Company of Heroes: Eastern Front

Author Topic: Ostheer mobility  (Read 8948 times)

Offline Comrade1

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Ostheer mobility
« on: August 25, 2010, 05:44:02 PM »
I would question ostheer's mobility. German forces from 1943 were in defence (with exception of the battle of Kursk and a few other smaller offensives. This is not a concept but rather a suggetsion for people writing those. This faction should be defensive and launch counterattacks to break the Soviets.

Offline SK8ERatWAR

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Re: Ostheer mobility
« Reply #1 on: August 25, 2010, 06:03:53 PM »
i think you want flexibility, because an army on the defensive isn't really mobile..

Offline Newbie.

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Re: Ostheer mobility
« Reply #2 on: August 25, 2010, 06:23:56 PM »
I think they'res already a topic about this.

Offline Comrade1

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Re: Ostheer mobility
« Reply #3 on: August 25, 2010, 10:31:37 PM »
Well yes that's the word flexibility of course doctrine is  the most important thing determining the style of the gameplay. However even the most popular proposal as a heavy tank destroyer for Ostheer is the Elefant and its historical specifications made it an excellent weapon in static defence.

Offline Paciat

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Re: Ostheer mobility
« Reply #4 on: August 26, 2010, 03:06:09 AM »
Well yes that's the word flexibility of course doctrine is  the most important thing determining the style of the gameplay. However even the most popular proposal as a heavy tank destroyer for Ostheer is the Elefant and its historical specifications made it an excellent weapon in static defence.
No it wasnt. Elephants were too slow to be deployed where they were needed, too big to be camouflaged. It was a breakethru weapon.
A Marder or a Gwagon is a defensive weapon. Late game Ostheer should be based on StugsIII, Nashorns and buildable Panther turret emplacements.
« Last Edit: August 26, 2010, 03:08:08 AM by Paciat »

Offline Comrade1

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Re: Ostheer mobility
« Reply #5 on: August 26, 2010, 06:52:23 AM »
They were excellent in destroying tnaks from a dfensive position due to lack of mobility and engine failures. But it was designed as a breakthrough weapon.
« Last Edit: August 26, 2010, 06:55:06 AM by Comrade1 »

Offline Paciat

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Re: Ostheer mobility
« Reply #6 on: August 26, 2010, 08:56:43 AM »
They were excellent in destroying tnaks from a dfensive position due to lack of mobility and engine failures. But it was designed as a breakthrough weapon.
If an Elephant has a "breakethru armor" it shouldnt need defensive positions. Id rather have 3 Nashorns than 1 Elephant. Probably the same cost.

Offline Comrade1

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Re: Ostheer mobility
« Reply #7 on: August 26, 2010, 11:01:46 AM »
Well CoH is not a hardcore simulation of the World War II combat  :) . So I think it would be neccesary to use it as a breathrough unit.

Offline ThGermanElite

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Re: Ostheer mobility
« Reply #8 on: August 30, 2010, 11:10:23 PM »
Hm, it would be unique to have a faction thats defensive strong early on the game, but a steamroller later game
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Offline Paciat

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Re: Ostheer mobility
« Reply #9 on: August 30, 2010, 11:39:21 PM »
Hm, it would be unique to have a faction thats defensive strong early on the game, but a steamroller later game
Whats unique about being similar to Wehrmacht or UK?

Offline Seeme

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Re: Ostheer mobility
« Reply #10 on: August 31, 2010, 12:10:51 AM »
Well what other way is there to do it? Steamroll first then Def??
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Paciat

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Re: Ostheer mobility
« Reply #11 on: August 31, 2010, 01:27:26 AM »
Well what other way is there to do it? Steamroll first then Def??
Sounds like PE when they go Luftwaffe and start being defensive in late game.

Offline ThGermanElite

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Re: Ostheer mobility
« Reply #12 on: August 31, 2010, 02:38:53 AM »
Hm, it would be unique to have a faction thats defensive strong early on the game, but a steamroller later game
Whats unique about being similar to Wehrmacht or UK?
UK is mostly defensive to begin with...and they have a relatively weak offense (all game).....and Wehrmacht has relatively weak defense, but a good offense (Early game) Mixing the two would be awesome.....Good defense, good offense. Early game
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Offline GodlikeDennis

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Re: Ostheer mobility
« Reply #13 on: August 31, 2010, 03:42:25 AM »
...Wehrmacht...weak defense...cognitive failure...

Except for trenches, Wehr actually has a much better defense than Brits. Emplacements are shrek magnets and 17lbers get absolutely smashed by them, as well as PE AT nades. Brits can only concentrate their defenses while a Wehr player can make a defensive front. However, neither style is an effective way of playing the game.
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Offline ThGermanElite

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Re: Ostheer mobility
« Reply #14 on: September 01, 2010, 12:15:17 AM »
Defensivly Wehrmacht is screwed......the bunkers have more health, yes, but the AOE is not made for open terrain, but mainly bottlenecks/bridges, and you need several (2+) Paks (which also have a narrow AOE) to effectively take out a tank before it flanks the bunker, destroys it, and allows the allied infantry ocean in. Especially the Brit artillery, yes the Wehrmacht has the Nebel and the StukaHT (Stuka=Extremely Expensive) (Neb=Vulnerable). The Stuka usually gets final priority too, even after Panthers.

The Brits, however, are strong vs what they are made to counter....takes F.O.R.E.V.E.R. for a Panther (even 2 panthers) to kill an AT emplacement, and its quite difficult to flank a Brit MG bunker with infantry b/c it has such a wide AOE, granted the support bunkers are vulnerable to almost everything.....add a PIAT trench next to the AT emplacement, and BAM, no tanks will pass through...add a MG bunker, and youre free from any frontal assault.
"Know God, No Fear. No God, Know Fear"
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