Company of Heroes: Eastern Front

Author Topic: Ostheer Update 4: Schutzen War Camp  (Read 55828 times)

Offline Blackbishop

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Ostheer Update 4: Schutzen War Camp
« on: January 15, 2011, 05:39:51 AM »

The Schutzen War Camp

Remember that all the pictures on this post are WIP.

Your first step into modern, mechanised warfare. The Schutzen War Camp have a wide list of specialised support and assault units. One of the units in this building that you can recruit is the Panzer II Ausf. L "Luchs".

As stated in the previous article, this building has two pools of units too:

Heavy Assault(HA): The units that belong to this pool are the Stormpioniers and the Sdkfz. 251 (aka Troop Halftrack).

Heavy Support(HS): The units that belong to this pool are the PaK 40 and the 75mm Infantry Support Gun.

Neutral units: Panzer II Ausf. L (aka Luchs), Panzerfusiliers and the Panzerwerfer.

Units Deployable:

Panzer II Luchs
Role: Heavy Recon
Weapons: 20 mm KwK 38 L/55 + MG34
Abilities: Speed!, can capture points.
Summary: The reconnaissance unit of the ostheer, capable of capturing points and having the ability to increase it's speed temporary makes it a valuable target... if not a must die one. With it's 20 mm cannon can do short work of enemy infantry; however remember that those units aren't meant to fight by themselves because aren't so tough.


Panzerfusiliers
Role: Infantry
Weapons: 4xMP40
Upgrades: Extended magazines
Abilities: Grenade Shower
Summary: A squad of four soldiers wielding MP40 submachine guns. They are tougher than the Landser and excels in close combat. Their time based ability called "Grenade Shower", as the name suggest, unleash a vicious rain of stielhandgranates to the target until the effect worns off. Extended magazines upgrade grants them a better rate of fire.


Panzerwerfer
Role: Anit-Infantry/Spam
Weapons: 15 cm Panzerwerfer 42
Abilities: Salvo - Explosive Rounds
Upgrades: Incendiary Rounds (Replaces Explosive, requires research)
Summary: Armed with 15 cm tubes and capable of firing 10 projectiles, the Panzerwerfer 42 is strong enough to fight against infantry, specially high concentration of them. It's normal barrage can be improved to incendiary after that upgrade is researched. It has halftrack armor, so it's quite resilant to small weapons fire; also remember to change it's location once you fired to avoid being hunted down by a quick enemy raid.


Sturmpioneers
Role: Assault Engineers
Weapons: 2xFlammenwerfer + 2xMP40
Abilities: Detect Mines(passive), Barbed Wire, Sandbags, Czech Hedgehogs, Run(requires Blitz Pioneers), Goliath(requires Blitz Pioneers), Trench(requires Fortress Pioneers), S-Mines(requires Fortress Pioneers).
Upgrade: Blitz Pioneers OR Fortress Pioneers.
Summary: The Ostheer Stormpioniers are ready to combat on the eastern front! Let them construct trenches or planting S-Mines by upgrading them as Fortress Pioneers or to assault a position with Run ability and  be able to construct Goliaths as Blitz Pioneers. Be wise about your choice because you can only perform one upgrade for each squad. Use them to flank enemy forces and ignite them to ashes. They can build defensive emplacements such as sandbags, barbed wire and Czech Hedgehogs besides being able to detect mines while running.


Troop Halftrack
Role: Transport + Anti-Infantry
Weapons: MG34 (MG comes manned)
Abilities: Hold 10 troops (2 squads), First Aid, Reinforce.
Summary: Armed with an MG34, is strong enough to combat infantry, offering more protection than almost all objects around the map(excluding buildings), let alone that is mobile. Capable of reinforce nearby squads makes it useful for supporting assaults. It has a time based ability called First Aid, that like the Sdkfz. 9, can be used after Mobile Heal Station upgrade from the HQ is purchased.


PaK 40
Role: Heavy Anti-Tank
Weapons: PAK 40 7.5cm + 2x Luger Pistole 08 (4 men in total)
Abilities: Camouflage
Summary: The heavy PaK 40 is one of the best anti tank weapons the Ostheer can give you. With it's 75 mm cannon can decimate almost all the tanks that dare to get on their sight. It can camouflage to ambush the opponent, while using their first shot bonus before their camo fades off.


75mm Infantry Support Gun
Role: Heavy Infantry Support
Weapons: 7.5cm Infantriegeschütz 18 + 2x Luger Pistole 08 (4 men in total)
Abilities: Indirect fire, Direct fire
Summary: The 75 mm ISG is a versatile weapon of the Ostheer: works as an anti-infantry gun and as a light anti-tank gun. With it's Indirect fire ability will barrage the desired location as a mortar; while Direct fire will shot a projectile on a straight line, like an anti-tank gun. Be sure to try one of these!

Upgrades available:

Nebelwerfer
Summary: Allows to produce the Panzerwerfer.

Heavy Assault
Summary: Allows to enable the production of Stormpioniers and Troop Halftracks. When you active HA, PaKs 40 and 75mm ISG teams are disabled.

Heavy Support
Summary: Allows to enable the production of PaKs 40 and 75mm ISG teams. When you active HS, Stormpioniers and Troop Halftracks are disabled.

