Company of Heroes: Eastern Front

Author Topic: Cottbus (4)  (Read 6748 times)

nbeerbower

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Cottbus (4)
« on: January 31, 2010, 03:49:42 PM »
Final version of Cottbus. Includes AI fixes, as well as some visual add-ins. Also fixes the weather options.





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« Last Edit: May 27, 2010, 10:20:21 PM by nbeerbower »

Offline Loupblanc

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Re: Cottbus (4)
« Reply #1 on: February 02, 2010, 06:21:28 AM »

 Awesome map!!! By FAR! :)
 xcept for one thing... cmon dude... would it kill you to add
 some munitions? :) 4x Medium/high fuel and ONLY a few +5
 munitions? WTF! :)

 Otherwise, amazing...
 ... xcept for the Cromwell tank, that is ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

nbeerbower

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Re: Cottbus (4)
« Reply #2 on: February 03, 2010, 02:02:22 AM »
Cromwell's gone in this version.  ;)

I'll be sure to add more muni. :P

Thanks.

Offline bastex

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Re: Cottbus (4)
« Reply #3 on: February 17, 2010, 10:46:02 AM »
why can we walk trough the woods ? :P
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Offline SK8ERatWAR

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Re: Cottbus (4)
« Reply #4 on: February 17, 2010, 11:27:16 AM »
is the forest fixed so that you can't walk through it anymore?

nbeerbower

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Re: Cottbus (4)
« Reply #5 on: February 17, 2010, 09:02:44 PM »
is the forest fixed so that you can't walk through it anymore?

Yes.

Offline SK8ERatWAR

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Re: Cottbus (4)
« Reply #6 on: February 18, 2010, 03:47:39 PM »
thanks
now, where do I put the map? xD

nbeerbower

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Re: Cottbus (4)
« Reply #7 on: March 02, 2010, 04:25:37 AM »
3/1/10:

New resources due to high demand (you guys are lucky, I have a paper due soon  :-X) as well as some visual tweaks.

-nbeerbower

3/6/10:

Couple more updates, ugh, it never ends.
« Last Edit: March 07, 2010, 05:44:55 AM by nbeerbower »

Offline Calavera357

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Re: Cottbus (4)
« Reply #8 on: July 28, 2010, 01:27:15 AM »
Noticed a bit of a glitch as far as the woods are concerned.  All the units can still shoot at each other through the trees if they are within range, no matter how many forest tree bushels are in between.

I would recommend putting in some shot blocking in the densely wooded areas, only because the soldiers and vehicles shouldn't be able to see each other to get a shot off through the dense bushes and trees.  But that's just my opinion.  At least you can't run through them anymore.

PS: I think there's still a carcass of a Cromwell tank at the southern bottleneck. 

nbeerbower

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Re: Cottbus (4)
« Reply #9 on: August 02, 2010, 08:36:48 PM »
(No Download)

8/2/10
-New Grass types.
-Second base MG.
-Corrected Loading Screen.
-Movement and Shooting blockers.

Offline SuperSoca

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Re: Cottbus (4)
« Reply #10 on: August 13, 2011, 07:59:53 AM »
Hi people. Besides i like the design of this map (i always remember Band of Brother's Battle of Ardennes), he need some changes. I will make a edited print screen tomorrow showing the points. The map is too "static" atm, but have a potential to be much more. The main changes in my opinion:

- Need to remove 1 of the VP's. 4 VP's are not good because if one side take 2 vps and the other too, tha game last forever.
- More flanking possibilities on the mid. The West start location, for example, have to go to right road/mid to flank because there is no flanking entrances in the forest on this side.

Will post other sugestions tomorrow.
cya!

Offline cyhyryiys

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Re: Cottbus (4)
« Reply #11 on: September 01, 2011, 03:26:14 PM »
dl link doesn't work

Offline Max 'DonXavi' von B.

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Re: Cottbus (4)
« Reply #12 on: September 01, 2011, 03:27:20 PM »
dl link doesn't work

You don't need to download it, it comes with EF.

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Offline cyhyryiys

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Re: Cottbus (4)
« Reply #13 on: September 06, 2011, 08:14:08 PM »
thnx maxi,

but do you mean it comes in a future version of ef or should it already be in the ef 1.51 version? (Can't find it there)


Offline Blackbishop

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Re: Cottbus (4)
« Reply #14 on: September 06, 2011, 08:40:42 PM »
It's included in EF since it was finished ;).
« Last Edit: September 06, 2011, 08:43:22 PM by blackbishop »
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