Company of Heroes: Eastern Front

Author Topic: 6p_bratislava  (Read 241 times)

Offline ivsh84

  • Balancer
  • Ingenery
  • *
  • Posts: 9
    • View Profile
6p_bratislava
« on: April 06, 2020, 12:09:23 PM »
Another map I'd like to get into EF - 6p_bratislava.

6p_bratislava playable 0.07 SGA attached here 06.04.2020 (let's make EF even greater with new update!)

Suggested description: august-september 1944 Slovakia, rebellion in Bratislava with soviet assistance.

Concept notes:

1) creek should be passable on all its length, IMO
2) for some reason didn't want to damage buildings and add banal craters, so I let them be
3) check out impass map without objects: there are 4 almost symmetrical hidden passages for infantry among long forest lines (pls don't hurt them)

Can be added either in My documents\My Games\Company of Heroes Relaunch\ww2\scenarios to load (ingame name "[EF] Bratislava (6)"), or, what's better, included in .module as other mod map .sga - then atmosphere settings can be read by coh.

Hope DonXavi will find time to add some beautifications or some pro tweaks, I'll gladly accept. Still can't make loading screen without his help.
My design idea was to use minimum objects \ splats etc. but in maximum quantity to minimise map size and loading time (and I've succeeded! check out sga map size!). Almost nothing should've existed in one sample, if it's not really crucial.
« Last Edit: July 03, 2020, 05:43:01 PM by ivsh84 »

Offline ivsh84

  • Balancer
  • Ingenery
  • *
  • Posts: 9
    • View Profile
Re: 6p_bratislava
« Reply #1 on: October 30, 2020, 02:50:01 PM »
Initial version had too many chokepoints, so I increased number of pathways a bit. Plus improved two .aps, made them a bit lighter.

But with this map game crashes, causing bugsplat.dll bug. It's very easy to trace: start skirmish in a window and observe; if coh continues to eat more and more memory, then it will fall on its own.

(I initally thought that the problem was in weather transitions in case for nikolaevka and after setting static weather problem solved. But here weather is static from the beginning, so it's smth about wet map, light params or anything else.)
« Last Edit: October 30, 2020, 03:02:39 PM by ivsh84 »