Well. Ostheer will need a second, a stronger tank.With Panzer III or StuG III u cant deal with russians JS-II
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
Re: Chuch Norris Spam. In game terms, if you change all the Zerglings to Uberlisks (Ultralisks) with a 4vs1 ratio advantage and 3vs1 quality advantage... it just doesn't add up.
There will be Something uber for each OstHeer tree to deal with ISU152
- Pershing is 1 doctrine unit of 1 doctrine tree. OstHeer has Elefant. Of 1 doctrine tree. It balances out
With Panzer III or StuG III u cant deal with russians JS-II
- Yes, I'm the one you suggested it. You can't take my own suggestion and turn it against me. It would say that my idea is bad because I said it.
Quote from: Lord Rommel on September 15, 2010, 06:00:55 PMWell. Ostheer will need a second, a stronger tank.With Panzer III or StuG III u cant deal with russians JS-II i was thinking about a real tankhunter like either marder II or nashorn to deal with heavier tanks.
- OstHeer will have both Marder2 and NashHorn (Marder4). So it's not an issue. Marde2 buildable, Nashhorn doctrine 'tiger' call-in.
My concept was to give them the British-movement-con you suggested, therefore they are forced to move in groups. However, this doesn't mean that you have 15 tanks driving in groups of 3-4 all over the battlefield but instead you have only one group of 3-4 Pz3.This Panzerrudel can't be everywhere, BUT where it is, it's usually numerical superior.Therefore the rest of the frontline can't have tanksupport but instead has to rely on Stugs (like you said, Stugs were the tanks of the infantry! Therefore the idea of Stugs being a mobile cover for inf), PaKs or improvised AT-tactics.
Stugs were the tanks of the infantry! Therefore the idea of Stugs being a mobile cover for inf), PaKs or improvised AT-tactics.
Quote Re: Chuch Norris Spam. In game terms, if you change all the Zerglings to Uberlisks (Ultralisks) with a 4vs1 ratio advantage and 3vs1 quality advantage... it just doesn't add up. Point Noted. - Thank you. So why be for PanzerIII that are more numerous AND superior to T34/Sherman? (5700 to 75000)QuoteThere will be Something uber for each OstHeer tree to deal with ISU152Well that is not entirely true, try to kill an ISU while being Scorched Earth PE Commander, Yeah Marder is one solution. But Stug is not Marder. And heavily depends on how the Stug will be represented. Yet, Point Noted. - Scorched Earth PE commander. Panther+Marder+ Sector Artillery + Troop Bazooka/AT grenades. Against a SINGLE ISU152 ? Nooo problem. - StuGIIIF is noted AT tank. With Ambush/First Strike, it could work as an armored weak Marder with more resilience Similar to a Hetzer.Quote- Pershing is 1 doctrine unit of 1 doctrine tree. OstHeer has Elefant. Of 1 doctrine tree. It balances outAlright, I need to quote Lord Rommel in this oneQuoteWith Panzer III or StuG III u cant deal with russians JS-II A third tank is needed, you cant fix all with Stug Spam . Yet, Point Noted. - Of course you can deal with Russian JS-2 with StuG3F. Plus, it gives it perfect reason for why it's needed. M10 can kill King Tiger. Why can't StuG3F kill JS-2 ? Throw in Marders to the mix, problem fixed. - Third Tank? Panzer 4 or Panzer 5? With Panzer4, don't need Panzer3. With Panzer5 Panther, you don't need StuG3F (So you have a MOST numerous tank that was NEVER represented in all German armies, and Panther/Panzer4 that was in all 3 factions).Quote- Yes, I'm the one you suggested it. You can't take my own suggestion and turn it against me. It would say that my idea is bad because I said it.I apologise for that. Yet, never said that your idea was bad.
I've read in numerous places that the NashOrn was going to be in OstHeer.
As for the Marder2, it's a Panzer2 conversion, so it's logical that it'll be in OstHeer.
and why PanzerIII will be the new Panther- Yes, I know. You want no StuG, and want uber numberous PzIII that kill IS-2
You know what Loupblanc? I'm done with you and your arguments.QuoteI've read in numerous places that the NashOrn was going to be in OstHeer.Link or it never happened. - Fine. There will be *NO* Nashorn in the Ostheer. Because you said so. Now Lord Rommel can't add it to the OstHeer. Are you satisfied?Quote As for the Marder2, it's a Panzer2 conversion, so it's logical that it'll be in OstHeer.Ah. Following your argumentation, it's logical to have StuIG 33B in the OH because there will be Pz3. - Never heard of StuIG 33B before?? I'm learning something new. Well, it seems like a very small run tank. Production historyDesigner AlkettDesigned 1941-2Manufacturer AlkettProduced 1942Number built 24 Plus, it'S 1941-1942 (5 left in 1944) Guess you'd like it spammable/uncapped? Quoteand why PanzerIII will be the new Panther- Yes, I know. You want no StuG, and want uber numberous PzIII that kill IS-2Sorry for being a bit rude, but don't you notice you're making a fool out of yourself?I've stated infinite times that I want Stugs and don't want Pz3 being an uber-tank which is four times more powerfull, twice as common and half the price of T-34.Despite I said that countless times, you continue to use that phrase over and over again. - Topic on table is removing StuGIII (Putting is as a Reward unit) which would rebalance the PzIII as an uber tank. Well not 4x more powerful. Maybe 1.5 vs 1 T34, at 60% price, with a ratio of 3 on 1.Now back to topic:I think everything was said in this thread, nothing new comes. Only the same old "discussion" which goes over 3 pages back.
