 1.5 changelog.

Conscripts:

Vet1 - Basic provisions. ~150 Manpower, ~15 Fuel.
Gives every squad member a rifle.
Vet2 - Basic Training. ~200 Manpower, ~20 Fuel.
Recieved accuracy decreased by 10-20%,increased HP by 10-20% increased capping speed to that of US Riflemen (this would require that Conscripts start with a base capping speed of 1).
Vet3 - Advanced provisions. ~250 Manpower, ~25 Fuel.
Gives the squad Molotov cocktails, increased HP by another 20-30%, replaces one member of the squad with a Commissar. The Commissar can use a "Break suppression" ability that breaks all suppression and makes the squad immune to supression for 10-15 seconds, but makes the squad move at only 25-35% of their normal speed.

This would make the Conscripts scale into the late game as cheap, fast harassment unit, that with the "Break suppression" ability can capture points under MG fire for those "down to the last VP" games.


I'll add more when I think of something. Awaiting constructive criticism.

11
Red Army Suggestions / Re: T-34 Deserve his fame
« on: April 20, 2010, 06:15:24 PM »
Trying not to be too offensive, but honestly guys, most of you sound like you understand nothing about balance. The t34 comes early and is very cheap for a medium tank. Add the fact that once it gets and upgrade it becomes arguably the best cost/effectivenes tank in the game. Does anyone here have at least lvl 8 in 1v1 automatch?

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