You can purchase those upgrades whenever you want(as long as you have resources of course).
« Last Edit: January 17, 2011, 07:20:19 AM by blackbishop »
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Offline IJoe

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #1 on: January 15, 2011, 05:55:56 AM »
This sounds... OP  :o
I'm sure though, you won't let such a thing to happen.
I just wonder, how some poor G.I. Joes are even capable of fighting such force? This stuff must really be wa-a-ay expensive, cause otherwize, it's the hell on earth for any opponent.
Looking forward to try 'em in the field though.  :)

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Offline Paciat

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #2 on: January 15, 2011, 06:07:12 AM »
This sounds... OP  :o
A gun that can fire stubby PzIV shells and counter mortars seems OP too me too.

Hope that StoormPioneres wont be spamable. It would be great if some army had engiees more expensive than basic rifles.

PAK40? Will it be a copy of a Soviet upgraded gun (ZiS-3)? It shouldnt have a camo ability then.
Pak 36 -> 2 camo shots
Pak 38 -> 1 camo shot
Pak 40 -> no camo shots. :D

Offline Shadowmetroid

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #3 on: January 15, 2011, 06:11:13 AM »
Another update! Updates make me happy. :D

Excellent choices for the Schutzen War Camp! It makes me brainstorm strategies. ;D

Offline Blackbishop

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #4 on: January 15, 2011, 06:26:46 AM »
A gun that can fire stubby PzIV shells and counter mortars seems OP too me too.

Hope that StoormPioneres wont be spamable. It would be great if some army had engiees more expensive than basic rifles.

PAK40? Will it be a copy of a Soviet upgraded gun (ZiS-3)? It shouldnt have a camo ability then.
Pak 36 -> 2 camo shots
Pak 38 -> 1 camo shot
Pak 40 -> no camo shots. :D
ISG's cone of fire isn't so big.

Besides being in a too early stage, by now they cost more than grenadiers but less than a sniper.
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Offline GodlikeDennis

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #5 on: January 15, 2011, 08:00:20 AM »
ISG sounds interesting. Sturmpios do sound extremely OP atm. Also, they shouldn't be able to build trenches ever. I really dislike that idea. Pak 40 sounds just like the wehr Pak, a bit boring if you ask me. The other units sound interesting. I like the idea of the fusiliers.
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Offline TacticalNuke

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #6 on: January 15, 2011, 09:17:50 AM »
NO trechces. That defeats the whole part of being highly mobile. I don't want to see another brit-stlye faction.
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Offline Dzierzan

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #7 on: January 15, 2011, 09:24:30 AM »
Great news, but right now Ostheer looks to OP like Soviets in Patch 1.0. I hope that units of Ostheer will be more expensive than other german factions.

BTW: Do you have any animators?

Offline Analpirat

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #8 on: January 15, 2011, 09:40:45 AM »
I'm also a bit sceptical of the trench idea. They can also build sandbags, so is there really a need for trenches(which also were a british only ability, but now the soviets can build doctrinal trenches an Osterheer can build nondoctrinal trenches)? Maybe they could build a bunker that can't be upgraded? What I'm also worried about is the 2 Flamethrowers + all the explosives stuff. I mean they can both build the trenches and clear them out in a second.

Perhaps you could consider making them reliant on explosives and taking their flamethrowers away? They could be able to throw incindiary grenades and Geballte Ladungen, that'd also work to clear out buildings. And for Fortress ops you could give them something like the commando charges and the Panzermines and for Blitz ops they could...uhm, throw smoke and a hail of flamegrenades? Or a stachel charge?

But still, Great update ;)

Offline Red_Stinger

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #9 on: January 15, 2011, 11:11:03 AM »
Awesome work guys!! Epic update. I just love the 'panzerfusilier' idea. I wanna get them. Any pics of them?  :D
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Offline Rikard Blixt

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #10 on: January 15, 2011, 11:38:39 AM »
Awesome work guys!! Epic update. I just love the 'panzerfusilier' idea. I wanna get them. Any pics of them?  :D

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Offline Jono

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #11 on: January 15, 2011, 11:39:58 AM »
Thx for the update you guys are doing really well  ;D

Offline cephalos

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #12 on: January 15, 2011, 12:07:25 PM »
Hell yeah! Stormpioneers with Goliath ablity sounds really similiar to mine idea  :D
I love idea of Panzerfusiliers, but I guess Panzerwerfer is too OP if made buildable and non-doctrinal.

And why didn't we get this first on Donor Boards??  >:(

Offline TheReaper

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #13 on: January 15, 2011, 12:16:07 PM »
Panzerwerfer 42 = bye, bye soviet blob. :D Btw, I wouldn't say what's OP or UP until I see it ingame. And blackbishop: http://en.wikipedia.org/wiki/Projectile !!! Sorry, but that annoyed me, beasides its a neat update! :D

Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #14 on: January 15, 2011, 12:53:59 PM »
About the price;
Please have in mind that u need the pool upgrade! They will cost resources.
When u want to build the Panzerwerfer u have to research it (that will cost resources).
When u want Blitz or Fortress pioneers u have to upgrade this unit (that will cost resources).
All in all u have to pay a lot of your resources for all this weapons!
So ingame it will be a good choice to focus one pool/unit group and research other stuff later or u wont have enough resources for unit production ;)
May the force be with you.