Company of Heroes: Eastern Front

Author Topic: [1.520] List of known issues  (Read 41191 times)

Offline Blackbishop

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Re: [1.510] List of known issues
« Reply #135 on: October 06, 2011, 06:54:58 AM »
Tell that to the AI XD... but true :P. Although in a strict sense, it could be affected.
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Offline Walentin 'Walki' L.

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Re: [1.510] List of known issues
« Reply #136 on: October 06, 2011, 11:00:21 AM »
Every unit should be affected by blitzkrieg like in the description of the ability.

Who uses GWs btw since it's nerf I only use stugs cause they can crush at guns & crew in blitzkrieg (they just drive over it).
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Offline Pac-Fish

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Re: [1.510] List of known issues
« Reply #137 on: October 06, 2011, 11:23:35 AM »
Every unit should be affected by blitzkrieg like in the description of the ability.

Who uses GWs btw since it's nerf I only use stugs cause they can crush at guns & crew in blitzkrieg (they just drive over it).

StuGs can drive over AT guns, can they ???

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Offline Walentin 'Walki' L.

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Re: [1.510] List of known issues
« Reply #138 on: October 06, 2011, 11:32:24 AM »
Heard of it but never made it :P but only with BK ability.
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Offline Strawberry_Lisa

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Re: [1.510] List of known issues
« Reply #139 on: October 16, 2011, 01:21:35 PM »
I have formate my computer and I was playing vCoH alittle bit before I installed EF.

Two things I noticed in EF and I don't know/remember If they where pressent in the earlier versions or not :-\

1. In EF the American sniper and The Wehrmacht sniper have a pretty serious bug if a human player are using them.

They can shot almost immediately after their first shot. It doesn't happend  all the time but I have seen it afew times. (Exampel sniper shot, runs a few steep to a new position and shot again)


My wher sniper vs 2 squads of rilemen, he killed the first squad and half of the second squad. the other half retreated.

2. In vChoH the officer can supervision the HQ in EF he can't
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Offline Cranialwizard

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Re: [1.510] List of known issues
« Reply #140 on: October 16, 2011, 01:31:20 PM »
I have formate my computer and I was playing vCoH alittle bit before I installed EF.

Two things I noticed in EF and I don't know/remember If they where pressent in the earlier versions or not :-\

1. In EF the American sniper and The Wehrmacht sniper have a pretty serious bug if a human player are using them.

They can shot almost immediately after their first shot. It doesn't happend  all the time but I have seen it afew times. (Exampel sniper shot, runs a few steep to a new position and shot again)


My wher sniper vs 2 squads of rilemen, he killed the first squad and half of the second squad. the other half retreated.

2. In vChoH the officer can supervision the HQ in EF he can't

I have never heard of such bugs to be honest.
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Offline Desert_Fox

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Re: [1.510] List of known issues
« Reply #141 on: October 16, 2011, 01:55:33 PM »
2. In vChoH the officer can supervision the HQ in EF he can't

I've noticed it too.

Offline Walentin 'Walki' L.

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Re: [1.510] List of known issues
« Reply #142 on: October 16, 2011, 01:58:33 PM »
SU:
-Recrew size of soviet 52k gun is 3 men after it has been recrewed it appears as a 17 pounder if selected.

Wehr:
-Assault troopers can sometimes run camoflaged (dunno why).

PE:
-Nashorn's shooting animation is strange: They trigger -> the gun goes back but the projectile is created too late looks weird :P.
« Last Edit: October 16, 2011, 02:00:49 PM by walki1 »
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Offline Max 'DonXavi' von B.

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Re: [1.510] List of known issues
« Reply #143 on: October 16, 2011, 02:51:50 PM »
I have formate my computer and I was playing vCoH alittle bit before I installed EF.

