Company of Heroes: Eastern Front

Author Topic: Breakthrought super tank  (Read 6817 times)

Offline Paciat

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Re: Breakthrought super tank
« Reply #15 on: June 13, 2010, 06:54:32 PM »
How about adding a short vechicle stun (1sec) to every Zveroboy shell? It was a 48kg (107lbs) shell so even if it did not penetrate enemy armor, german tankers would have blood in their ears becouse of the explosion.

The gun should aim quicker or have more range (50) becouse SU isnt a match even to a circle strafing Panther right now.

Offline wordsmith

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Re: Breakthrought super tank
« Reply #16 on: June 13, 2010, 08:58:09 PM »
How about adding a short vechicle stun (1sec) to every Zveroboy shell? It was a 48kg (107lbs) shell so even if it did not penetrate enemy armor, german tankers would have blood in their ears becouse of the explosion.

+1 it could be similar stun as White Phosphorus Rounds ability, or Vehicle Button ability, for short period like 2-3 seconds
« Last Edit: June 15, 2010, 02:10:00 PM by wordsmith »

Offline Seeme

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Re: Breakthrought super tank
« Reply #17 on: June 14, 2010, 03:51:23 AM »
Nahh, 5 secs. But not every time.
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Offline TacticalNuke

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Re: Breakthrought super tank
« Reply #18 on: June 14, 2010, 05:53:29 AM »
Even taking into account its reload speed, five seconds is a tad too long. I agree with 2-3.
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Offline comrade2012

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Re: Breakthrought super tank
« Reply #19 on: June 15, 2010, 06:00:44 AM »
one time i was able to get two of them. my first got destroyed, i called in another one, and then i had two.

it was effective for a while, but it was so gosh darned hard to support. I wasnt willing to lose them. Then the game crashed.......
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Offline GodlikeDennis

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Re: Breakthrought super tank
« Reply #20 on: June 15, 2010, 12:23:14 PM »
Cool story bro....

+1 to the idea of stun shells. Also, turret traversal speed needs slightly increasing. At the moment the thing is a huge waste of time unless you're using it against flak 88s, which get obliterated by it.
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Offline TacticalNuke

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Re: Breakthrought super tank
« Reply #21 on: June 15, 2010, 04:19:38 PM »
Waste of time? I just park it somewhere on my map to gaurd my flanks. Its quite helpful when the germans spam panthers. But I do like the idea of stun shells.
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Offline GodlikeDennis

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Re: Breakthrought super tank
« Reply #22 on: June 15, 2010, 05:20:01 PM »
Yes, waste of time. The mp is better spent on 3 T-34s/2 IS-2s/3 SU-100s. Or even 5 TD squads. The thing is good but inefficient when 3 T-34s would do the job better.
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Offline TomaSkTemplar

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Re: Breakthrought super tank
« Reply #23 on: June 16, 2010, 06:30:42 PM »
it wasnt 48, but 43 kg. :-)

It could use rate of fire increase as it gains veterancy. (you know the guy loading after so much work becomes stronger and loading becomes faster heh) 12,7 could come with 2nd vet.
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Offline guynumber7

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Re: Breakthrought super tank
« Reply #24 on: July 03, 2010, 04:05:25 AM »
the ISU152 needs to differentiate between HE and Ap rounds, both which existed for it.

the HE could smash off the turret of a tiger where the ap would go through it...different effects

Offline Zerstörer

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Re: Breakthrought super tank
« Reply #25 on: July 03, 2010, 08:48:05 AM »
In practice ISU152 carried full load of HE, not AP rounds as it was actually more effective, dual purpose and bacause the tank had too few rounds in storage to effectively split them between AP/HE.

In 1.2 ISU cost drops to 800 as does the Tiger/Pershing amking them all a bit more attractive  ;)
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Offline cephalos

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Re: Breakthrought super tank
« Reply #26 on: July 03, 2010, 09:31:35 AM »
ISU-152 was designated as "bunker killer", and it used mainly HE rounds... Even Against tanks....

Offline AbhMkh

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Re: Breakthrought super tank
« Reply #27 on: July 04, 2010, 05:38:43 AM »
ISU-152 is better suited for hit and run tactics in the game,i use it like that

here are the stats

stug- 2 hits             puma -1 hit

panzer 4 -3 hits        other light vehicles and light tanks like                                     like the marder etc- 1 hit

panther - 4hits

hetzer- 2 hits

P.S : by the time the heavier tanks come in ull have support for the ISU-152

ISU-152 is not be used like an assault tank without support

without support u send it,take hits worth half its hp and send it back(by that time it manages to fire atleast twice)

& I simply love the ISU-152 due to its superb tank destroying capabilities....
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!

Offline Zerstörer

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Re: Breakthrought super tank
« Reply #28 on: July 04, 2010, 11:05:19 AM »
Chance for a stun is something I thought about during the first beta for the ISU and the IS but....when really looking into it, this would be OP and not really something these tanks need.

No tank should be too good and able to stand on its own and be that effective.

The new price is more than enough to turn it into a cost effective unit.
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Offline Versedhorison

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Re: Breakthrought super tank
« Reply #29 on: July 04, 2010, 01:25:22 PM »
In practice ISU152 carried full load of HE, not AP rounds as it was actually more effective, dual purpose and bacause the tank had too few rounds in storage to effectively split them between AP/HE.

In 1.2 ISU cost drops to 800 as does the Tiger/Pershing amking them all a bit more attractive  ;)

Aside from bugs I though you guys wern't gonna change anything with the original factions?

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