Company of Heroes: Eastern Front

Author Topic: Mod plan: COH Chinese battlefield  (Read 57704 times)

Offline moknin

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Re: Mod plan: COH Chinese battlefield
« Reply #90 on: June 29, 2010, 07:27:03 AM »
Ok, I was planning to add the insignias as well, but I forget it... and also I'll do the same uniform for each soldier with their rank + 1, I don't know how CoH works(talking about runtime) but maybe when the troops earn vet they uniform can be replaced with the next one as i saw in your picture.


P.S. On the next time I'll fix the green one :P

EDIT: By the way, all this I'm doing modifying the existants units, till now I haven't created a new model, do you think it would be necessary to create new infantry models?
It would be necessary, but we could see first how would those new skins of existing models look like

Post Merge: June 29, 2010, 08:11:23 AM
Meanwhile new weapons have been sent to the front-line!



Notice that I used significantly lower polygon than previous (810 polygon) because I just realize that are limits on polygons in game. Models published previously would be modified later. And no this model is not just a modification from existing Allies Maxims but completely new creation, as my ego can't stand just a modification :)

The Type 24 Heavy Machine Gun, or "Republic 24", was the most common used HMG in the NRA. Essentially a modified version of the WW1 German MG-08, it more than hold its own against the more advance Type 92 HMG used by the Japanese, despite itself is still a bulky water-cooled machine gun and is using unreliable canvas ammo belt. This would be the third (if include the Soviets fourth) Maxim gun employed by the Allies, despite ironically a German design
« Last Edit: June 29, 2010, 08:11:24 AM by moknin »

Offline Akalonor

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Re: Mod plan: COH Chinese battlefield
« Reply #91 on: June 29, 2010, 05:57:08 PM »
I'm suprised the devs didn't crack down on this thread yet :D
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.

Offline moknin

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Re: Mod plan: COH Chinese battlefield
« Reply #92 on: June 29, 2010, 07:41:39 PM »
I'm suprised the devs didn't crack down on this thread yet :D
Honestly, why would they? I am not stealing their men/ materials, and they are not interesting in the Far Eastern theater. No clash of interest, no crack down

Offline Blackbishop

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Re: Mod plan: COH Chinese battlefield
« Reply #93 on: June 29, 2010, 07:55:38 PM »
Well, the support team is nearly finished, following the suggestions given I use Tommy's skin and this is the result:
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Tico_1990

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Re: Mod plan: COH Chinese battlefield
« Reply #94 on: June 29, 2010, 08:09:40 PM »
Something has caught my eye so far, while the uniforms and such indeed looks Chinese, the faces themselves still look as European as can be. Is there a way to change this?
Cheers

Offline moknin

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Re: Mod plan: COH Chinese battlefield
« Reply #95 on: June 29, 2010, 08:16:36 PM »
Something has caught my eye so far, while the uniforms and such indeed looks Chinese, the faces themselves still look as European as can be. Is there a way to change this?
Cheers
This is why I refer to the model as PMC Wolfgang in the first place :)
Yes it can be deal with by modelling but it would be difficult, so we would deal with skinning first

Post Merge: June 29, 2010, 08:25:35 PM
Well, the support team is nearly finished, following the suggestions given I use Tommy's skin and this is the result:

Real great........but the clothes can be bluer (or is it good enough?), and is the arm insignia still showing 88D? I can't zoom it in.
88D meant "88th Division", an elite force under the Central Army. Therefore while I would advise the 88D insignia for the elite Whampoa cadet, we may need to think another unit name for those ordinary trooper....... (or wait, if the player is commanding a company shouldn't that company itself belong to the 88D?)
« Last Edit: June 29, 2010, 08:25:35 PM by moknin »

Offline 0207zw

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Re: Mod plan: COH Chinese battlefield
« Reply #96 on: June 30, 2010, 06:26:11 AM »
In WW2,china soldiers all have on their legs,in chinese we call it "bangtui",which means leg wrappings.
That is a characteristics.