Two things I noticed in EF and I don't know/remember If they where pressent in the earlier versions or not :-\

1. In EF the American sniper and The Wehrmacht sniper have a pretty serious bug if a human player are using them.

They can shot almost immediately after their first shot. It doesn't happend  all the time but I have seen it afew times. (Exampel sniper shot, runs a few steep to a new position and shot again)


My wher sniper vs 2 squads of rilemen, he killed the first squad and half of the second squad. the other half retreated.

2. In vChoH the officer can supervision the HQ in EF he can't

I have never heard of such bugs to be honest.

I can confirm that Sniper bug. Same counts for the T70, sometimes, it fires just like a Puma, especially when it's on the move.

2. In vChoH the officer can supervision the HQ in EF he can't

I've noticed it too.

+1

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Offline donthateme

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Re: [1.510] List of known issues
« Reply #144 on: October 16, 2011, 04:57:00 PM »
Wehr:
-Assault troopers can sometimes run camoflaged (dunno why).

stormtroppers can move normal while cloaked if they have vet3. but its only in ef like this. in vcoh storms with vet3 are creeping if they are cloaked.

Offline Walentin 'Walki' L.

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Re: [1.510] List of known issues
« Reply #145 on: October 16, 2011, 05:35:08 PM »
Wehr:
-Assault troopers can sometimes run camoflaged (dunno why).

stormtroppers can move normal while cloaked if they have vet3. but its only in ef like this. in vcoh storms with vet3 are creeping if they are cloaked.

but I also saw stormtroopers running camoflaged without vet3 :p.
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Offline Blackbishop

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Re: [1.510] List of known issues
« Reply #146 on: October 16, 2011, 08:52:31 PM »
@Stormtroopers camo
I just checked and they run normally when getting vet3, not in any other instance. In either case, I just fixed that. You should not confuse running single stormtroopers, that usually do this to reach the other members of the squad and keep the formation, to see all the squad running.

@Supervising HQ
In vCoH you could also supervise bunkers? In think you can. This issue is fixed now.

@Sniper bug
This is might be a Relic bug, because EF's sniper files are the same than in vcoh(except that have an ability for AI to kill medics). Don't know how I can fix it. Other than that replay or never happened :P.

Quote
Recrew size of soviet 52k gun is 3 men after it has been recrewed it appears as a 17 pounder if selected.
Already fixed.

Quote
Nashorn's shooting animation is strange: They trigger -> the gun goes back but the projectile is created too late looks weird
Maybe robotnik can fix this?
« Last Edit: October 16, 2011, 08:59:22 PM by blackbishop »
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Offline Walentin 'Walki' L.

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Re: [1.510] List of known issues
« Reply #147 on: October 16, 2011, 08:57:31 PM »
Quote
@Supervising HQ
In vCoH you could also supervise bunkers? In think you can. This issue is fixed now.

You can build goliaths in bunkers so why not supervise them too?
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Offline GodlikeDennis

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Re: [1.510] List of known issues
« Reply #148 on: October 17, 2011, 04:11:57 AM »
@ the sniper bug: It's just a misfire animation. Smoke comes out but a shot is not fired and it doesn't mess with the cooldown of the weapon like the M10. Completely harmless.
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Offline Blackbishop

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Re: [1.510] List of known issues
« Reply #149 on: October 17, 2011, 07:09:50 AM »
Quote
@Supervising HQ
In vCoH you could also supervise bunkers? In think you can. This issue is fixed now.

You can build goliaths in bunkers so why not supervise them too?
I didn't said it because of that, let me explain myself:

It doesn't matter if you can build stuff or not from it, if Wehr could deploy a HQ truck the officer will be unable to supervise it with the current/fixed ability, because it only supervises building-type entities, but if you had a flak set up as building(not confuse with emplacement) you would be able to supervise it, no matter if it cannot produce anything.

Just asked because I never used it on a bunker, but code-wise seems possible.

@GodlikeDennis
Oh... was just that (-.-)U

Thanks for reporting :).
« Last Edit: October 17, 2011, 07:21:08 AM by blackbishop »
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...