Company of Heroes: Eastern Front

Author Topic: Ostheer Update 8: Veterancy  (Read 48071 times)

Offline Alexander 'ApeMen' J.

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Re: Ostheer Update 8: Veterancy
« Reply #75 on: June 18, 2011, 02:16:09 AM »
I'm afraid the arbitrary renaming of game mechanics isn't going to make a big difference... :P

and i'm afraid we'll have a horde of fantasy nerds raging our forums :o
and we cant stand the balance forums now? "why doesnt level 3 jager have magic missile!"  >:(
I'll murder myself - just kidding

plz dont kidding the guys here red

we all know that lvl 3 jagers become to Optimus Prime and run over all enemys, drive into the base, transforms back to elite jagers lvl 15, start the cruise missile (during the start he gets next level up) and you finaly become the real, one and only lvl 16 aka "Chuck Norris"

 ;D



Offline Cranialwizard

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Re: Ostheer Update 8: Veterancy
« Reply #76 on: June 18, 2011, 02:26:04 AM »
I'm afraid the arbitrary renaming of game mechanics isn't going to make a big difference... :P

and i'm afraid we'll have a horde of fantasy nerds raging our forums :o
and we cant stand the balance forums now? "why doesnt level 3 jager have magic missile!"  >:(
I'll murder myself - just kidding

plz dont kidding the guys here red

we all know that lvl 3 jagers become to Optimus Prime and run over all enemys, drive into the base, transforms back to elite jagers lvl 15, start the cruise missile (during the start he gets next level up) and you finaly become the real, one and only lvl 16 aka "Chuck Norris"

 ;D

Oh please Evilspike...

You all know that at level 16 you are an elite warrior class but you can use a special spell that transforms you to chuck norris for 180 seconds and makes you invincible with no cooldown

:D
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Offline RedGuard

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Re: Ostheer Update 8: Veterancy
« Reply #77 on: June 18, 2011, 02:31:31 AM »
^^HAX >:(
Soviet is OP

Offline Blackbishop

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Re: Ostheer Update 8: Veterancy
« Reply #78 on: June 18, 2011, 02:59:34 AM »
Now that you unveiled all that stuff... now what are we going to present on the July 15th ????

Guys, remember to keep as secret what you read from Ostheer on the balance forum... otherwise won't be a surprise for anyone at the next sneaky peaky :P.

Back on topic, as the Marksman got explosives, i thought it would be demo charges, but perhaps will be satchel charges.
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Cranialwizard

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Re: Ostheer Update 8: Veterancy
« Reply #79 on: June 18, 2011, 03:06:22 AM »
Now that you unveiled all that stuff... now what are we going to present on the July 15th ????

Guys, remember to keep as secret what you read from Ostheer on the balance forum... otherwise won't be a surprise for anyone at the next sneaky peaky :P.

Back on topic, as the Marksman got explosives, i thought it would be demo charges, but perhaps will be satchel charges.

Ok chief, so I can't mention the Maus asa  reward unit right? :D
"Balancers are 10 a penny"

pariah

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Re: Ostheer Update 8: Veterancy
« Reply #80 on: June 18, 2011, 03:47:18 AM »
Explosives for the Marksman sounds like it could be pretty funny. You know, there's this big explosion, taking out a whole squad, and you get the message 'Unit Sniped!'. ;D

Offline mixas

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Re: Ostheer Update 8: Veterancy
« Reply #81 on: June 18, 2011, 10:01:23 AM »
could you pls answer my previous questions???

hey dude
all your questions are already answered. you can read it again here
http://easternfront.org/forums/index.php?topic=5771.0

yeah but is there only one squad of jaegers available per time i mean will you have to wait for the squad to die till you call in another one?????

Offline GodlikeDennis

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Re: Ostheer Update 8: Veterancy
« Reply #82 on: June 18, 2011, 11:02:33 AM »
That will depend on our balance testing.
If you get into an argument with me, you're wrong.

Offline mixas

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Re: Ostheer Update 8: Veterancy
« Reply #83 on: June 18, 2011, 11:40:50 AM »
That will depend on our balance testing.


ok thanks dennis

Offline Paciat

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Re: Ostheer Update 8: Veterancy
« Reply #84 on: June 18, 2011, 01:39:32 PM »
Those are some insane buffs.
A panther donsnt need flank speed nor turret rotation speed bonuses since it can take any enemy tank head on. Only vechicles that have weak armor and cant fight other vechicles need that kind of ability. Every vechicle needs to have disadvantages (even at vet 3) or it will be OP.

Offline Desert_Fox

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Re: Ostheer Update 8: Veterancy
« Reply #85 on: June 18, 2011, 02:27:51 PM »
Those are some insane buffs.
A panther donsnt need flank speed nor turret rotation speed bonuses since it can take any enemy tank head on. Only vechicles that have weak armor and cant fight other vechicles need that kind of ability. Every vechicle needs to have disadvantages (even at vet 3) or it will be OP.

I think it's because Ostheer tanks must be able to engage russians late game tanks like IS-3, IS-2, ISU-152, KV-85 and T-34/85.

Offline cephalos

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Re: Ostheer Update 8: Veterancy
« Reply #86 on: June 18, 2011, 02:33:47 PM »
... and US and Brit tanks going to be f*cked :/ .

Offline Seeme

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Re: Ostheer Update 8: Veterancy
« Reply #87 on: June 18, 2011, 02:44:39 PM »
Yea, Brit and US tanks are always killed by Panthers, making them useless. Unless you choose amour doctrine. Thats just a race to fuel.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Desert_Fox

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Re: Ostheer Update 8: Veterancy
« Reply #88 on: June 18, 2011, 03:01:30 PM »
... and US and Brit tanks going to be f*cked :/ .

Achilles spam FTW!  :D

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Re: Ostheer Update 8: Veterancy
« Reply #89 on: June 18, 2011, 04:20:15 PM »
Those are some insane buffs.
A panther donsnt need flank speed nor turret rotation speed bonuses since it can take any enemy tank head on. Only vechicles that have weak armor and cant fight other vechicles need that kind of ability. Every vechicle needs to have disadvantages (even at vet 3) or it will be OP.
Well, maybe they could make the Ostheer Panthers weaker than those of the other armies at 0 vet? :-\