Because even though they added units that barely saw combat they kept it historically accurate to the units in the time. I have Railway artillery as an offmap drop for Army Group South. The Maus Ratte and Landkruezer where to big and worthless to be put on the field EVEN if they had been made other then prototypes..... If you want them in a suggestion, make your own instead of telling someone they need to put these super heavy tanks in... they don't even make logistical sense...sorry for being such an ass but seriously stop pressing the issue of the super tanks...
This is second draft of Ostheer SuggestionAlso when you see #x Units, that is how big the squad is. I enjoy feedback so please give some
Also the disclaimer still stands as stated in my original idea.[/center]
Built from HQ Building Eastern Front Sappers - 3x Units 3x Kar98k 250MP
-Similar Panzer Elite Grenadiers.
-Decent armor and attack power.
-Builds Base buildings.
Upgrades (2 slots)
- G43 - 25 Munitions - Gives 1 G43 (Takes up one slot)
- STG44 - 45 Munitions - Gives 1 STG44 (Takes up one slot)
- Body Armor- 25 Munitions
- Increases armor 2x
Combat Engineers - 4x Units 4x Kar98k 250MP
- Same health and armor as Pioneers
- Builds Defenses
- Needs Eastern Garrison or Grossdeutschland Division
Built from Eastern Garrison Osten Grenadiers - 5x Units 4x Kar98k 1x STG44 325MP
- Strong Elite Infantry
- Backbone of the Ostheer Infantry
Upgrades (4 slots)
-STG44 - 75 Munitions - Gives 2 STG44s (Takes up two slots and requires Grossdeutschland Division)
-G43 - 50 Munitions - Gives 2 G43s (Takes up two slots)
-Panzershreck - 75 Munitions - Gives 1 Panzershreck (Takes up two slots and requires Mechanisierten Division)
Abilities - Hand Grenade with Fragmentation Sleeve - 25 Munitions
- AT Grenade - 35 Munitions
- Tread breaker Panzerfaust - 40 Munitons (requires Mechanisierten Division)
Light Machine Gun Squad - 3x Units 3x MG34 300MP
- Strong Mobile firepower
- Same Armor as PE troops
Upgrades (3 Slots)
- MG42 - 50 Munitions - (Takes up one slot)
Abilities - Suppressive Fire - 35munitions
- Pins at a faster rate
- Light Defensive Fighting Position (1 Unit slot, 5 Troop maximum)
- Makes a light sandbag position that can be garrisoned by infantry for heavy cover
- Can be destroyed at the rate of sandbag walls
- Neutral when no units are inside
Sniper - 1x Unit 1x Scoped Kar98k 340MP
- Similar to the Wehrmacht and American Snipers but can not cloak on roads
Abilities - Counter Snipe (while in buildings, does not work in DFP, Bunkers or Guard Towers)
- There is a 50% chance that if the Sniper is shot at by another sniper that
the American Sniper or British Sniper Shot will hit a decoy and be shot in return.
Scout - Kublewagen - 1x Unit 1x Wather P38 - 200MP
- Observation Post - 15 Munitions
- Cloaked and provides Line of sight and sniper detection
- Can only be used three times globally
Built from Grossdeutschland Division
Pak 40 75mm Anti tank Gun - 4x Units 4x MP40s 350MP
-Slower then the Pak38 but is more resilient.
Abilities - Ambush
- Requires not moving and not on roads
- ACPR Rounds - 50 Munitions
- Triples armor penetration for 45 seconds
Light Howitzer 10.5cm leFH18 - 5x Units 5x MP40s 550MP
- Slower then the other factions mortars, fires slower, has a larger minimum radius
and but has very high damage almost equal to 105 American Howitzer but can not fire
freely.
