We have five starting units in game yet which can be divided in two types: a) weak unit for building (USA, Wehr, Russians) b) strong fighting unit, which creates core of side for most of the game (PE, British). As the best solution I consider unit that won't fit in to class a or b. Recon squad is the best solution. It would be weaker fighting power than PE Grenadiers but stronger than Engineers Ideal equipment is rifle Kar98 (MP40 was quite heavy). Unit looks like this:Recon squad, squad of three men with Kar98- fast moving, fast capping, big sight distance, can detect mines, they can build only first building- upgrades: 1) Heavy recon - Kar98 is replaced by LMG, suppression ability, more health 2) Heavy Engineers - can build defensive structures can defuse mines, get elite armor, slower
attack squadsquad of 44*mp40can capture territoriesupgrades: -abilities: after research throw grenade, throw at grenadeCore unit, can be build in t1.Ostheer units were in the beginning resolved to fight, equipped with guns purposed on attack. However Ostheer underestimate Russians so that units aren't much numerous.Maybe you can say, they're same like upgraded volks. No they aren't. They are similar same like Cnight cross holders and MP44 pe grenadiers.