See the attached PDF file. I hope y'all like it, I put a ton of work into this, looking at all the suggestions and comments posted around the forum.
-Added possible unit quotes.
-More information available in “Other” for each unit.
-Unit health(s) raised in general; avg. unit health (infantry) per man was hovering around 45, too low.
-Lichte Grenadiers now have the “Throw Steilhandedgranate” ability.
-Lichte Grenadiers can now be upgraded with an LMG34 after both the MP38 and G41 upgrades.
-VW Kubelwagen cost raised to 180 Manpower from 170 Manpower.
-Fixed typing error which placed Offensive Vehicle Vet1+Vet2 as Offensive Infantry Vet1+Vet2.
-Removed the “Dragon Incoming!” (Fa223 ‘Drache’ call-in) from the left side of the Infiltration Method tree.
-Replaced the "Dragon Incoming!" ability with "Drain". See PDF for "Drain" stats.
-Added Icons for Manpower, Munitions, and Fuel costs for unit costs, abilities, and upgrades.
-Added more stats such as Target Type, Move Speed, Health for vehicles, Acceleration and Deceleration, Rotation speeds, Crush Types, and Crush_Human True/False.
-Edited Tiger, Panther, Panzer III, StuG III, Panzer II, Ostgrenadier, and Feldpionier build costs.
-Revised costs of most of the doctrinal abilities, and hardcapped the 'Warmonger' (Elefant Call-in) to 3 maximum
-Ostpioneers Hp/man reduced to 55 from 70. Cost increased to 170 Manpower from 150 Manpower. Now low quality troops fit ONLY for base construction.
-Feldpionier Hp/man reduced to 60 from 80. Cost increased to 225 Manpower from 210 Manpower. Upgrade for Schwere Ostpioneers cost boosted to 105 munitions. Should be much less spam-able, easier to kill, and it’s upgrade should show up much later.
-VW Kubelwagen Hp/ man reduced to 150. Cost boosted to 185 Manpower. Might be too expensive for too little bang, but Cephalos seemed PISSED that it was so cheap for so much HP, so…
-Lichte Grenadiers Hp/man reduced to 55 from 75. Now much easier to kill; a sort of glass-cannon infantry. Now balanced to be on par for a 1v1 with Volksgrenadiers and U.S. Riflemen; only effective in a 1v2 fight with Commonwealth Infantry Sections; poor HP=easy kills for Tommie.
-MG34 Hp/man reduced to 75 from 80 for ease-of-kill.
-Ostgrenadier Trupp cost increased to 380 Manpower from 310 Manpower to balance spam-ability. Reinforce cost per man increased to 47 Manpower from 37 Manpower to balance cheap reinforcement. T2 and T3 upgrades costs have been boosted. Hp/man lowered to 85 from 95. Should now be on par to face a 2 vs 1 fight with U.S. Riflemen and 1.5 vs 1 with Commonwealth Infantry Sections. Expense also prevents spam.
-Oberfeldwebel cost increased to 270 Manpower, 15 Munitions, 25 Fuel.
-StuG III fuel cost raised to 40 fuel from 30 fuel.
-Panzer III Hp/man reduced from 410 to 400.
-210mm Nebelwerfer Incindiary Smoke Barrage ability removed due to wanton stupidity and typing error. Incindiary Barrage will NOT be included; too PE-ish.
-210mm Nebelwerfer now has 210mm Smoke barrage ability for 25 Munitions (HUGE cloud of smoke).
-Mobile FlaK88mm Carriage is now only buildable if the Wall of Steel Method is chosen. Removes the PaK 40 from production at the Schwere Ostkriegbarracks but allows the 88’s production at the Schwere Ostkriegfabrik
-Messerschmitt 109E Fighter is now only buildable if the Wall of Steel Method is chosen. Hardcapped at 1.
-Tiger #205 is now only buildable if the Obliteration Method is chosen.
-Ju 87 Stuka is now only buildable if the Obliteration Method is chosen. Hardcapped at 1.
-Added Sd. Kfz. 251/22 Medium AT Halftrack unit. Only buildable if the Infiltration Method is chosen.
-Added Gebirgsjager unit. Replaces Ostgrenadiers. Only buildable if the Infiltration Method is chosen.
Changes should deal with Cephalos' knit picking
about too many elite+cheap units; units are now balanced via HP and expense balancing; i.e. no spamming uber-elite Ostgrenadiers...
-Radio Trupp’s ‘Mark and Fire!’ cooldown increased to 75 seconds from 60 seconds; rapid, free artillery would destroy early game balance.
-Ostgrenadier Trupp reinforce cost/man reduced to 45 Manpower from 47 Manpower; costs the same as Panzer Grenadiers.
-Ostgrenadier ‘Terror Package’ upgrade has the possibility of removal, PLEASE COMMENT ON WHETHER YOU WANT IT KEPT OR REMOVED!
-Panzer III gained the ‘Long-Barreled 50mm’ upgrade: Long-Barreled 50mm (75 Munitions, 30 seconds to upgrade): Replaces the ‘Stubby’ 50mm with a longer, high velocity 50mm, capable of respectable damage against the Sherman or equivalent.
-Tiger #205: Hauptmann Whitmann Voss ‘Marked Shot’ ability cooldown timer increased to 220 seconds from 20 seconds. No 1-shot-kill spams.
-‘Field Triage’ upgrade added to the Headquarters. See PDF for details.
-“Sounds of War” hardcap reduced to 1 from 2. Use cost increased to 300 Manpower, 35 Munitions from 200 Manpower, 35 Munitions.
-Left and Right-side branches for each Method now have names.
-“Wasteland” ability on the Wall of Steel’s LHS had its CP cost raised to 4 from 3. Cooldown was reduced to 300 seconds from 500 seconds.
-Wall of Steel method LHS new ability added: Zealous Homefront. Zealous Homefront (3 CPs): All three of your resource incomes will be boosted (passively) by +10 due to a rebound at Germany’s factories. Also grants a button-ability (Free, lasts 45 seconds, 120 second cooldown) that will replace any completely lost unit with a Lichte Grenadier squad (E.G., 2 Radio Trupp’s and a PIII are destroyed; you get 3 squads in return). Allows for an infantry meatshield, but could occupy valuable population space.
-Schwere Ostpioneers renamed to Feldpioniers.
-Edited for political correctness; all Russian-specific terms were removed; comments now read “…to destroy our enemies” instead of “…to destroy [the Russians]”. Apologies to any offended.