Company of Heroes: Eastern Front

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Messages - theafroninja

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1
soviet early game is way op! its friggin insane there is no way to beat the intense map control that they get within 5 mins..

2
General Discussion / Re: Interesting thoughts
« on: April 14, 2010, 03:28:40 AM »
narh i really think he doesn't soviet map control is too dominant early-game since ingenry can easily overpower pioneers and ever panzer elite infantry... i reckon this is totally screwed up. i can beat americans and brits on expert 1v1 but cant even get through 15 mins before it looks like the game is completely unwinnable against soviets on normal

3
General Discussion / Re: Hey (And a few questions)
« on: August 21, 2009, 10:58:27 PM »
im pretty sure everyone had trouble in the snow, the russians were constantly dying as they didn't have enough clothes for all of the conscripts...

4
General Discussion / Re: Ultimate Guide
« on: August 21, 2009, 10:52:36 PM »
one point; when conscripts cost no pop cap and up to 4 players can be using russians at once, this may create some (a lot) of lag. and when they can have grenades and all have rifles they would have to become almost equal if not better than a volksgrenadier squad... please make them cost at least 2 pop...  :-\

5
General Discussion / Re: Hey (And a few questions)
« on: July 02, 2009, 05:40:15 AM »
Several more questions (yes i spam them, but u guys are so helpful im almost running out!):

1. Zis 3 has thread breaker (disables vehicles i assume) and camo, making it far superior to any at gun thus far, i hope it costs around 350 mp...

2. just reading update #5 and it said is-2 will be able to tackle tigers, fortifications and panthers, obviously not all at the same time but i have read that it was intended to tackle the panthers and tigers but the high explosive ammunition ended up being more effective against defences and infantry, while the t 34 with an 85mm cannon was more effective against panthers and tigers.

3. katusha barrages fire from just above top of truck, i assume the launchers will adjust like with caliope?

4. with the reskins for germans, will that just be for the single player or could it be used like the reskinned tiger for ToV?

5. i hear there are going to be snow maps. will anyone be reskinned in snow gear?

Cheers  ;D

double flamers

6
Mapping / Re: New map: Kursk
« on: July 01, 2009, 06:25:24 AM »
a kursk map is wip but is a trench warfare

http://forums.relicnews.com/showthread.php?t=220266

Охуенно! Курск! бля там дальше по ссыле прошёл ~300 метрофф качать.. ОХУЕТЬ!!

??? English please! 


Btw i was wondering if Krusk could be a 3v3 map. 4v4 games usually slow down with a big tank break-thru at the end of the game while 3v3 games stay more mobile. Stalingrad would be a better 4v4 game i belive. Kursk would have to have many ridges, trees and preset tank traps i belive.

7
Suggestions / Re: Russian Unit Names
« on: July 01, 2009, 05:59:01 AM »
hmmm well its hard to decide but when i played the blitzkreig mod for CoH i was really put off by the german names for everything i think more memorable names should be used. eg. King Tiger instead of Koingstiger or however it's spelt. words like panzer, mg42, volksgrenadier and geuschwagon are all good but using the german word for motorbike and mortar team would have been over the top. I think conscripts should be called conscripts but weapons like the ppsh should be called that... its hard to explain really...

Either way the fact that you are thinking about it gives me confidence that you will do the right thing  ;D

8
Mapping / Re: 6p_River Docks / Destroyed Bridges
« on: June 24, 2009, 08:36:46 AM »
Please read the map rules (naming).

Meaning???

9
Mapping / Re: 6p_River Docks / Destroyed Bridges
« on: June 22, 2009, 08:56:46 AM »
yeah looks too much like sheldt to me... definately use destroyed bridges otherwise it will be too similar. its like a cross between achelous river and the scheldt. the two maps with the highest level of success when arty spaming  ;D ;D but yeah looks mean. i would like a bit more cover like broken down cars and brick walls though.

10
General Discussion / Re: Hey (And a few questions)
« on: June 20, 2009, 12:19:36 AM »
Will it be possible to play Russians on old maps or will it only work with maps created with the mod?

11
Suggestions / Re: soviet suggestions 5
« on: June 12, 2009, 07:23:41 AM »
hehehe just imagine raping a collum of pathers and panzers with that  ;D

12
Suggestions / Re: soviet suggestions 5
« on: June 05, 2009, 11:32:53 AM »
 :o thats a lot of firepower. if the planes did that much u only need one or 2, not 4 i think. strafing run destroys infantry (although it does sometimes bug) i still think its a bit op...  :-\

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Suggestions / Re: soviet suggestions 5
« on: June 02, 2009, 07:28:51 AM »
cool down is too short! how about 2mins? does each plane shoot all that or is it spread out over the 4? lol  ;D

14
General Discussion / Re: Balance Game
« on: June 01, 2009, 12:14:38 AM »
on the topic of balance, heavy mortar looked a bit op in the vid, when two of then kill an axis bunker in 4 seconds flat, were there some other mortars or shots that the bunker took that i didn't see?

15
General Discussion / Re: Hey (And a few questions)
« on: May 28, 2009, 02:07:42 AM »
fair enough... thanks  ;D

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