Company of Heroes: Eastern Front

Author Topic: Ostheer Update 5: Panzer Kampf Kommand  (Read 90855 times)

Offline Ost_Front_Soldat

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #90 on: March 03, 2012, 10:51:20 PM »
The general populace does like new models, that is quite true, and we are tired of seeing the Panzer IV. And the Red Army has a choice not to use T-34's, as I'm sure you are aware, they can use KV-1 and KV-85 instead.

The 50mm KwK 39 armed Panzer III isn't supposed to go head on against the T-34 and especially not the KV series. It is designed for fighting off the T-90, T70 and possibly SU-76 and SU-85, as well as supporting Infantry. It can be used to attack T-34s in a 2 on 1 situation and with proper micro it can be used for good engagements from the rear.

I originally wanted to see both Panzer IIIs and Panzer IVs in the design, with one taking place of the other post-Modernization, but it makes more sense for us to just stick to using Panzer IIIs.

Ninja'ed by Cranial

And that is sad. In vCoH the Panzer IV was always eclipsed by the Panther and never really had the chance to shine for what it was t the Germany military. I am just saying it is odd to leave out such an integral vehicle.

Offline Blackbishop

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #91 on: March 03, 2012, 10:55:54 PM »
We don't need Panzer III & Panzer IV in the same place, and since Pz. IV has enough presence in the other axis factions, it was decided to use only Pz. III.

It wasn't included as part of modernization because we don't want to add more stuff to Ostheer, it has enough units and it won't be a reward unit of the Pz. III because it is not interesting at all.

Your opinion(@Ost_Front_Soldat) seems to be based from historic perspective and although it has nothing wrong, however, you need to see this through the gameplay perspective because that's has priority.
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Offline Pac-Fish

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #92 on: March 03, 2012, 11:01:52 PM »
I think although the Panzer IV was a valuable part of the German war machine, in gameplay it has already be used so many times and there are a bunch of variations (in which they utilize Panzer IV chassis'). Really the Panzer III is new to COH and will be nce to see :P. I think the devs like filling Ostheer with new interesting stuff rather than old stuff.

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Offline Cranialwizard

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #93 on: March 03, 2012, 11:05:53 PM »
I think although the Panzer IV was a valuable part of the German war machine, in gameplay it has already be used so many times and there are a bunch of variations (in which they utilize Panzer IV chassis'). Really the Panzer III is new to COH and will be nce to see :P. I think the devs like filling Ostheer with new interesting stuff rather than old stuff.

Who wants a faction full of all the same units as the other factions? It's why you see SOME similarities between factions (To retain balance from radical design) but you see key differences which makes every faction fun and interesting to play. If all 3 german factions played the same it would get boring.
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Offline MBJrP36

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #94 on: March 04, 2012, 12:04:29 AM »
I agree with Cranial, the uniqueness of the ostheer is what I am excited about. Combined arms make up for the PZIII's shortfallings in WWII and it will do the same in EF.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!

Offline Ost_Front_Soldat

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #95 on: March 04, 2012, 01:41:33 AM »
We don't need Panzer III & Panzer IV in the same place, and since Pz. IV has enough presence in the other axis factions, it was decided to use only Pz. III.

It wasn't included as part of modernization because we don't want to add more stuff to Ostheer, it has enough units and it won't be a reward unit of the Pz. III because it is not interesting at all.

Your opinion(@Ost_Front_Soldat) seems to be based from historic perspective and although it has nothing wrong, however, you need to see this through the gameplay perspective because that's has priority.

I see you point, but I don't think I am going to use vCoH PE and Wehr against the Red Army. Thats why I made a thread for Panzer IV as a reward unit, but thats ok. So I guess Tiger I will not be in the Ostheer, only returning vehicles are Panther, Hanomag, and Henschel KT?

 I do hope to see Ferdinand/Elefant at least(very Ostheer).

Offline MBJrP36

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #96 on: March 04, 2012, 01:51:51 AM »
I belive that the Tiger I was going to be buildable but doctrine-specific at one time but I don't know about right now.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!

Offline Desert_Fox

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #97 on: March 04, 2012, 02:16:10 PM »
I do hope to see Ferdinand/Elefant at least(very Ostheer).

There will be the Elefant...look at OH Tech Tree.  ;)

Offline Ost_Front_Soldat

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #98 on: March 04, 2012, 02:30:43 PM »
I do hope to see Ferdinand/Elefant at least(very Ostheer).

There will be the Elefant...look at OH Tech Tree.  ;)

Right you are! I think the Efefant should have no MG when it is called on to the field, but as un upgrade from the unit menu for 25 munitions the Elefant with recieve a hull mounted MG-34.

Offline Pac-Fish

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #99 on: March 04, 2012, 08:51:43 PM »
Honestly the Hull mounted MGs on any tank rarley do any significant damage gameplay wise :P. The top MG (IDK what its called) does far more damage like the .50 cals on the US tanks or thr MGs on Axis tanks.

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Offline stealthattack1

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #100 on: March 04, 2012, 09:29:41 PM »
i agree. i think the hull mounted lmg42 is a nerfed infantry lmg42, but you are right, it sucks.


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Offline Walentin 'Walki' L.

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #101 on: March 04, 2012, 09:37:38 PM »
It depends on the tank... Cromwells have a better Hull MG then a firefly because cromwell is AI.
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Offline stealthattack1

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #102 on: March 04, 2012, 10:12:41 PM »
walki is right. stuart mg for example.


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Offline Ost_Front_Soldat

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #103 on: March 05, 2012, 12:32:07 AM »
Honestly the Hull mounted MGs on any tank rarley do any significant damage gameplay wise :P. The top MG (IDK what its called) does far more damage like the .50 cals on the US tanks or thr MGs on Axis tanks.

So you are saying the Elefants shoudn't have an MG because it doesn't make any difference? It would be a Ferdinand in that case. Think about it, gameplay stats can be tweaked to find balance. The Elefants MG34 could be more effective than the Panzer III's for the sake of gameplay, right? I honestly do not see an issue here.

Offline Tankbuster

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #104 on: March 05, 2012, 11:53:11 AM »
walki is right. stuart mg for example.


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