Quote from: Copernicus on May 27, 2011, 11:45:16 AMWe figured out the TEMP Folder Full Error. See here for more details.Please include the following files:*Documents/My Games/Company of Heroes/warnings.log*Documents/My Games/Company of Heroes/LogFiles/scarlog.[Date-and-Time].txt*Temp/RandomLettersAndNumbers.dmp (see below)How to get the DUMP fileHold Windows Key and click REnter "%Temp%" (without " " and with % %)Find the .dmp file that was created at the time of the crashAdditional InformationPlease provide the following information as well.*What map were you playing?*Which factions were involved?*What were you doing when the crash occurred? Try to be as accurate as possible!*Do the crashes happen during every or almost every game?Doing this helps us figure out the cause of the crashes easier, and fix them. Posts without any relevant information will be deleted.
We figured out the TEMP Folder Full Error. See here for more details.Please include the following files:*Documents/My Games/Company of Heroes/warnings.log*Documents/My Games/Company of Heroes/LogFiles/scarlog.[Date-and-Time].txt*Temp/RandomLettersAndNumbers.dmp (see below)How to get the DUMP fileHold Windows Key and click REnter "%Temp%" (without " " and with % %)Find the .dmp file that was created at the time of the crashAdditional InformationPlease provide the following information as well.*What map were you playing?*Which factions were involved?*What were you doing when the crash occurred? Try to be as accurate as possible!*Do the crashes happen during every or almost every game?Doing this helps us figure out the cause of the crashes easier, and fix them. Posts without any relevant information will be deleted.
RELICCOH started at 2012-04-16 21:49OS NT 6.1, 0MB Physical Memory, 0 Physical Available, 4004 Virtual AvailableRUN-OPTIONS WORKING-DIR C:\Program Files (x86)\THQ\Company of HeroesUSER Home21:49:24.66 4 Logical Processors detected21:49:24.66 Multithreading Enabled21:49:24.66 THREAD: Hyper-Threading Technology Processors are not detected.21:49:24.66 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)21:49:24.66 XTHREAD: Main thread now used as XThread 021:49:24.66 XTHREAD: Spawned thread on processor 121:49:24.66 XTHREAD: Spawned thread on processor 221:49:24.66 XTHREAD: Spawned thread on processor 321:49:24.66 MATHBOX -- Version=6, Cpu=unknown:f=6,m=14, Mode=SSE21:49:24.67 FILESYSTEM -- filepath failure, path does not exist 'DataPreview\'21:49:24.67 GAME -- Company Of Heroes, 1.0, Build 1033221:49:24.67 GAME -- Available memory: 8158MB RAM, 8156MB Pagefile21:49:26.03 SPOOGE - Driver[DirectX9 rendering device] version[4,36]21:49:26.04 SPDx9 -- Driver Name = aticfx32.dll Desc = ATI Radeon HD 4600 Series21:49:26.04 SPDx9 -- Driver Vendor = 0x1002 Device = 0x9490 SubSys = 0x20091787 Rev = 0x000021:49:26.04 SPDx9 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x000A Build = 0x0423 (1059)21:49:26.04 SPDx9 -- Driver GUID = {D7B71EE2-D7D0-11CF-1470-0300BEC2C535}21:49:26.42 SPDx9 -- 4068MB available Texture Memory21:49:26.42 ShaderDatabase: using shader profile [ps30]21:49:26.48 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'21:49:26.58 GAME -- Beginning FE21:49:26.58 UIFrontEnd - Loading Front End21:49:26.65 SOUND -- Initializing ...21:49:26.65 SOUND -- Initialization completed!21:49:26.65 UIFrontEnd - Initializing Forms21:49:26.93 MOVIE -- Opening movie 'movies:ThqIntro.lua'21:49:26.95 Activating screen: MovieScreen21:49:34.44 MOVIE -- Closing movie 'movies:ThqIntro.lua'21:49:34.44 MOVIE -- Opening movie 'movies:RelicIntro.lua'21:49:40.62 MOVIE -- Closing movie 'movies:RelicIntro.lua'21:49:40.62 MOVIE -- Opening movie 'movies:NvidiaIntro.lua'21:49:45.06 MOVIE -- Closing movie 'movies:NvidiaIntro.lua'21:49:45.06 MOVIE -- Opening movie 'movies:DivxIntro.lua'21:49:45.06 MOV - playing movie without sound21:49:51.04 Activating screen: AppLoadingForm21:49:51.05 MOD -- (mod manager) RelicCOH, 1.021:49:51.08 DATA -- Mapped in archive