Company of Heroes: Eastern Front

Author Topic: [1.4.0.0] Shock Guards  (Read 14960 times)

Offline Mr. Someguy

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Re: [1.4.0.0] Shock Guards
« Reply #30 on: July 13, 2011, 04:08:14 PM »
Than we would have an allmost exact copy of US infantry company (Rifles+Rangers) that would still need detail balancing.

Maybe I'm wrong but aren't Rangers (and airborne) basically just Riflemen with different weapons and abilities?

Offline Seeme

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Re: [1.4.0.0] Shock Guards
« Reply #31 on: July 14, 2011, 10:17:01 PM »
Stats, damage, etc are different.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Mr. Someguy

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Re: [1.4.0.0] Shock Guards
« Reply #32 on: July 14, 2011, 10:40:23 PM »
Yeah, I know they're a bit different, but I've never noticed anything major, like Volks to Grens.

Offline vonhaggon

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Re: [1.4.0.0] Shock Guards
« Reply #33 on: July 15, 2011, 12:48:31 AM »
I too find the shock guards in late game slightly OP. I was in a situation the other day where i had 2 kch and a vet2 pz4 and was pounding three squads of shockers, and the all three shockers were still intact as they mowed down the kch and began to rip the pz4 apart. This is not the only instance of the shockers being a little OPthat I have found. Take four squads of shockers and pit them against four kch's and see the outcome. 
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "

Offline Seeme

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Re: [1.4.0.0] Shock Guards
« Reply #34 on: July 15, 2011, 02:01:18 AM »
Shockers would win of course. Even at Vet 3.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline GodlikeDennis

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Re: [1.4.0.0] Shock Guards
« Reply #35 on: July 15, 2011, 05:37:07 AM »
We can close this thread now. Guards are a substantially different unit to what they were.
If you get into an argument with me, you're wrong.