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Messages - 221
1
« on: February 15, 2009, 01:25:58 AM »
You can't expect say "This is Horrible!! Add this and this and this!!!" Yes, my first response might have given the impression of hostility. but this is not what I wanted say. I dont think anything is horrible. I just wanted to give ideas how you could alter units. To make it more historical. And make less infantry units. We have not said "You idea's are bad", we have said "Keep it Balanced". These super-sappers you seems to want included would mess up the game balance, but in no way is it a bad idea. My super sappers (not really super, just sappers used in late game) was made to not add an extra unit of assoult squad. But this was pointed that you have a mechical squad in doctrin, wich would fit perfect. The Allied Engineer's also dominate the Pioneers, its not just the Soviet ones. I acctually just tried to kill some Pions and I may have to take back my last comment since my sqaud got ripped to shreds, with the Pions taking a minimal loss of health. I tried again behind light cover and managed to kill the Pioneers however, so it differs greatly given your squads cover status. Well I just got pissed of when Apex got so hostile, and said something I said was bad , wich i had taken from your post. This made the impression that Apex wasnt reading what I said, and just directly said it was bad. Offcourse cover is a great part of the game. But my comparisons are based on a 1v1 neutral cover. and again not copying. But just to show how a soviet unit ingame would stand up to unit already known. So if you could have said you where not going to implement any new units, or change anything. I woudnt have posted a alternative unit rooster. If you guys think your units work well in game, then I think you are right. (even though I cant agree with some of your picked units). Side note: Can you tell, what the comissar does? And how much diffirence there is to comissar and command squad? And how many command squads can you have?
2
« on: February 14, 2009, 08:40:26 PM »
Cool, i didnt know that.
3
« on: February 14, 2009, 08:39:14 PM »
CoH is not an ultra realistic game if you havent realized that. And why is that? Because its goal is having fun, and not having your tanks dead with one shot. Everything in here is stylised. So dont try to do things like forbidding us playing in stalingrad and berlin because of some uniform bla bla.
if a realalistic game is what you want then wy dont you go to some one alse and beg for a Realistic mod for CoH, if you havent niticed this is a EF mod not Realistic, the name of the mod shuld be enugh to tell you that,
this qoute is not something agoainst the one who wrote it i just used it as an argument against the ones who did not write it.
None wrote that they wanted a realistic mod. Thats why i tell him to stop talking about realistic stuff all the time.
4
« on: February 14, 2009, 08:10:10 PM »
Red Guard sometimes had moustaches. It's unrealistic to have them without mustaches.
Why dont you lay of the realistic talk, and answer my previeus post. EDIT: lol, "sometimes". That makes them accaptable to portray without moustasches if you where going for a full blown realistic game. But please stop this realistic talk.. @Devs How many ideas have come from fans?
5
« on: February 14, 2009, 06:49:51 PM »
Did I mention copying anything, did I mention life realistic stats? I hope you will read thru my post again.
I only used volks etc, as something to compare to, and I have never said I wanted tanks dead with one shot.
And there is also a reason why you have forums, to discuss about the mod, discuss ideas, discuss units to the mod etc. It is not wise to just create units show them for the first time to the fans, and tell them no changes are going to be made, thats not a good working mod.
And if your not allowed to say what you think there is no reason for you to have this forum.
And when did anyone say that your not allowed to use Stalingrad or Berlin? You dont have to get so extremely hostile as soon as you hear critic.
EDIT, I came up with the ideas while I was typing just as starters, so now I know it is not wise to use a building unit for main combat. Then I can evolve my idea. That is how a forum works. You cant just say, your ideas are bad!! Because this unit and that wont work!
EDIT2: I have just read your post more carefully. "One builder unit cannot dominate the other in a balanced game". This I belive was said by Diablo "We already have a force of 4 Sappers that can take down the Pion's with ease". So I just based my engineers on hes statement. dont flame me for it.
6
« on: February 14, 2009, 05:33:40 PM »
Does unit says things in coh when they spot other units? If they dont, maybe your ideas can be used on other events.
7
« on: February 14, 2009, 05:28:35 PM »
But how would a 1941 unit stand up to a 1945?
I think my suggestion for units is well balanced.
If you have conscripts as 6 men squad. They will be like volks, and be worse then your current conscripts. Upgrade with mg or anti tank so they will have a role in late game.
Engeeners will dominate pios 1v1. But in mid game. When grens comes, engeeners will not stand chance, unless they get upgraded with body armor. And then they will become the main assoult squad. Gren/volks would win in long distances. Volks with mp40s, would be worse then engeeners.
Panzer assoult grens, would be the same as upgraded engeeners, but engeeners are defualt 1 person more so they would win.
Red guard are something like knight cross holders in health. But will be a support unit for the conscripts.
This sounds quite balanced to me.
8
« on: February 14, 2009, 04:38:44 PM »
I was wondering if ever one of the USSR/Russian people who was here at the beginning would come back. Also known as Soviet_Marine, our Russian, Russian Historian.
Havent seem him for a long time. But I think you should make conscript fully rifled with mosin nagant, and upgradable with svt-40, and less size. Make regulars to assoult squad with ppsh, and keep red guard as elite distance squad. With maybe 1 ppsh in the squad. This way, early game, conscript with engeener support. Mid-late game. Assoult squad, affective at close range. And Red guards affective at long range, and expensive. And yes maybe have special squads as doctrine call ins. And wasnt this mod in latewar time? Like regular coh 1944. There where no shortage then. And units had lots of experience. EDIT: Maybe you can upgrade engeeners to have body armor, and remove assoult squad, so engeeners is in main use by soviet players. And they can stand late game.
9
« on: February 14, 2009, 12:51:19 PM »
I agree very much with Artemis. I was wondering if ever one of the USSR/Russian people who was here at the beginning would come back.
Then when I saw this vid. I didnt think they would. Because Artemis is right, the units are much to "red alert", and much is inspired from american movies.
10
« on: February 08, 2009, 11:10:03 PM »
That would be awesome O.o
11
« on: February 08, 2009, 09:59:54 PM »
Except IS-2
12
« on: February 05, 2009, 09:34:13 PM »
Yeh that sounds better.
13
« on: February 05, 2009, 06:02:47 PM »
Well maybe it happened to some poor sucker a couple of times, more like an accident i dont know i wasnt there. But the impression allmihty got from the movie, I would say is wrong. Probably another hollywood movie (damn i hate them). Most mgs would have tracers, so you would see the shots fired.
I suggest watching a russian or german movie about ww2, they are much more realisticly depicted, and accurate.
14
« on: February 05, 2009, 03:40:06 PM »
But t-34 is faster  . And it would also depend on wich angle it hit from.
15
« on: February 05, 2009, 03:35:28 PM »
Well this is not a realistic game. So thats how it is. But offcourse if all the panzers had time to fire first. They would have killed 3-4 T-34. But if the T-34 fired first the panzer would be destroyed. Tiger it would depend on distance.
But if you really like realism, you should try "men of war". Out soon.
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