WW2\Archives\WW2Locale-English.sga21:49:51.09 DATA -- Mapped in archive WW2\Archives\WW2SoundSpeechEnglish.sga21:49:51.09 DATA -- Mapped in archive WW2\Archives\WW2AlliesSpeechEnglish.sga21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2AxisSpeechEnglish.sga21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2SoundNISEnglish.sga21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2SoundHigh.sga21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2ArtHigh.sga21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2Data.sga21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2Art.sga21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2Sound.sga21:49:51.11 DATA -- Mapped in archive WW2\Archives\WW2ArtAmbient.sga21:49:51.11 DATA -- Mapped in archive WW2\Archives\AttribArchive.sga21:49:51.11 DATA -- Mapped in folder WW2\Movies21:49:51.97 WW2Mod -- PropertyBagManager Loaded in 0.860000s21:49:51.99 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions21:49:52.03 GAME -- Using player profile HOME-PC21:49:53.18 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.21:49:53.42 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.21:49:53.60 Activating screen: FEMovie21:49:53.60 Activating screen: FE_mm_0121:49:53.60 MOVIE -- Opening movie 'movies:FEMovie.lua'21:49:53.64 GAME -- Setting campaign state to 'coh'21:49:53.64 GAME -- Closing state 'coh'21:50:02.55 Activating screen: skirmish21:50:48.73 APP -- Game Start21:50:48.74 GAME -- Ending FE21:50:48.74 UIFrontEnd - Unloading Front End21:50:48.74 MOVIE -- Closing movie 'movies:DivxIntro.lua'21:50:48.74 MOVIE -- Closing movie 'movies:FEMovie.lua'21:50:48.74 SOUND -- Shutting down ...21:50:48.84 SOUND -- Shutdown completed!21:50:48.8521:50:48.85 GAME -- *** Beginning mission 2p_sturzdorf (1 Humans, 1 Computers) ***21:50:48.8521:50:49.01 GAME -- Recording game21:50:49.04 Activating screen: GameLoadScreen21:50:49.04 PerformanceRecorder::StartRecording for game size 221:50:49.29 SOUND -- Initializing ...21:50:49.29 SOUND -- Initialization completed!21:50:49.31 PHYSICS: detected processor(s) capable of handling 4 threads.21:50:49.33 GAME -- Loading Animators21:50:49.33 GAME -- Precaching Action21:50:52.25 PHYSICS -- Created node factory 'HVOK'21:50:52.25 PHYSICS -- Created node factory 'DMMY'21:50:58.85 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.21:50:58.85 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 204821:50:58.85 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 102421:51:02.69 Regenerating ImpassMap data...21:51:02.69 Impass Data was already valid, but regenerating...21:51:02.76 Generating CanBuild Map. THIS SHOULD ONLY HAPPEN IN WORLDBUILDER! IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!21:51:02.76 Regenerating CanBuildMap data...21:51:02.76 Generating CanShoot Map.21:51:02.76 Pathfinder::Regenerate()...21:51:02.78 Generating PathSectorMap...21:51:02.92 Pathfinder::Regenerate() Done.21:51:04.82 SPEECHMANAGER -- Loaded in 1.124991 seconds21:51:06.16 GAME -- Loading completed (17 seconds)21:51:06.16 SIM -- Setting SyncErrorChecking level to None21:51:07.16 Activating screen: GameScreen21:51:07.16 Activating screen: Decorators21:51:07.16 Activating screen: Taskbar21:51:07.16 Activating screen: SubtitleScreen21:51:07.16 Activating screen: TextOverlayScreen21:51:07.65 PreloadResources took 460ms.21:51:07.65 GAME -- Starting mission...21:51:33.35 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'21:52:24.02 Activating screen: Command_Tree21:59:58.39 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.21:59:58.39 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.21:59:58.39 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action.22:00:02.41 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.22:00:02.41 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.22:00:02.41 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action.22:00:06.48 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.22:00:06.48 