Doesn't have to do anything with our mappers. It's just the way the script works. Pretty much like that: -> Go to middle of the map, search for victory point in 50m radius, if there's one -> keep, if there's none place one exactly at the middle and that's what basically happened
. I gotta admit that I knew about this issue and I think it should be occuring on another map, too. Do not remember which one though.