Hey guys!!! Thank you guys so much for actually used most of my suggestions in the v1.4. You guys are the BEST!!!!!!!!!!!!!! IS-3!!! Various new models!! And the tactics choices are so fair that is almost like been done by professionals.

!!!!
But also I have a few other suggestions that I hope I can discuss with everyone one as well.
1: the Soviet Infantry is too weak. I don't mean their weapon or skills are weak. I mean their body is the weakest for some reason. I have been testing for weeks and now I am sure of it. You see, when I play as the US, once I had a rifle men team which is exposed, uncovered outside. And one motar shell landed right in the middle of my team, on top of one of the man. And the team were injured about 20% health decrease. Also, once there one big building in the middle of a strategic route. So I send some US soldiers to go into that building. I had one rifle men team upgraded with BAR and happened to picked up a German AT Rocket launcher; a machine gun team, a sniper. 10 men hold off that building from the beginning to the end of the game. German attacked it wave as wave with infantry, stug and armored cars. Average it took at least 3 panzer shells to kill one US soldier inside a building. So I tried the same way using the Soviet. I put one marine team (fully upgraded), one sniper team and one upgraded AT team, 12 men were holding that build, not to mention I had a motar team right next that build to support them. Guess what happen, one German motar shell landed on the top of the building and 3 of my men dead. That build was in 95% health so were my men.
I am no racist. I had Russian friends as well. It hurts my neck everytime when I talk to them (I am 180cm tall). Their body are like bear. So I suggest that Soviet troopers should at least as strong as the other armys.
2: About the Infantry weapon of Soviet. The variety of Soviet infantry is unnessary sometimes. Look at the Red banner trooper and the Guards. Those 2 are generally the same. But Guards have a lot of tricky weapons. And that made Red Banner troopers unnessary. Also Soviet infantry team has to many man, which can be hard to manage, specially when you trying to garrison the building. German has a big variety of infantry. But all of their infantry have a few men which is easy to manage, plus all of them are all purpose, multi-role, expect they deal with things in different way with different capacity, and that made them interesting. But the Soviet infantry does not have those.
So all of the things I said above have made Soviet infantry facing serious issues in combat. If a building is too small, a team can't even garrison. And since they are weak, they would be unnessary in the later stage of the game. Because they are too weak, so people wouldn't bother to train them to do combine them with tanks in the later stage of the game. All we have to do is to have a formation of tank, cheaper, more effective and easier to manage. Plus German base are all of machine guns, on every build. Sending infantry in is unhuman.
So my suggestions are:
1: All Soviet infantry team (support team excluded) has only 6 man. The red banners can be upgraded at lease with the molotov cocktail. And the instead of choosing between PPsh and DP, we can make it into one "atomatic weapon upgrade", which give 2 men PPsh and 1 men DP.
Guards: 6 men. 1 man (team leader we can probably use the earlier model --- you know, the guy with the communist symbo on his arm) with PPs-43 and 1 man with DP, the rest of the men use rifles.
Same goes with marine, team leader with PPs-43. We can put a communist symbo on him just to make it looks cool. Also, I think we should change the their cocktail to hand grenade. Because think about it, a bunch of marine go amphibious assault with home made cocktails.
3: About the conscripts, I have a very innovational idea. Just hear me out. Since we can't upgrade them anymore. They seems too expensive for the things they do. So I have an idea, instead of pick up the gun others drop, they atomaticly get the weapon of whoever they kill. If they kill a officer, one of the guy gets a Luger, if they kill a engineer, one of them gets a MP-40. That would make the game much more interesting
What do you guys think.
About the SU-76, it is too weakly armored, and it cost us 4 points to get it. And we have SU-85, how can SU-85 not as good as SU-76? I know it replace the lend lease Sherman. So may I suggest that we change it into the limited producted T-44. That would be so cool.
Talking about Tank, there is a issue. The drive gun of T-34 never fires for some reason. (That's not fair, US sherman's driver gun fires) And KV tank has no co-axi gun, but it fires out of nowhere. Also the rear torret gun of IS-2 never fires as well.
Yeah, those are my suggestions, wish them can be considered. And open to debat.

Thanks a lot