Company of Heroes: Eastern Front

Author Topic: [1.3.1.0] 88 and Flak 40  (Read 17803 times)

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #45 on: April 25, 2011, 04:31:08 AM »
Scheldt is a map where going straight for vet 3 panthers and/or stukas is a legitimate tactic. I've also had 88s be a pain on scheldt but only because it's impossible to get to them on that watery death hole.
If you get into an argument with me, you're wrong.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #46 on: April 26, 2011, 11:39:41 AM »
Ok back to to the topic: I just played played Red Ball Express (yes not Scheldt :P). I was going on def to "test" it out. It's a really strong doc. If you fortified the perimiter you are able to reinforce from your bunkers and also they get very strong I think (Like the bunkers from Liberation of Caen) and then I build a Flak 88 behind them (vet 3) and made sure that a MG team was sitting into the bunker in the front of the gun. When I saw green smoke I activated the ability "Defense Propaganda". Only one time they managed to "unman" the Flak but then I remaned it and see it still got vet 3 :P and the american wasted a lot of ressources.
I identify as a four-eyed bird man. /s

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #47 on: April 26, 2011, 11:56:10 AM »
He went airborne against a defensive player? Still not exactly a masterful balance argument.
If you get into an argument with me, you're wrong.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #48 on: April 26, 2011, 12:13:15 PM »
I think he picked the easist doc :P.
I identify as a four-eyed bird man. /s

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #49 on: April 26, 2011, 03:45:58 PM »
...Red Ball Express...def to "test"...you are able to reinforce ... very strong I think...Flak 88 behind them (vet 3)  ...

Well. The bunkers will be nerfed hard in 2.700 (25% more health instead of 50%).

And what else does def provide you with? 2 Artillery abilities:

Def Arty(3cp,125ammo, ony useable on buildings and flags),
Rocket Barrage(7cp,200ammo). Then a defensive bonus ability which is good, but expensive and with quite high cooldown. Oh, and the Flak of course.

Let's compare to Terror:

Terror got 2 Artillery abilities:

Firestorm (3cp, 160ammo) can be used anywhere with huge AoE and very high damage.
V1 Rocket (7cp,150ammo) quite potent, but high cooldown.

Then you also get zeal, which makes your vetted Grens into killershredders with lmg42, a forced retreat skill (which is imo same as def arty as most players just retreat when def ary comes down) for 25 ammo less than def.

And a mobile 88 (King Tiger) which is not damaged by arty and cant be decrewed.

It's just: Terror does everything Def does, just better.



Abuse is abuse and has to go.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #50 on: April 26, 2011, 03:56:38 PM »
The increased line of sight + defense propaganda are powerful abilitys too. Also you can call in def artillery on tanktraps & barbedwire. So if they try to get through a defense you can simple arty them and also the registred arty comes in very very fast so there is almost no chance to retreat.
I identify as a four-eyed bird man. /s

Offline IJoe

  • Mr. Spam
  • *
  • Posts: 1025
  • Who controls the present controls the past.
    • View Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #51 on: April 26, 2011, 03:58:54 PM »
"Also you can call in def artillery on tanktraps & barbedwire."
not after 2.7

"And a mobile 88 (King Tiger) which is not damaged by arty and cant be decrewed."
No way they are equally effective.

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #52 on: April 26, 2011, 04:10:31 PM »
"Also you can call in def artillery on tanktraps & barbedwire."
not after 2.7

"And a mobile 88 (King Tiger) which is not damaged by arty and cant be decrewed."
No way they are equally effective.
Well, but they both can fulfil a similar role -
Protect a VP from most armour approaching.

The KT is hardly effective against inf (I know, he can kill some guys with his shots, but a Tiger I does kill inf a lot more efficiency)

Abuse is abuse and has to go.

Offline IJoe

  • Mr. Spam
  • *
  • Posts: 1025
  • Who controls the present controls the past.
    • View Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #53 on: April 26, 2011, 04:13:47 PM »
The KT is hardly effective against inf (I know, he can kill some guys with his shots, but a Tiger I does kill inf a lot more efficiency)
It can be called-in only once a game, while the amount of 88s is not that limited.

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #54 on: April 26, 2011, 05:01:49 PM »
I'll teach you! Watch this replay and you'll see how to play as def doc. I use every ability including 4 Flak 88 at least one time.

« Last Edit: April 26, 2011, 05:30:25 PM by walki1 »
I identify as a four-eyed bird man. /s

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #55 on: April 26, 2011, 05:32:29 PM »
Quote from: IJoe link=topic=5705.msg66366#msg66366

It can be called-in only once a game, while the amount of 88s is not that limited.

Well, while that's true, you usually won't see more than one 88 at a time in a 1on1  game. They cost 12 pop, a KT costs 16. Building more than one is more common in teamgames however, since you will see more tanks overall and have more popcap + ressources.

I still think that Terror, especially with the Tiger Ace, will outshine def after the patch, except for maybe 4on4 situations.

But I really think the PE 88 on 3on3, 4on4 is more effective, on triple Off it shoots down planes reliably and hits every fucking time.
It just needs a Wehr to build a bunker nearby.
« Last Edit: April 26, 2011, 06:05:45 PM by dArCReAvEr »

Abuse is abuse and has to go.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #56 on: April 26, 2011, 05:40:05 PM »
And also PE has the advantage of the forward barracks. If they set up a barrack near a flak 88. Then the Flak will be repaired & gets health automaticly.
I identify as a four-eyed bird man. /s

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #57 on: April 26, 2011, 06:45:48 PM »
Yes, those PE 88s. I wonder what we can do to make these more useful too...
If you get into an argument with me, you're wrong.

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #58 on: April 26, 2011, 06:52:08 PM »
There's also something planned for the PE 88.. :P

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.3.1.0] 88 and Flak 40
« Reply #59 on: April 26, 2011, 07:06:03 PM »
Well, for now flak 88s and flakvierlings won't be changed in EF. As Zerstörer said, perhaps could be considered on the future.

About PE thingy, you'll be surprised ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...