Company of Heroes: Eastern Front

Author Topic: The Wehrmacht in the East (Light concept)  (Read 26746 times)

Offline Werwolf

  • Guard
  • ***
  • Posts: 224
  • "Vorwärts, Sturmsoldaten! Für Das Vaterland!"
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #15 on: May 12, 2010, 07:51:45 PM »
Field-modded Turán I/IIs, PzKpfw. IIIs and Pz. 38(t)s.....now THAT'S Ostheer in a nutshell...a hodgepodge of patched-up units ;)
« Last Edit: May 13, 2010, 07:27:36 AM by Werwolf »

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline TheReaper

  • Guard
  • ***
  • Posts: 223
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #16 on: May 13, 2010, 12:11:52 AM »
Hungarian tanks are good idea, a bit historically uncorrect, but it's similar desing to the Pz 38 t. The Marder 3 chassis could be use to create the hungarian models. The Toldi Light tanks were rare in the begining of the invasion of the SU, and the Turan was effective until the T34 appeared in the field.

Here some Pz38t variants:

38t with Panzer turret:

A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu

The TUran tank:

A képet a Képfeltöltés.hu tárolja.

38t tank:
http://www.kepfeltoltes.hu

A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu

Mobile gun:

A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu

Command vehicle:

A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu

But my oppinion is here:
http://myconcept.5mp.eu/web.php?a=myconcept&o=GGVaIjzzkO

Offline Werwolf

  • Guard
  • ***
  • Posts: 224
  • "Vorwärts, Sturmsoldaten! Für Das Vaterland!"
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #17 on: May 13, 2010, 07:32:10 AM »
But my oppinion is here:
http://myconcept.5mp.eu/web.php?a=myconcept&o=GGVaIjzzkO

The "Zimmerit" upgrade seems like a good idea...I hate those damn stickies.  :P

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline TheReaper

  • Guard
  • ***
  • Posts: 223
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #18 on: May 13, 2010, 06:02:32 PM »
The "Zimmerit" upgrade seems like a good idea...I hate those damn stickies.  :P

Yes, that is developed for. Allies couldn't attach magnetic mines to the tanks. Makes sense to put in the game.

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #19 on: May 13, 2010, 06:10:32 PM »
As far as i remember, no one uses magnetic mines on CoH.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline TheReaper

  • Guard
  • ***
  • Posts: 223
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #20 on: May 14, 2010, 10:36:59 AM »
As far as i remember, no one uses magnetic mines on CoH.

The russians used that, it's in the mod too, I think.

Offline Aouch

  • Commissar
  • ****
  • Posts: 268
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #21 on: May 14, 2010, 02:58:22 PM »
Zemmerit would only be effictive against stickies from US Riflesquad. The AT-nades soviet tank-hunters use explode instantly and have to timer, at least in the game.  ;)

Thus a Zemmerit-upgrade wouldn't be really usefull, except turning the only early and usefull tank-counter from the US into useless crap.
« Last Edit: October 02, 2010, 09:49:04 PM by Aouch »
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline Werwolf

  • Guard
  • ***
  • Posts: 224
  • "Vorwärts, Sturmsoldaten! Für Das Vaterland!"
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #22 on: May 14, 2010, 03:16:54 PM »
Thus a Zemmerit-upgrade wouldn't be really usefull, except turning the only early and usefull tank-counter from the US into useless crap.
lol... good news for Axis players, bad news for US ones :P :P :P

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline TheReaper

  • Guard
  • ***
  • Posts: 223
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #23 on: May 14, 2010, 05:18:04 PM »
Thus a Zemmerit-upgrade wouldn't be really usefull, except turning the only early and usefull tank-counter from the US into useless crap.
lol... good news for Axis players, bad news for US ones :P :P :P

The upgrade wuold be useful to not harm the tank's engine. The blast power would be same.

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #24 on: May 14, 2010, 05:26:54 PM »
The russians used that, it's in the mod too, I think.
Yeah, i forgot those...

Zemmerit would only be effictive against stickies from US Riflesquad. The AT-nades soviet tank-hunters use explode instantly and have to timer, at least in the game.  ;)

Thus a Zemmerit-upgrade wouldn't be really usefull, except turning the only early and usefull tank-counter from the US into useless crap.