Offline Blackbishop

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Re: Mod plan: COH Chinese battlefield
« Reply #97 on: June 30, 2010, 07:49:59 AM »
...

Post Merge: June 29, 2010, 08:25:35 PM
Well, the support team is nearly finished, following the suggestions given I use Tommy's skin and this is the result:

Real great........but the clothes can be bluer (or is it good enough?), and is the arm insignia still showing 88D? I can't zoom it in.
88D meant "88th Division", an elite force under the Central Army. Therefore while I would advise the 88D insignia for the elite Whampoa cadet, we may need to think another unit name for those ordinary trooper....... (or wait, if the player is commanding a company shouldn't that company itself belong to the 88D?)
Ok, I'll paint them more blue :D... I figure that 88D meant that but I forgot about the Elite troops part xD... well I'm going to remove it :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline moknin

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Re: Mod plan: COH Chinese battlefield
« Reply #98 on: June 30, 2010, 03:20:58 PM »
In WW2,china soldiers all have on their legs,in chinese we call it "bangtui",which means leg wrappings.
That is a characteristics.

The Type Gong (both model and icon to throw) can actually use the Model 24 grenade, since they are nearly the same

About the second picture what book is it? I alway saw those military illustrations but never know what it came from...?

Offline Akalonor

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Re: Mod plan: COH Chinese battlefield
« Reply #99 on: June 30, 2010, 05:15:04 PM »
Blackbishop , I think its possible to edit their faces if you- open Corsix, convert the mesh to DDS , than open said DDS in paint.net or another program.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.

Offline Blackbishop

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Re: Mod plan: COH Chinese battlefield
« Reply #100 on: June 30, 2010, 07:15:06 PM »
Blackbishop , I think its possible to edit their faces if you- open Corsix, convert the mesh to DDS , than open said DDS in paint.net or another program.
I think that models have to be edited too :P.

@moknin which type of blue would you like :/

Whoops!!! wrong picture xD. This is the one that I want to upload.
« Last Edit: June 30, 2010, 09:46:14 PM by blackbishop »
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline moknin

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Re: Mod plan: COH Chinese battlefield
« Reply #101 on: June 30, 2010, 10:07:31 PM »
Blackbishop , I think its possible to edit their faces if you- open Corsix, convert the mesh to DDS , than open said DDS in paint.net or another program.
I think that models have to be edited too :P.

@moknin which type of blue would you like :/

Whoops!!! wrong picture xD. This is the one that I want to upload.

Thanks I am just going to say you dont need to blueize the helmet as well :)

maybe darker dont know why but I just feel like its too light

Post Merge: June 30, 2010, 10:10:02 PM
6 in the morning sleeping time :)
« Last Edit: June 30, 2010, 10:10:02 PM by moknin »

Offline Blackbishop

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Re: Mod plan: COH Chinese battlefield
« Reply #102 on: June 30, 2010, 10:27:27 PM »

Thanks I am just going to say you dont need to blueize the helmet as well :)

maybe darker dont know why but I just feel like its too light

Post Merge: June 30, 2010, 10:10:02 PM
6 in the morning sleeping time :)

lol... but as seen in the second picture, quoted above, where the helmet and the skin is normal, is what you like or darker? and those bags on the front will have the same color or will be brown, gray or something else ???
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline moknin

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Re: Mod plan: COH Chinese battlefield
« Reply #103 on: July 01, 2010, 10:22:56 AM »

Thanks I am just going to say you dont need to blueize the helmet as well :)

maybe darker dont know why but I just feel like its too light

Post Merge: June 29, 2010, 10:10:02 PM
6 in the morning sleeping time :)

lol... but as seen in the second picture, quoted above, where the helmet and the skin is normal, is what you like or darker? and those bags on the front will have the same color or will be brown, gray or something else ???
At the moment the uniform color seem good
and just ignore the gears in front of them, I would get rid of them in the model

