Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 444238 times)

Offline Pac-Fish

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Re: Combat situations
« Reply #330 on: January 02, 2012, 01:31:26 AM »
You're wrong.

What am I wrong about? That they get alot of their mp rate back or that they dont get alot of muni?

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Offline GodlikeDennis

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Re: Combat situations
« Reply #331 on: January 02, 2012, 04:59:09 AM »
The latter.
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Offline stealthattack1

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Re: Combat situations
« Reply #332 on: January 03, 2012, 06:39:07 AM »
wow. talk about an influx of two word sentences. if this is what 2012 is gonna be like the apocalypse might as well have just happened.


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline GodlikeDennis

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Re: Combat situations
« Reply #333 on: January 03, 2012, 06:43:53 AM »
Hurt eyes? Bad grammar?
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Offline stealthattack1

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Re: Combat situations
« Reply #334 on: January 03, 2012, 06:47:02 AM »
good excuses. and thank you for doubling your word count ;) but ill stop spamming.


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Offline Pac-Fish

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Re: Combat situations
« Reply #335 on: January 03, 2012, 06:59:43 AM »
Hurt eyes? Bad grammar?

Dont you mean Eyes hurt as you are asking him? :P

But back On topic everybody (or at least unitl someone has a new q)

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Offline Pac-Fish

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Re: Combat situations
« Reply #336 on: January 05, 2012, 03:15:10 AM »
Is it just me or is Wolfhenze not a very good map? There are very few points and IMO favors Brits + WHer since they are defensive and Brits lock down ability just fucks with this map. Its hard to cut off the enemy and the map is very small. And there isnt that much fuel which is worse for Ami and PE players to rush light armor out  :P. But there is alot of muni. And once arty is made, it practically covers the whole map sonce its that small :(. And its not very easy to flank. In addition the two buildings in the middle are bound to have an MG and Mortar ::). And your starting MGs (the ones in your base) are in a bad position on the bottom side, allowing your enemy to screw around with your buildings and blow stuff up. This isnt as bad in the top of the map but still :'(
« Last Edit: January 05, 2012, 03:31:19 AM by Fishhunterx »

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Offline Mattdamon07

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Re: Combat situations
« Reply #337 on: January 05, 2012, 07:43:56 AM »
Is it just me or is Wolfhenze not a very good map? There are very few points and IMO favors Brits + WHer since they are defensive and Brits lock down ability just fucks with this map. Its hard to cut off the enemy and the map is very small. And there isnt that much fuel which is worse for Ami and PE players to rush light armor out  :P. But there is alot of muni. And once arty is made, it practically covers the whole map sonce its that small :(. And its not very easy to flank. In addition the two buildings in the middle are bound to have an MG and Mortar ::). And your starting MGs (the ones in your base) are in a bad position on the bottom side, allowing your enemy to screw around with your buildings and blow stuff up. This isnt as bad in the top of the map but still :'(


yes i strongly agree. Playing as PE on this map is easy if you rush with luftwaffe a cover ground quickly to stop the brits locking down everywhere. otherwise scorched earth is also good since there are few markers which means bigger territories so you use the overwatch thing. also booby trapping the key buildings is a good idea.
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Offline Pac-Fish

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Re: Combat situations
« Reply #338 on: January 06, 2012, 11:20:59 PM »
Hey guys is it worth it to keep your units in suppresion? Do they even do any damage or do they just craw around?

For example: A rifleman squad with BARs uses suppresive fire and  pins your volks or grens. They are crawling around in green cover. Is it worth it to wait out the suppresion or should you retreat?

Also if you activate suppresive fire from BARs do you have to be standing still or can you run towards the enemy and still suppress them ???

In addition do BARs help long range combat or do they just improve battefield performance (like Bren guns)

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Offline GodlikeDennis

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Re: Combat situations
« Reply #339 on: January 07, 2012, 12:28:32 AM »
You can try nading the suppressing unit if he's stationary in cover. You shouldn't really have been charging him unless you were planning on that anyway. Suppressed units do far less damage than normal troops. Only keep suppressed units under fire if they're a distraction while other units attack or you are crawling to use an ability. The only exception is if you have a vastly superior squad/blob and are trying to focus fire low health enemy squads.

Suppressive fire is a squad modifier, not a targeted ability, so you can move while it is in effect. It basically improves suppression, increases fire rate and decreases accuracy. It is best to get up close where the accuracy won't be as bad. Also note that you can change targets while the ability is active and suppress multiple squads. The second half of the ability actually has more suppression than the first so it is designed to do this.

I don't understand this question:

...
In addition do BARs help long range combat or do they just improve battefield performance (like Bren guns)

BARs are solid weapons at all ranges.
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Offline Pac-Fish

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Re: Combat situations
« Reply #340 on: January 07, 2012, 02:07:24 AM »
I mean like G43 imroves long range capabilites. I was just wondering if its the same for BARs  :P

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Offline Pac-Fish

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Re: Combat situations
« Reply #341 on: January 09, 2012, 02:51:43 AM »
I kinda suck at all the Operations. Can you guys give me some tips ???

And is it just me or does the Panther suck on Operation Panzerkrieg? It lost 1/4 of its health to a Hellcat shot, misses like 30% of the time, and when it actually does hit, the dmg absolutely sucks. The Churchill managed to beat my panther and we were facing each other! And the Hellcat seems a but too OP. Cloak, fast speed, and superb dmg?

And what is the point of calling in regular infantry. I hardly does any dmg vs other infantry and you can just run over them. WTF is the point ???

Om Nom Nom Nom
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Offline Mattdamon07

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Re: Combat situations
« Reply #342 on: January 09, 2012, 03:50:38 AM »
I kinda suck at all the Operations. Can you guys give me some tips ???

And is it just me or does the Panther suck on Operation Panzerkrieg? It lost 1/4 of its health to a Hellcat shot, misses like 30% of the time, and when it actually does hit, the dmg absolutely sucks. The Churchill managed to beat my panther and we were facing each other! And the Hellcat seems a but too OP. Cloak, fast speed, and superb dmg?

And what is the point of calling in regular infantry. I hardly does any dmg vs other infantry and you can just run over them. WTF is the point ???

Panther is good , but so is hotchkiss, dont go for PanzerIV its pretty shit. Hotchkiss is great once you get the rapid fire and barrel extentsion upgrades.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #343 on: January 09, 2012, 04:56:01 AM »
Hellcat is insanely OP in Panzerkrieg. It can 2 hit any enemy tank when played right, including the Panther.
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Offline Mattdamon07

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Re: Combat situations
« Reply #344 on: January 09, 2012, 05:27:27 AM »
Hellcat is insanely OP in Panzerkrieg. It can 2 hit any enemy tank when played right, including the Panther.

hell yeah its op in panzerkrieg, hotchkiss rapes it though
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