US Stickies aren't magnetic, so it would be useless.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline TheReaper

  • Guard
  • ***
  • Posts: 223
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #25 on: May 14, 2010, 06:04:08 PM »
Quote from: blackbishop link=topic=3424.msg33797#msg33797 date=1273850814
US Stickies aren't magnetic, so it would be useless.
[/quote

I'm thinking in gameplay mechanism. Use you're imagination...  :D The sticky and the magnetic mine has similar use and effect.

Offline Werwolf

  • Guard
  • ***
  • Posts: 224
  • "Vorwärts, Sturmsoldaten! Für Das Vaterland!"
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #26 on: May 14, 2010, 06:12:11 PM »
The russians used that, it's in the mod too, I think.
Yeah, i forgot those...

Zemmerit would only be effictive against stickies from US Riflesquad. The AT-nades soviet tank-hunters use explode instantly and have to timer, at least in the game.  ;)

Thus a Zemmerit-upgrade wouldn't be really usefull, except turning the only early and usefull tank-counter from the US into useless crap.

US Stickies aren't magnetic, so it would be useless.
Hmm. Perhaps the main argument here is that the Zimmerit paste itself does not have any significant anti-magnetic properties at all, just that the ridge-patterns (or waffle-patterns, as used on StuG. IVs) coupled with the vibrations/movement of the vehicle itself made it difficult for the offending device to stay in place. Thus, the only surefire way to disable (not destroy!) a Zimmerit-coated Tiger using stickies would be to crawl over and attach it to the treads/rollers---which would of course be suicidal and moronic (even the clichéd and wholly fictional film "Saving Private Ryan" featured this in one of its scenes).   
« Last Edit: May 14, 2010, 06:18:54 PM by Werwolf »

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #27 on: May 14, 2010, 06:38:14 PM »
Hmm. Perhaps the main argument here is that the Zimmerit paste itself does not have any significant anti-magnetic properties at all, just that the ridge-patterns (or waffle-patterns, as used on StuG. IVs) coupled with the vibrations/movement of the vehicle itself made it difficult for the offending device to stay in place. Thus, the only surefire way to disable (not destroy!) a Zimmerit-coated Tiger using stickies would be to crawl over and attach it to the treads/rollers---which would of course be suicidal and moronic (even the clichéd and wholly fictional film "Saving Private Ryan" featured this in one of its scenes).   
ok i didn't think about that :P... i was just thinking about the anti-magnetic properties. Thanks Werwolf and TheReaper about that ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Aouch

  • Commissar
  • ****
  • Posts: 268
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #28 on: May 28, 2010, 11:14:21 AM »
However, I still don't think a Zemmerit-upgrade is needed. It could be only effectice against 2 out of 3 factions and 2 out of countless abilities. Therefore I think it's not worth the work.  :)

I've updated my concept a bit, now it's even more focused on a strong early-game and encourages the interaction of different units in late-game to be effective.
(For example the "disable-tank-with-Geballte Ladung-and-then-blow-it-up!"-tactic)
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline ThGermanElite

  • Guard
  • ***
  • Posts: 138
  • We shall bring Russia to its knees Fur Deutschland
    • View Profile
Re: The Wehrmacht in the East (Light concept)
« Reply #29 on: August 31, 2010, 11:43:18 PM »
Its a good concept, you put alot of thoguht into it, however alot of the prices made my mouth drop...theres alot of really expensive stuff in there (Research for the LeF costs 700 MP?!?!  Just for your troops to move in territory quickly costs 150 munis... its an early ability, and its  limited?!?! Whos going to have 150 munis that early in the game and use that much just to move quickly?? Commander in a Kubel costs 100 munis? 0.o)  Anyway, you know what Im getting to, but its a great idea, just lower the prices  :-[
"Know God, No Fear. No God, Know Fear"
-Favorite Faction: Panzer Elite
-Favorite Unit (all-time): Tiger/Grenadiers
-Favorite Strategy: Quality over Quantity
-Favorite Doctrine: Scorched Earth
-Favorite Soviet Unit: UpGunned T-34