Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 256812 times)

Offline Mattdamon07

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Combat situations
« on: July 18, 2011, 05:13:16 AM »
Just post some tatics, etc for certain in-game combat situations, like problem solving, or even something cunning to do.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #1 on: July 18, 2011, 06:10:01 AM »
This thread's pretty general isn't it? One of the tactics I use is moving my troops to cover :P.

Seriously, I guess I like to place demo traps on neutral buildings and blow them when enemies walk past or when they get in. A demo trap will always kill every man inside the target building. Guaranteed squad kill. (That's engineer/sapper/partisan demos btw, not commandos).
« Last Edit: July 18, 2011, 06:12:46 AM by GodlikeDennis »
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Offline Paciat

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Re: Combat situations
« Reply #2 on: July 18, 2011, 07:34:24 AM »
Seriously, I guess I like to place demo traps on neutral buildings and blow them when enemies walk past or when they get in. A demo trap will always kill every man inside the target building. Guaranteed squad kill. (That's engineer/sapper/partisan demos btw, not commandos).
Side note.
2.602 made demo traps detectable.

Offline Walentin 'Walki' L.

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Re: Combat situations
« Reply #3 on: July 18, 2011, 12:52:27 PM »
Stupid note: "Why you can't defuse demo charges?"
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Re: Combat situations
« Reply #4 on: July 18, 2011, 12:59:10 PM »
Stupid note: "Why you can't defuse demo charges?"
Because you can blow the mine sweeping team to hell when it tryes to defuse your demo^^

Offline Walentin 'Walki' L.

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Re: Combat situations
« Reply #5 on: July 18, 2011, 01:43:49 PM »
Na if you attack somewhere else you might be able to defuse it and demo teams are cheap :P.
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Offline Paciat

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Re: Combat situations
« Reply #6 on: July 18, 2011, 01:58:17 PM »
Na if you attack somewhere else you might be able to defuse it and demo teams are cheap :P.
Its funny how we think defusing = cutting cables. Real Sappers defuse explosives by blowing them up... at a safe place. Things dont explode twice.

Offline Walentin 'Walki' L.

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Re: Combat situations
« Reply #7 on: July 18, 2011, 03:22:21 PM »
Na if you attack somewhere else you might be able to defuse it and demo teams are cheap :P.
Its funny how we think defusing = cutting cables. Real Sappers defuse explosives by blowing them up... at a safe place. Things dont explode twice.

Would be quiet funny if the player has to keep a unit in the near of the bridge to blow it up :D.
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Offline Mr. Someguy

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Re: Combat situations
« Reply #8 on: July 18, 2011, 06:35:42 PM »
I did a funny one recently, democharged a bridge, then tank trapped and wired almost all the way over it, left a tiny gap though near one of the charges, where I placed some land mines.

Enemy Infantry ran right into it.   8)

I'd do that more often if it weren't so over elaborate with (most likely) little pay-off.

Offline Mattdamon07

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Re: Combat situations
« Reply #9 on: July 20, 2011, 01:46:45 PM »
i thinkn goliaths are good also stressess out the allies when they try to cross bridge they can do nothing except run away and they shot at which is stupid unless you are very distant
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Offline Otto Halfhand

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Re: Combat situations
« Reply #10 on: July 21, 2011, 03:28:59 AM »
Do you know of anyway to neutralize or minimize damage at least when dealing with boobytrapped SPs?
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Offline GodlikeDennis

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Re: Combat situations
« Reply #11 on: July 21, 2011, 05:42:24 AM »
Move to the point. Begin capturing. Immediately give a move order to the other side of the point. Continue capturing. This can be countered a little by the PE player by laying wire (requires roadblocks) in an X or across the SP. He must move backward or retreat rather than just move across the point and continue capping. Either way it delays the cap a little more.

Booby trap SPs aren't that useful in high level play. Building booby traps are a little more useful since they're far more difficult to avoid. The ketty trap is completely useless.
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Offline Cranialwizard

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Re: Combat situations
« Reply #12 on: July 21, 2011, 06:07:45 AM »
Move to the point. Begin capturing. Immediately give a move order to the other side of the point. Continue capturing. This can be countered a little by the PE player by laying wire (requires roadblocks) in an X or across the SP. He must move backward or retreat rather than just move across the point and continue capping. Either way it delays the cap a little more.

Booby trap SPs aren't that useful in high level play. Building booby traps are a little more useful since they're far more difficult to avoid. The ketty trap is completely useless.

You can make makeshift building traps as wehr by placing mines near doors of commonly used buildings. I always laugh at the fool who tries to put the MG in the north-west building of Stuzdorf, that's one of the most commonly used buildings of all time...and they get a faceful of mine :D
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Offline Seeme

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Re: Combat situations
« Reply #13 on: July 26, 2011, 12:39:19 AM »
And still Survive with 1 person with 1 hp left. ;D
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Offline Pac-Fish

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Re: Combat situations
« Reply #14 on: July 29, 2011, 01:48:10 AM »
Can you like throw a grenade or a satchel charge at a demo charge to blow it up in the game like Paciat descibed ;D?

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