Some questions to the dev team; I don't mean to cast the wrong light towards blackbishop but I feel I've sent him one too many questions of this nature in the past and that he's frankly fed up with them.
-Would there be someone on the EF team familiar enough with SCAR coding to get jojorabbit's alternate doctrine units function working for full reward doctrines? I don't have the time to sit down and learn SCAR top to bottom unfortunately, anyone willing, please PM me! It should be a simple matter of replacing required and affected upgrades within the function.
-The Kanonvogel, Kubelwagen, and Foxholes--are they now 'available' (bishop had told me via PM that until the release of the Ostheer this was a no, however, I don't know if it's still 'no' despite the release), and if so, who am I to give good and proper credit to for their creation?
-The Landser squad leader gaining a field cap when upgraded with the MkB42; I noticed one landser (out of the non-leaders) with netting on his helmet. Is the upgrade simply using an animator_set_state on this one man or is it changing his ebps actor altogether (the Landser squad reads as having four normal landsers and a squad leader, so I don't even know why this one man stands out--I can produce a screenshot if this is in doubt
)? This would be a nice tool for my own mod for adding proper equipment to a given soldier when weapons are upgraded (since I use add/remove weapon functions rather than slot items, I could have, for instance, a German noncom gain submachine gun magazine pouches upon upgrade).
Many thanks, and apologies for posting this in the 'tech support' thread, but I didn't want to pester bishop with yet another PM.