Abilities - Barrage
- Smoke Barrage
- Incendiary Barrage (3 Incendiary Shells) - 100 Munitions
Sdkfz 251 Halftrack - Unarmed Transport - 210MP 25 Fuel
Upgrades - Sdkfz 251/8-1 Armored Ambulance - 50 Munitions
- Provides a Healing Aurora
- Sdkfz 251/10 3.7 Pak38 AT gun - 100 Munitions
- Sdkfz 251/17 2cm Flak Cannon - 75 Munitions
Built from Mechanisierten Division Marder II - 7.5cm Pak 40/2 L/48 - 300MP 45 Fuel
Abilities - ACPR Rounds - 50 Munitions
- Triples armor penetration for 45 seconds
- Lock Down
- Increases Accuracy and Fire Rate
Pzkpfw III Ausf. G - 3.7cm KwK 35/36 L/46.2 - 350MP 40 Fuel
Upgrades - 50mm KwK 38 L/42 - 75 Munitions
-Increases Armor Penetration
- Armor Skirts - 50 Munitions
- MG42 - 75 Munitions
Abilities - Phosphorus Shell with 3.7cm KwK 35/36 - 35 Munitions
- ACPR Rounds with 50mm KwK 38 - 50 Munitions
- Triples armor penetration for 30 seconds
2nd SS Panzer Infantry - 4x Units 4x Kar98k - 475MP
Upgrades (4 Slots)
- STG44 - 75 Munitions - Gives two STG44 (Takes up two slots)
- Panzershreck - 75 Munitions - Gives one Panzershreck (Takes up two slots)
- Scoped Kar98k - 35 Munitions - Gives one Scoped Kar98K (Takes up two slots)
Abilities - Bundle Grenade - 50 Munitions
- Satchel Charge - 50 Munitions
- Magnetic Grenade - 35 Munitions
- Tread breaker Panzerfaust - 40 Munitions
StuG III Ausf. F - 7.5cm StuK 40 L/43 - 375MP 50 Fuel
Upgrades - L/48 - 60 Munitions - Increased Armor Penetration
- Armor Skirts - 50 Munitions
- MG42 - 75 Munitions
Built from 1st SS Panzer Division Jagdpanzer - 7.5cm Pak39 L/48 - 420MP 75 Fuel
Upgrades - Armor Skirts - 50 Munitions
- MG42 - 75 Munitions
Abilities - Ambush
- Requires not moving and not on roads
- ACPR Rounds - 75 Munitions
- Triples armor penetration for 45 seconds
Pzkpfw IV Ausf. A - 7.5cm KwK37 L/24 - 450MP 70 Fuel
Upgrades - Armor Skirts - 50 Munitions
- MG42 - 75 Munitions
- Pzkpfw IV Ausf. F2 - 125 Munitions
- Increased Armor and Firepower against Tanks
Nashorn - 8.8cm Pak 43/1 - 500MP 90 Fuel
- Has same range as Pak38 but longer reload time, small sight radius and Armor of M10
Abilities -Lock Down
- Increases Accuracy and Fire Rate
Tiger - 8.8cm Pak 43/1 (Only with Army Group Center) - 600MP 150 Fuel
- Only two Tigers at a time.
Built By Eastern Front Sappers Eastern Garrison - 250MP 10 Fuel
Grossdeutschland Division - 300MP 25 Fuel
Mechanisierten Division (Requires Eastern Garrison or Grossdeutschland Division) - 350MP 35 Fuel
1st SS Panzer Division (Requires Mechanisierten Division) - 400MP 60 Fuel
Sandbags Barbed Wire
Built By Combat Engineers Pillbox - 250 MP
-Stronger then Wehr Bunker, MG and Pak can rotate 180 degrees side to side
Upgrades (Two Slots)
- MG42 - 50 Munitions (Takes up one slot)
- Both MGs can not fire from the same position
- PaK 38 50mm AT Gun - 75 Munitions (Takes up two slots)
Heavy Defensive Fighting Position (3 Unit Slots 12 Max Troops) - 100MP
- Not as strong as Wehrmact Bunker, made of reinforced sandbags
Upgrades - MG 42 - 75 Munitions
- Allows for the occupying units to man the mounted MG42 for increased defense against infantry.
Heavy Bunker (With Army Group Center) - 550MP
- Builds a six sided Bunker with three side in the front that have interlocking fields of fire, holds 15 Units with three slots.
- MG 42 - 75 Munitions
- Mounts an MG-42 to the roof for 360 degree fire.
- Roof Sandbags - 25 Munitions
- Adds an additional slot on top for 5 Units
2cm Flak Cannon Pit (With Army Group North) - 300MP 30 Fuel
- More resiliant then Panzer Elite Flakveirling. Sandbag surrounded like British mortar pit and only has one barrel
- Can not be sniped
7.5cm Fixed AT Position (With Army Group North) - 400MP 50 Fuel
- Concrete Bunker with a 75mm Pak40 with a 155 degree Firing arc. Very powerful, but limited arc of fire
- Can not be sniped or burnt out.
