Company of Heroes: Eastern Front

Author Topic: [1.31] 2vs2 Tannenberg  (Read 4265 times)

Killar

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[1.31] 2vs2 Tannenberg
« on: April 22, 2011, 02:23:28 AM »
Hi Lads!

Another replay of todays work  8)

Set on Tannenberg the mighty forces of axis and allies giving each other a hard fight. Soviets are gaining map pretty fast but german counterattack is pushing them back (i only say silent death of the shreks :P)

Allie: Killar (soviet/prop) + xVxOOPSxVX (soviet/armor)
Axis: MAZAKAKA (Wehr/Blitz) + Halder358 (Wehr/Blitz)













« Last Edit: April 22, 2011, 06:41:20 PM by Killar »

pariah

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Re: [1.31] 2vs2 Tannenberg
« Reply #1 on: April 22, 2011, 02:31:15 AM »
Ah, Tannenberg. My favorite Eastern Front map.

Why are you having trouble taking screenshots?

Killar

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Re: [1.31] 2vs2 Tannenberg
« Reply #2 on: April 22, 2011, 04:04:27 AM »
cant erase the remaining taskbar. Is there a console command for that?

pariah

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Re: [1.31] 2vs2 Tannenberg
« Reply #3 on: April 22, 2011, 01:53:58 PM »
See here:
http://easternfront.org/forums/index.php?topic=5311.0 [nofollow]
Quote
taskbar_hide                Hides the taskbar
taskbar_show                Shows the taskbar

Killar

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Re: [1.31] 2vs2 Tannenberg
« Reply #4 on: April 22, 2011, 02:23:43 PM »
i know but it removes the taskbar not completly. look at my pictures :P

Offline cephalos

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Re: [1.31] 2vs2 Tannenberg
« Reply #5 on: April 22, 2011, 02:34:13 PM »
You know what, I'm really glad that so many EF replays is appearing. Finally I can watch good movies :D

pariah

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Re: [1.31] 2vs2 Tannenberg
« Reply #6 on: April 22, 2011, 02:40:12 PM »
Well the best i can suggest is to use the minimize button. It doesn't erase it completely of course, but it's much better.
Or you could try this:
Quote
game_hideui()               Hides units icons, grenade timers, etc.
game_showui()               Shows units icons, grenade timers, etc.
Failing that, maybe ask blackbishop.

Killar

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Re: [1.31] 2vs2 Tannenberg
« Reply #7 on: April 22, 2011, 04:04:18 PM »
Found it

Offline SnappingTurtle

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Re: [1.31] 2vs2 Tannenberg
« Reply #8 on: April 22, 2011, 06:32:25 PM »
Good match. I think MAZAKAKA built too many pioneers at the start. They were pretty easily brushed aside by the soviet early infantry. Killar did a good job of flanking the first MG, keeping his squads spread out 'cause that's what you gotta watch out for against the wehrmacht.

Killar also did good by bypassing the enemy forces which were cut off and capping the territory past them, as well as responding to threats on the other side of the map later on.

If I had one complaint about OOPS it would be that he simply bunched his units too much, making them susceptible to suppression, sometimes causing all or most of his infantry to be recalled and dropping his field presence to almost zero, though he did a good job of digging in around the left VP.

Killar's early light tankovy support decision did well, annihilating Halder358's entire force pretty early on. This did end up causing a kind of CoH Darwinism where the wehrmacht force was composed of mostly shrecked, vetted stormtroopers reducing the probability of success for a force based on vehicles, and Killar was left with conscripts still. By that time though, the soviet artillery, VPs and numbers alone were already too high. Given more time it might have turned out different.

I am a little bit confused why both SU players left their heal trucks at their bases, I would have moved them to the outposts around the VPs.

GG and WP.
« Last Edit: April 22, 2011, 06:35:49 PM by SnappingTurtle »
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Offline Cranialwizard

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Re: [1.31] 2vs2 Tannenberg
« Reply #9 on: April 22, 2011, 07:02:25 PM »
Yea, heal trucks moved to outpost are extremely effective because you can just retreat to the medic truck, and thus the outpost. It makes up for not being able to make a FHQ, but I think of it as a nice little Forward Defensive Base, where you can heal AND reinforce.
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Offline GodlikeDennis

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Re: [1.31] 2vs2 Tannenberg
« Reply #10 on: April 23, 2011, 05:41:29 AM »
Loving the evolution comparison lol.
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