Company of Heroes: Eastern Front

Author Topic: Unit - Reward suggestions thread:  (Read 720672 times)

Offline Venoxxis

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Re: Unit - Reward suggestions thread:
« Reply #45 on: April 21, 2010, 08:45:41 PM »
However, it is one Tank I would like to see in game, although I can already hear the Axis players rage quitting.

Same here, somehow i would like to see it ingame as well. Something which would solve the problematic role of the ISU atm.

Really, its worth of thinking about it, even if it doesnt really fit historically. But you could always bring up the argument that it actually fight during the 2nd ww.

Finally a real heavy tank for the soviets.. somewhere placed between Tiger and KT.. awesomeness?

Offline BurroDiablo

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Re: Unit - Reward suggestions thread:
« Reply #46 on: April 21, 2010, 08:56:30 PM »
Personally, I'd like to see the ISU adopt its real-life role as a mobile Howitzer with a limited AT ability, and leave pure AT to a Tank like the IS-3 which would be on par with a King Tiger.

Offline Paciat

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Re: Unit - Reward suggestions thread:
« Reply #47 on: April 21, 2010, 10:21:07 PM »
Personally, I'd like to see the ISU adopt its real-life role as a mobile Howitzer with a limited AT ability, and leave pure AT to a Tank like the IS-3 which would be on par with a King Tiger.
KV-2 is a "mobile Howitzer with a limited AT ability" and no army needs 2 of these.

Breakthru is the weakest doctrine (1.04) and Soviets need a better uber tank than an ISU-152. But IS-3 would be a IS-2 with more HP (boring).

I would make ISU cheaper, (800MP), a little faster, lower its HP, raise aera of gun effect.
Also I would took away its ambush ability (becouse its BIG) or add ambush to SU-85/100.

A passive ability (allways on) to stun any vechicle on hit for 2 seconds (becouse the shell is so big and loud) would be great too.

Offline wordsmith

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Re: Unit - Reward suggestions thread:
« Reply #48 on: April 21, 2010, 10:41:00 PM »
Breakthru is the weakest doctrine (1.04) and Soviets need a better uber tank than an ISU-152. But IS-3 would be a IS-2 with more HP (boring).

I would make ISU cheaper, (800MP), a little faster, lower its HP, raise aera of gun effect.
Also I would took away its ambush ability (becouse its BIG) or add ambush to SU-85/100.

A passive ability (allways on) to stun any vechicle on hit for 2 seconds (becouse the shell is so big and loud) would be great too.

+1 ISU needs slight change

Ad Soviet doctrines IMO Propaganda is even weaker because of God of War which is not used often and if yes then it often do more damage to player+allies then to enemy. Btw have someone made a statistics about Soviet doctrines and CP cost? Because they are most expensive of all factions. The average CP cost for doctrine is 13.25 for standard CoH and Soviet doctrines costs 17,15,17 CP...

Offline Venoxxis

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Re: Unit - Reward suggestions thread:
« Reply #49 on: April 21, 2010, 10:46:06 PM »
Personally, I'd like to see the ISU adopt its real-life role as a mobile Howitzer with a limited AT ability, and leave pure AT to a Tank like the IS-3 which would be on par with a King Tiger.

xD this is right what i think and what i would like to see as well. The ISU would be a cool mixture of both, a howizer & a (weakened) AT tank. I think this would fit very well, bringing some feeling in and it would actually create the new class of tanks which it was 65 years ago as well.

& nice to see finally a team member parttaking on the forums.

Breakthru is the weakest doctrine (1.04) and Soviets need a better uber tank than an ISU-152. But IS-3 would be a IS-2 with more HP (boring).

What is the panther and the KT than? Its also a similiar looking vehicle just heavier and more armour. But for gods sake, this is not any boring at all for almost everybody here.
« Last Edit: April 21, 2010, 10:54:40 PM by Venoxxis »

Offline BurroDiablo

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Re: Unit - Reward suggestions thread:
« Reply #50 on: April 22, 2010, 01:12:21 AM »
Personally, I'd like to see the ISU adopt its real-life role as a mobile Howitzer with a limited AT ability, and leave pure AT to a Tank like the IS-3 which would be on par with a King Tiger.
KV-2 is a "mobile Howitzer with a limited AT ability" and no army needs 2 of these.