Third Tank? Panzer 4 or Panzer 5? With Panzer4, don't need Panzer3. With Panzer5 Panther, you don't need StuG3F (So you have a MOST numerous tank that was NEVER represented in all German armies, and Panther/Panzer4 that was in all 3 factions).
- Yes, you methodically say my ideas are bad :p
For all three possibilities there should be still some heavier tanks, may they be buildable or through doctrine.
Loupblanc, seriously, why the hell do you keep on writing in this strange, sarcasm-style-way? - $#!(**$??Since you don't get it, I'll have to repeat myself, now in short phrases, maybe you are now able to get it and stop to troll, because that is exactly what you are doing in the moment:1) I want Stug3. * Me too.2) I want Pz3. * Me too.3) I want Pz3 being a gap-filler between the Stuart and Sherman -> Ausf. J (5cm KwK38 L/42). * Me too.4) I want Pz3 to be the MTB of the OH. A rather "weak" MTB. (Should only be effective as a group -> 2-3 Pz needed to gain full movement-speed in enemy territory) * Ok, I agree, but there is something I hadn't understood. I only wanted the speed limitation to prevent early rape, due to other faction not having AT yet. You want to keep it PE-Infantry style blob style as a CON to get a 'PRO' That of buffing the rather 'weak' MTB to decent levels. I hadn't understood that. In fact, I even wanted to limit to 2, and/or include the StuGIII to remove the con. and/or for further upgrades to remove this con. But you kept insisting on it, and I couldn't understand why. Essentially, you were saying that if you take the time to build a Panzer Armored Fist, it should behave like one. While I understood that you were saying that all German Panzers should be uber AND more numberous, because it's what would be fun. Now, that's completely different. I still think StuGIII should count as a PzIII towards remove this con, then. I think we are in agreement (3 PzIII, or 2x PzIII and 1x StuGIII for example) * Actually, now that I understand it better, I am totally for it. Perfect for trapping Panzer armies if they lose too many units in a 'spear', too. It's a substantial con, that warrants a sizeable PRO I can agree to.5) I want Stug3 being an assault-gun and tankdestroyer. -> Ausf. G (7.5cm StuK40 L/48) (To work as infantry-support -> mobile "infantry-cover") * Me too.6) I want pricing + pop be based on balance-testing * Me too.Now some additional things: Pz3 is only effective as a group. This doesn't mean they should be spam-tanks. I'll make an example to help you understanding it: If a SU-player has 3 T-34, he can use them everywhere on their own to support infantry or do attacks.If a OH-player has 3 Pz3, he can use them only in a group to do attacks.Therefore, if 3 Pz3 encounter a lonely T-34, they'll win, because they're more and can circle-straf him, whatever.If 3 Pz3 encounter all 3 enemy T-34 in one place, they'll lose. * That's not what I understood. I understood that German should have 3 PzIII by the time Soviets come out with their first T34, and that PzIII should win 1-on-1. 'Because Germans are Uber'. / Do you understand my reaction now?Now, the other things depend on how the Pz3/Stug3 are added.If they're reward-units, Pz3 should be upgradeable to Ausf. J1 (5cm KwK39 L/60) for better AT or Ausf. N (7.5cm KwK37 L/24) for better AI.Stug3 should start as version with short 7.5cm StuK37 L/24 for AI and later be upgradeable to Ausf G with StuK40 L/48 for AT. * Yes.If they Stug3 is Pz3-upgrade, Stug3 shouldn't have the StuK37. Because that's the Pz3 Ausf. N's role. * Yes.Or forget about Ausf. N and make Stug3 with StuK37 and later upgrade. However, as we've seen a WIP-model of "N", it would be dump to not add it in. * Yes. * Dumb, not Dump If they're added through unit-pools, we can have them the first way, both with all upgrades. However, the "tank-branch" should get PzJ Marder II as tankdestroyer, since Pz3 lacks proper AT-capabilities against later tanks and "artillery-branch" should get PzH Wespe, because after all it's the artillery-section. * Oh, this I like. * Actually, I'll even agree extra, because the StuGIII was part of the Artillerie korps, not the Panzer Korp. * Didn't know the Pool system.For all three possibilities there should be still some heavier tanks, may they be buildable or through doctrine. * Well, er... duh Of course. Panther/Tiger/NashHorn/JagPanther lots of candidates. I shudder at the thought of PzIII as heaviest tank :pAnd now, please stop talking bullshit about "what Aouch thinks/wants".
QuoteThird Tank? Panzer 4 or Panzer 5? With Panzer4, don't need Panzer3. With Panzer5 Panther, you don't need StuG3F (So you have a MOST numerous tank that was NEVER represented in all German armies, and Panther/Panzer4 that was in all 3 factions).My bad, didnt express myself correctly. I meant a HEAVY OPTION. Which can be a Tankdestroyer, a Battlegroup or sorts. Tank are not a must - Well, every faction/doctrine has a game winner power. (Tiger, King Tiger, V1, Pershing, God of War, IL2, etc)Quote- Yes, you methodically say my ideas are bad :pNope, Just didnt agree with some of them. - You don't agree with any of them :p - I'll prove it, too, by saying OstHeer should have PzIII. You won't be able to control yourself I can prove it!!QuoteFor all three possibilities there should be still some heavier tanks, may they be buildable or through doctrine.I vote for a heavy buildable. In addition to the ones that will be doctrine specific.