okay, i simply understood this wrong somehow.But where do i research it?
- also, 3 tigers are too many.
and by the way,good work @ your doctrines. They look tough and well. Also how you build them upis quite logicially. That makes them really "doctrinal".Most concepts here dont have such doc's which would fit in CoH that well.There are just some things which are too expensive or tooinexpensive, but well thats balance.the only thing i dont like is the Nashorn, for the reasonof being to similiar to the elefant, just worse armoured.and for the reason to look just like the hummel.As other mods showed, thats really boring.nevertheless good work here
Quote from: Venoxxis on March 25, 2010, 04:14:30 PM- also, 3 tigers are too many.Normally 2 Tigers, but with upgrade 3. As you can see the Panzergruppe upgrade is possible only in Emergency supply yard (ESY), which is mutually exclusive to Specialist training facility (STF). This means player had 2 choices what to build: either ESY and then no special units but 3 Tigers possibility or going STF and have 3 special fighting units but only 2 Tigers.The logic is to keep balance in game and for player to make strategic decision if going more for special infantry units or going for more resource control and increased number of Tigers.
The point still stands that a POSSIBLE 3 non-doctrinal TIGERS, PLUS anything else you can get in one of the doctrines becomes something out-of -control.Make it 1 Tiger (+ another one with panzergruppe upgrade)
Quote from: Shadowmetroid on March 26, 2010, 05:28:33 AMThe point still stands that a POSSIBLE 3 non-doctrinal TIGERS, PLUS anything else you can get in one of the doctrines becomes something out-of -control.Make it 1 Tiger (+ another one with panzergruppe upgrade)The point is that you have to consider bigger picture than just comparing 1 or 2 Tigers availability. In case Russian will spam IS-2 you are doomed with 1 Tiger as in my concept there are no other reasonable hard counter to other heavy tanks - PzIII will not stand even vs T34/85 spam. Please note that Panthers, PzIVs and stronger AT guns are not included in this concept. The only other option would be doctrinal Nashorn (weak armor) or doctrinal Elefant (restricted to 1 unit). Pak36 is too weak vs heavy armors MarderIII/StugIII would not survive such assault either. AT infantry could help but it is not hard counter to IS-2.Tiger would cost more than IS-2, had higher popcap and had to be upgraded for reliability otherwise its use is limited. Not to mention the Fuel loss principle which could cause serious fuel income drainage after some vehicle loses.
I think there is no point of making a 3 on the field limit Tiger I becouse thats 3 Tigers alone is 42 pop. Also Tigers are not counters to IS-2 becouse their too expensive. Cheap Pak or Panther spamming is real a counter to IS-2 and youre army dosnt have anything like that.
Thank you mate I really appreciate that someone like it. I like your and Lord Rommel's concepts too. They are both full of original ideas (like your heavy bunker +1) and thought well through. I created my concept as I would like to play it but I know that every player has its own perks which would like to play eventually. I thought it would be easier to make own concept but it was really hard. I spend lots of work on it so I appreciate every other man who finished its own concept cause I know how lot of work it is. And as I also said - I really like your artwork man, this was huge inspiration for me to create something like that too... and I really enjoyed it.
Also, this doesnt need veterancy, since the vet of the tigeris just passiv.Also Paks are no match for it, even 2 at the sime time. (micro)if your lucky, you can take a pak with only one shot out (form the back).This isnt any kind of bitching, its just criticizing a funky part of your concept m8 ! Think about what you will do with this critism we are doing here atm!
No it would be underpowered at that time. Keep the resource cost, 12 Pop, Panther Build time and gains vet, but slowly but once it gains vet3 it is a powerful force on the battlefield and rightly so... it wouldn't be a game winner by any stretch
Quote from: hgghg4 on March 29, 2010, 05:13:12 AMNo it would be underpowered at that time. Keep the resource cost, 12 Pop, Panther Build time and gains vet, but slowly but once it gains vet3 it is a powerful force on the battlefield and rightly so... it wouldn't be a game winner by any stretchMy point was that Tiger could be tuned with costs so then more Tigers could be available. I don't like the unit limit on non-doctinal units produced in factories. Such thing is not implemented in whole CoH except British LT/Captain/Comm.Tank. On coh-stats.com there is Tiger costs stated as 980MP 220Fuel 14 Popcap:http://coh-stats.com/Vehicle:TigerI think if such costs used, no unit limit would be necessary... One thing could be done to prevent spam of Tigers, I call it Progressive popcap. It means that first Tiger build has 14 popcap, next would have 16 and next 18 and so on representing the fact that Tiger was state of the art technology and it required high prestige to obtain more of them. If some Tiger is destroyed this Popcap will decrease too so the popcap limit could be then like this:1 Tiger 142 Tigers 303 Tigers 484 Tigers 685 Tigers 90With such limits it is obvious that no more that 2-3 Tigers will usually be present on the field.
It must be annoying to answer about the Tiger I time and time again.The truth is StugIV (and StuH) is 4pop and noone complanes that it is OP.