KV-2 has next to no AT ability... it's basically a StuH on steroids. I'm talking about making the ISU into a mobile howitzer/Limited Tank Destroyer. It would fire off HE 152mm rounds as normal, but it would also have a 'Long Shot' ability (a single 152mm Howie shot like that from a regular Arty piece) or a BR-540 Anti-Tank Shot (Zveroboy) ability.

Quote
Breakthru is the weakest doctrine (1.04) and Soviets need a better uber tank than an ISU-152. But IS-3 would be a IS-2 with more HP (boring).

IS-3 was a beast, it differed from the IS-2 quite a bit... I fail to see what would be so 'boring' about it. Do you find the T-34/85 boring too?
« Last Edit: April 22, 2010, 01:14:16 AM by BurroDiablo »

Offline Paciat

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Re: Unit - Reward suggestions thread:
« Reply #51 on: April 22, 2010, 12:08:55 PM »

Quote
Breakthru is the weakest doctrine (1.04) and Soviets need a better uber tank than an ISU-152. But IS-3 would be a IS-2 with more HP (boring).

IS-3 was a beast, it differed from the IS-2 quite a bit... I fail to see what would be so 'boring' about it. Do you find the T-34/85 boring too?
T-34/85 is an upgrade - better gun (dmg, acc) armor type (sherman->churchill) and HP. If T-34/76 were only buildable and T-34/85 were only call-ins I would call T-34/85 boring.

IS-2 has the best Allied armor type available (Pershing).
IS-3 was as fast as IS-2 so the only thing you can change is HP and armor type to Jagdpanther (best armor type in the game) and make it a 1 time call-in that affects HP income (Like a KingTiger becouse both tanks were RARE and if Soviets would want IS-3 as early as the KT, their production would suffer too).

It would be a IS-2 gun with a IS-2 engine and suspension so it would be a bit "boring" but ISU-152 needs a stats change or a swap unit badly. Also IS-3 looks cool.
Thats why IS-3 is a good idea.
« Last Edit: May 19, 2010, 02:22:07 PM by Paciat »

Offline Venoxxis

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Re: Unit - Reward suggestions thread:
« Reply #52 on: April 22, 2010, 04:12:08 PM »
IS-2 has the best Allied armor type available (Pershing).
IS-3 was as fast as IS-2 so the only thing you can change is HP and armor type to Jagdpanther (best armor type in the game) and make it a 1 time call-in that affects HP income (Like a KingTiger becouse both tanks were RARE and if Soviets would want IS-3 as early as the KT, their production would suffer too).

Prefect Paciat. You got that right ;)
About staying power it should probably be placed somewhere between the Jagdpanther and the KT. Its should have quite less hp than the KT since its still superior but its armour type should be the one of the Jagd, because the hull design of the front was just amazing (the turned V-hull).


Also IS-3 looks cool.
Thats why IS-3 is a good idea.

haha.. but yea, thats kinda right. Would bring some feeling in and would actually be a good replacement for the isu.



From the historical side about its use in the 2nd world war:


Quote from: wikipedia.com
The IS-3 came too late to see action in World War II. Though some older sources claim that the tank saw action at the end of the war in Europe, there are no official reports to confirm this. It is now generally accepted that the tank saw no action against the Germans, although one regiment may have been deployed against the Japanese in Manchuria.



Offline Zerstörer

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Re: Unit - Reward suggestions thread:
« Reply #53 on: April 22, 2010, 04:29:56 PM »
However, it is one Tank I would like to see in game, although I can already hear the Axis players rage quitting.

