Company of Heroes: Eastern Front

Author Topic: 2.1 Patch - Ostheer: Bugs  (Read 21165 times)

Offline Riggsman

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #60 on: July 12, 2013, 08:58:50 PM »
I think I came up the weirdest one; My own T34 shot to death but animation going on CRASHED my Sniper team! lol. I don't have the replay but that happened.

Offline Blackbishop

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #61 on: July 12, 2013, 09:16:15 PM »
That's not a bug and can happen to other faction's medium and heavy tanks ;).
Mors Indecepta

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Offline Riggsman

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #62 on: July 12, 2013, 09:19:58 PM »
Playing this game for 4 years, never saw such thing.

Offline Blackbishop

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #63 on: July 12, 2013, 09:35:36 PM »
Medium tanks can crush humans, but not allied humans. When units die they become neutral units, then T34s can crush your infantry units as well when going out if control just as a dying Panzer 4 or M4 Sherman would.

Nothing to fix ;D... but interesting to see nonetheless.
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Offline Todstyak

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #64 on: July 13, 2013, 02:08:48 AM »
When i build a Lehf18 it is covered in tourqoise cubes labeled RGM error, this was right after today's patch. i took a picture of it using screen lock but i am unsure how to include it in this post

Offline minhvn

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #65 on: July 13, 2013, 02:31:03 AM »
Were these neutral OH Flak and SU MG emplacements from the AI or your defensive emplacements were neutral as well?
AI OH flak and SU mg emplacement from both side, that mean human player got affected too, when selecting the emplacement, either from AI OH or my soviet army, the emplacement i named above still have soldier inside but it's acting like a somekind of map decoration, not attack the enemy, they all have white hp like houses in the making of a map.

Offline saprize21

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #66 on: July 13, 2013, 02:50:10 AM »
Hi, the only problem i have experienced with this Ostheer is that the paratroopers and arty with Ostheer faction is a blue box :S Would love to see how they actually look then a blue box :/

Offline saprize21

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #67 on: July 13, 2013, 03:33:00 AM »
Also when AI uses 75mm leIG18 they postion it so it shoots on their own buildings instead of putting it on a place where it has a clean shot to get the round to get up in the air and not in their own buildings that they are doing all the time with it.

Offline pskovca

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #68 on: July 14, 2013, 10:01:41 PM »
Did the Brandenburgers have camo removed in this last patch? I just skirmished verus the Russians and the ability was not there. 2.1.0.3  It would appear the demo charge and camo buttons are stacked on top of each other atm, If I select the demo charge and cancel it I can camo,
« Last Edit: July 14, 2013, 10:30:18 PM by pskovca »

Offline KarolR87

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #69 on: July 15, 2013, 07:55:42 AM »
I'm not sure if this is right topic but I'll try to describe problem. I've played Moscow skirmish 1vs1 against CPU. I chose Red Army. I was totally suprised when during the game I noticed that CPU is completely passive. Germans had three or four Engineers squads, medic truck and two lands squads. They didn't caputre any sector. I can win with only three Engineers squads, I capturing victory points and that's all. Please patching Ostheer AI.
« Last Edit: July 15, 2013, 07:58:04 AM by KarolR87 »

Offline minhvn

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #70 on: July 15, 2013, 12:17:29 PM »
Easy Osther AI? Because when i play with normal AI , they usually have like 3 landser squad , around 5 or 7 Marder II , some small panther or panzer something that anti infantry , couple of vehicle that can make small rocket barrage, also 2 or 4 squad with the gas mask.

Here is my screen shot about the emplacement problem after a game save:

Same thing happen to Flak emplacement of Osther AI

Offline Blackbishop

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #71 on: July 15, 2013, 05:49:20 PM »
I'm not sure but, that gunner doesn't seem like the one we are using. The maxim looks very different.

Are you sure you installed EF correctly and you can play with other players?
Mors Indecepta

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Offline minhvn

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #72 on: July 15, 2013, 06:03:15 PM »
I'm not sure but, that gunner doesn't seem like the one we are using. The maxim looks very different.

Are you sure you installed EF correctly and you can play with other players?
maybe just the low texture confused you. And yes, i am totally sure i installed things correctly. Well, i never play online before, but hey, i am playing with ai and this happend after save game, also, i updated EF to latest.

Offline Jeff 'Robotnik' W.

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #73 on: July 16, 2013, 02:12:43 AM »
Easy Osther AI? Because when i play with normal AI , they usually have like 3 landser squad , around 5 or 7 Marder II , some small panther or panzer something that anti infantry , couple of vehicle that can make small rocket barrage, also 2 or 4 squad with the gas mask.

Here is my screen shot about the emplacement problem after a game save:

Same thing happen to Flak emplacement of Osther AI

it looks like the AI likes certain units a bit too much. Im going to be implementing some limits for units and better purchase conditions. Thanks for pointing this out.

Offline Blackbishop

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #74 on: July 16, 2013, 02:52:36 AM »
@minhvn
Thanks for the heads up, the flak nest and the mg nest will work properly in the next fix.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...