Here is my reward doctrine concept for Breakthrough Tankovy doctrine
STRATEGIC RESERVES DOCTRINE
LEFT COMMAND PANEL - Defensive Reserves
[2CP] Strategic Counter-offensive - your forces will fight harder within your territory to prevent an enemy offensive, giving them defensive bonuses as long as these ability is active. they also capture points faster.
cost: 75 munitions, duration time: 60 seconds, cooldown time: 3:00
[3CP] Fuel Reserves - Passive ability. Increases your fuel rate by 20% and tank production times slightly reduced.
[5CP] SU-14-2 Heavy Tank - call-in a single Soviet Behemoth armed with 152 mm Br-2 cannon on the battlefield! can only be called once.
cost: 1000 manpower, popcap 14
Right Command Panel - Offensive Reserves
[2CP] Tank Swarm - Passive ability. Your tanks fights better when group together. gives your tanks offensive bonus when 4-5 tanks bunch together.
[3CP] Tank Armies - replace any of your destroyed tanks as long as these ability is active.
cost: 200 munitions, duration time: 30 seconds, cooldown time: 5:00
[5CP] T-44/85 - call-in the new T-44/85 tanks. with a thicker armor and a lower profile than the T-34s. these tanks are a force to be reckoned with. Only two can be fielded at the same time.
cost: 500 manpower, popcap 8