I'm with you on that...IS3 looks very cool and I'd love to see it ingame!
I remember it took several years to get a decent scale model of it but when i got one by Tamiya it was an OMG moment  :P

In game terms it would have had the same gun and hitpoints as an IS2 but boost 'Jagdpanther type armour' and slightly more speed
« Last Edit: April 22, 2010, 04:34:21 PM by Zerstörer »
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Offline comrade2012

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Re: Unit - Reward suggestions thread:
« Reply #54 on: April 23, 2010, 03:48:19 AM »
IS-3 didn't take part in Berlin, the first IS-3 didn't even leave the factory until May 1945 and by then the War was basically over. Only credible report of IS-3's in action was during the defeat of the Japanese Kwantung Army in August 1945.

However, it is one Tank I would like to see in game, although I can already hear the Axis players rage quitting.


yea, i guess your right about that... but people rage quit on everything.
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Offline Akalonor

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Re: Unit - Reward suggestions thread:
« Reply #55 on: April 23, 2010, 07:14:19 AM »
"What?!, Russians get a new unit, oh man they were OP already!"*stomps away*

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Offline guynumber7

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Re: Unit - Reward suggestions thread:
« Reply #56 on: April 23, 2010, 07:15:11 PM »
uh, the 152 was always used as a tank killer. it didnt even need AP to knock out enemy tanks it just used HE.

though i would like to see a long range high elevation arty shot ability, ans maybe you could add an ap round ability (one shot, 35 ammo, high dmg/ chance of breaking components.)

Offline Venoxxis

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Re: Unit - Reward suggestions thread:
« Reply #57 on: April 23, 2010, 08:31:43 PM »
uh, the 152 was always used as a tank killer.

Actually this isnt true.
Mainly it was a heavy assault gun and besides that it was a howizer and a heavy tank hunter.

But its true that sometimes the HE rounds were capable of destroying the engine, yea - but usually they werent.

The AP rounds - even if they often didnt actually pierce the armour of a Tiger/panther they caused so much damage because of the powerfull design of the round & its sheer weight. It was done for piercing something, unlike the HE to explode. Thats why you can compare it to a huge punch into the front of the tiger. Powerfull, even if it doesnt comes through the often thick armour because it was simply too big.


So making it a assault gun is a great idea, with the AP round ability which could actually damage the engine. Done.


IS-3 would replace the role of the heavy tank destroyer than. And this tank would actually really be a tank destroyer, unlike the ISU.
« Last Edit: April 24, 2010, 12:54:18 PM by Venoxxis »

Offline BurroDiablo

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Re: Unit - Reward suggestions thread:
« Reply #58 on: April 23, 2010, 08:45:42 PM »
Of course a 152mm shell would rip the turret off a tank irl, where we're all subject to the cruel reality of newtons laws, but we're talking about in the game  ;)
HE shells are generally useless against Tanks because they are supposed to be purely for anti-personal and anti-building duty.
An AT shot ability should be activated first (cost 100/150 Munis?), so each ISU called in doesn't get get some awesome AT ability straight away. Once activated, it should have a longish cooldown like the rest of the Sovs abilities.

Offline Venoxxis

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Re: Unit - Reward suggestions thread:
« Reply #59 on: April 24, 2010, 01:03:58 AM »
An AT shot ability should be activated first (cost 100/150 Munis?), so each ISU called in doesn't get get some awesome AT ability straight away. Once activated, it should have a longish cooldown like the rest of the Sovs abilities.

AT-ability is a great idea, but it should be a single massive damaging shot which hits it target 100%. Another idea would be a activation of AT rounds which works for about some seconds.
But it shouldnt cost so much ammo and useable for a very long time.
1) - this makes the tank agian just non-flexibile
2) - if you wont need the AT ability any more you still have too use it..


To put it in a nutshell, i would suggest a single AP shot which actually costs less ammo, but hits always its target and damages the engine.
This would show the AT ability of this tank in a really impresive way ;) - just like irl, and that even balanced.



-V-
« Last Edit: April 24, 2010, 12:56:50 PM by Venoxxis »