- Very well armored.
8.8cm Flak Fixed Artillery (With Army Group South) - 350MP 55 Fuel
- Placed inside a sand bag bunker and can not be sniped
- 75% of Range of 105mm Howitzer
- Incendiary Barrage (4 Incendiary Shells) - 150 Munitions
Guard Tower - 100 MP
- Weak wooden structure with 1 unit slot and 5 man capacity
- Large sight radius.
- Neutral when no units are inside like a trench.
Sandbags
Barbed Wire
Tank Traps
Mines
Outposts
Light DFPsDoctrines Army Group North - Mechanized Infantry and Defensive Support
Defensive Half - 2 CP - Defensive Operations
- Allows for the building of Flak Cannon Pit
- Increases HP on Pillbox and HDFP
- 2 CP - Fortified Outposts
- Increases HP on outposts and adds a MG34 for Light Infantry Defense
- Allows for a small Anti Infantry Minefield to be placed around Outposts (Butterfly Bomb Type)
- 3 CP - Increased Fortifications
- Allows for the building of the 7.5cm Fixed AT Position
- Gives Infantry a Defensive Bonus while near a HQ, Pillbox, Flak Pit or AT Bunker.
Assault Half - 2 CP - Assault Squads
- Gives access to a group of Gebirgsjager Infantry - 550MP
- Highly skilled marksmen and mountain men that can traverse ground quickly.
- Allows access to Assault Grenades for 50 Munitions
- 3 CP - Pzkpfw III Ausf. G Battalion - 1600MP
- Call in a group of three Pzkpfw III to support your army.
- 3 CP - Panzerwerfer 42 - 450MP
- A 15cm 8 rocket barrage max call in of 3.
- High damage, long cool down.
- For 150 Munitions an Incendiary Barrage can be launched.
Army Group Center - Anti Tank and Tank Assault
Defensive Half - 2 CP - Hold the Line!
- Allows Access to Heavy Bunker
- Gives a Defensive Bonus to Infantry near HQ, Heavy Bunker and Pillboxes
- 1 CP - Advanced Warning
- Just like for the Defensive Doctrine
- 5 CP - Ferdinand - 500MP
- Call in a One Time Heavy Ferdinand Tank Destroyer to hold the line (can not be Tank bunkered)
Assault Half - 3 CP - Surprise Attack - 150 Munitions
- Tanks and Infantry get a speed Boost, Enemy Infantry get pinned and Tanks get stunned for 10 Seconds
- Is a Linear ability, only units in the area are affected (Like a Strafe with no damage and a larger area)
- 1 CP - Light Artillery Strike - 75 Munitions
- Soften your opponents positions right before you attack! (Can only be Used in Enemy Territory)
- 4 CP - Tiger Battalion
- Allows Access to Tiger Production at the 1st SS Panzer Division.
Army Group South - Urban Conflict
Artillery Command - 1 CP - Booby Trap Building
- Just like Panzer Elite
- 3 CP - Flak 88 Fixed Artillery Position
- Allows Access to the 88 Fixed Artillery Position
- 3 CP - Wespe - 900MP
- Max Call in of 3
- Lock down and Barrage
Street Fighting - 2 CP - Advanced Street Fighting
- Give an increased offensive and Defensive Bonus to infantry while fighting in Buildings
- 3 CP - Firebomb - 150 Munitions
- Call in a Trio of HE111's to drop lines of 3 Incendiary Bombs
- Can not be used in Command Sector
- 4 CP - Railway Artillery Shell - 200 Munitions
- A single railway shell is launched at the target of your choice causing extremely high damage to the target area. Only Notification is a high pitched whistle 8 seconds before impact.
Modifications:
Added a Tread Breaking Panzerfaust to Ostengrenadiers and 2nd SS Panzer Infantry after Mechanisierten Division is built.
Removed Tank Bunker in Army Group Center and replaced with Heavy Bunker.
Changed the Assault Halftrack in Army Group North to Panzer 3 Battalion and changed it to 3CP
Changed Panzerwerfer 42 to 3 CP
Added an Incendiary Barrage to Panzerwerfer 42 for 150 Munitions