If Conscripts is what prevent this to be tried, we can just make them avoid Conscripts.
Would it be possible for it to take more than, say, 6 casualties to make a 6-man squad? Maybe you'd need 8 or even 10 casualties to get a free squad out of it, to save on the 2-class system.
Not precisely what I had in mind. If we reduce the time they are on the field they cannot be pícked up.
Hello, EF team and community. While we all are waiting for some news or even (unlikely) a fix for this unpleasant situation this awesome mod ended up in, I'd like to start a small brainstorm about the future content, just to kill the waiting time . The implementationSo how could the devs implement it? My first idea was to merge the soviet hospital with the already implemented medic truck, but there would be some problems: Is it even possible to implement medics spawning on a unit? Would the truck spawn medics only when stationary? Should it be unlocked from the start or should it be an upgrade? Finally, wouldn't it mak the Medic truck extremely useful and even OP(mobile healing unit+mobile retreat point+mobile infantry recovering)?Another option is to make the hospital a building/emplacement US/UK-style. The problem with it is one - it's boring and not unique. My last idea is to make it possible to turn neutral buildings into hospitals that would spawn medics outside. The single issue I see with this option is that some maps have few of ambient buildings and some just lack them, so it would be much more difficult to use Soviet hospitals on these maps.