Post Merge: June 30, 2010, 11:51:19 AM
OK here are some standardization (1 st)

There would be three primary colors for the NRA: Blue, Khaki, and civilian clothing

Blue is the color for all non-doctrinal unit

Khaki is for all units in the Central Army doctrine and some non-doctrinal units: recruit officer (who is a major), combat medic (As a specialist he of course belong to the central army) and AT gun crews (In the war China only have 92 Pak-36 so reasonably they were all property of the Central Army)

Civilian clothing is for some irregular units such as peasants/ militia and Dong River column

Headwear

There will be three type of headwear: M-35, British Brodie, and field cap

field caps were worn by recruit officer (but notice that the two riflemen in the recruit squad would be Whampoa infantrymen and thus would worn m35 helmet), light infantry (footman, dare-die troopers) and cavalry

Brodie were worn by support-teams (mgs and mortar) and heavy infantry, but notice that Pak gun crews would worn m35 instead because they were part of the German-trained central army

M35 were worn by all central army doctrinal units, medics, and Pak gun crews

Find reference in here

cavalry


combat medic


Dong River column


Gong Bing


Recruit officer - major

Post Merge: July 01, 2010, 11:08:24 AM
2 nd upgrade on concept:

NRA:

- Central faction doctrine right side renamed to "foreign aid" from "American aid"

- Central faction ability "American armor" change by "Steel Tigers": call in a light tank column which includes M3 Stuart, Vicker Mark E and T26. As the NRA is few in tanks more resources are allowed for training a smaller armor unit. Therefore these tank are always in the hightest vet. Additionally all tanks could boost nearby infantry and cavalry as the Chinese soldiers rarely see tanks before:
1. Vicker Mark E Type A (Infantry support) – strong in dealing with infantry like the T-90. Upgrade: Type B turret: replace its dual-MG turret into a 47mm gun turret
2. M3 Stuart (Light AT) – Unlike its British counterpart, these Stuarts were run by specialized trained crews which allow better AT capacity. Ability: treadbreaker
3. T-26 (Command & Support) – Come with a tank commander which benefit the tank with better sight. It can boost nearby tank.. Ability: mark target. Upgrade:
a. Replace its 45mm turret with KhT-133 flamethrower,
b. Install a top Type 24 HMG to counter air threat but is better to use on infantry

IJA:

- Type 92 Infantry gun can use smoke shells

- "Living mine" ability from doctrine "Unit Three-Alls" is replaced by "Tank cracker" – call in a 75mm Type 90 field gun. Its towed by six horses and is almost the only AT weapon that can defeat M4 Shaman frontally in IJA and have the range of Flak 88. Have all ability of Type 92 Infantry gun include its rapid firing ability where it would fire 5 shell like a howitzer to bombard an area. Reasoably it would be expansive and slow

- "Scorched Earth" ability (activate ability) replaced by "Three-Alls policy" (passive upgrade) - If our resource points are captured by the enemy, it would not produce anything unless repaired. Quite similar to Panzer Elite’s Scorched earth but in global effect

- "Gyokusai" ability in Unit Imperial Asia can now damage tanks as well
« Last Edit: July 02, 2010, 02:20:10 PM by moknin »

Offline Newbie.

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Re: Mod plan: COH Chinese battlefield
« Reply #104 on: July 04, 2010, 01:44:01 PM »
Ok - Suggestion -

I was reading about actions in the Pacific War/China, and i found a intresting 'rumour' That japanese Spys put Glass in the Bandages of Enemy soldiers.
I was thinking for a Doctrine-area in Unit 731, we could have that

Ablity: Broken Glass Order
DESC: For a short time [1 Min] Japanese Spys put Shared Glass into bandages, this means that for All Troops recovered in a UK, US or Chinese Medical centre come out with 1/4 of their orginal health, and a 25% of not coming out at all.
Cost: 2 CP.
100 Munitions to activate.

Again, it was a rumour./.