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.22:00:06.48 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action.22:00:10.45 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.22:00:10.45 Muting spew of bind updater. Fix art and re-test.22:01:55.75 Activating screen: Command_Tree22:02:22.67 Activating screen: Command_Branch22:03:45.99 Activating screen: Command_Branch22:04:19.19 Activating screen: pause_menu22:04:19.19 GAME -- SimulationController::Pause 022:04:20.51 Activating screen: prompt_generic22:04:21.14 MOD -- Game Over at frame 633122:04:21.14 Activating screen: GameOverDialog22:04:21.14 GAME -- SimulationController::Pause 122:04:22.03 Activating screen: ViewStats22:04:27.70 Activating screen: pause_menu22:04:27.70 GAME -- SimulationController::Pause 022:04:29.16 Activating screen: prompt_generic22:04:29.98 Activating screen: postgame_stats_skirm22:04:29.98 GAME -- SimulationController::Pause 122:04:31.82 Activating screen: AppRestartingForm22:04:31.83 APP -- Game Stop22:04:31.83 GameApp::TransitionGameStop22:04:31.83 GameApp::TransitionQuitCommon22:04:31.83 GameObj::ShutdownGameObj22:04:31.83 GAME -- Ending mission (Abort)22:04:31.98 SOUND -- Shutting down ...22:04:32.05 SOUND -- Shutdown completed!22:04:32.05 PerformanceRecorder::EndRecording - game size 2: max average from this game is 0.02866222:04:32.05 GAME -- Beginning FE22:04:32.05 UIFrontEnd - Loading Front End22:04:32.16 SOUND -- Initializing ...22:04:32.16 SOUND -- Initialization completed!22:04:32.16 UIFrontEnd - Initializing Forms22:04:32.59 Activating screen: AppRestartingForm22:04:32.76 Activating screen: FEMovie22:04:32.76 Activating screen: skirmish22:04:32.76 MOVIE -- Opening movie 'movies:FEMovie.lua'22:04:58.49 APP -- Game Start22:04:58.51 GAME -- Ending FE22:04:58.51 UIFrontEnd - Unloading Front End22:04:58.51 MOVIE -- Closing movie 'movies:FEMovie.lua'22:04:58.52 SOUND -- Shutting down ...22:04:58.61 SOUND -- Shutdown completed!22:04:58.6222:04:58.62 GAME -- *** Beginning mission 2p_lyon (1 Humans, 1 Computers) ***22:04:58.6222:04:58.90 GAME -- Recording game22:04:58.93 Activating screen: GameLoadScreen22:04:58.93 PerformanceRecorder::StartRecording for game size 222:04:59.21 SOUND -- Initializing ...22:04:59.21 SOUND -- Initialization completed!22:04:59.23 PHYSICS: detected processor(s) capable of handling 4 threads.22:04:59.23 GAME -- Loading Animators22:04:59.23 GAME -- Precaching Action22:05:09.71 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.22:05:09.71 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 204822:05:09.71 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 102422:05:20.19 SPEECHMANAGER -- Loaded in 1.193490 seconds22:05:22.08 GAME -- Loading completed (23 seconds)22:05:22.08 SIM -- Setting SyncErrorChecking level to None22:05:22.96 Activating screen: GameScreen22:05:22.96 Activating screen: Decorators22:05:22.96 Activating screen: Taskbar22:05:22.96 Activating screen: SubtitleScreen22:05:22.96 Activating screen: TextOverlayScreen22:05:23.55 PreloadResources took 570ms.22:05:23.55 GAME -- Starting mission...22:05:58.37 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'22:13:47.99 Activating screen: Command_Tree22:13:51.75 Activating screen: Command_Branch22:14:28.02 Activating screen: NewObjective22:14:44.36 Activating screen: Command_Branch22:20:42.25 Activating screen: Command_Branch22:23:23.73 Activating screen: Command_Branch22:29:51.51 Activating screen: Command_Branch22:30:29.50 Activating screen: Command_Branch22:34:04.60 Activating screen: pause_menu22:34:04.60 GAME -- SimulationController::Pause 022:34:05.79 Activating screen: prompt_generic22:34:06.45 MOD -- Game Over at frame 1376622:34:06.45 Activating screen: GameOverDialog22:34:06.45 GAME -- SimulationController::Pause 122:34:08.44 Activating screen: postgame_stats_skirm22:34:10.44 Activating screen: AppRestartingForm22:34:10.45 APP -- Game Stop22:34:10.45 GameApp::TransitionGameStop22:34:10.45 GameApp::TransitionQuitCommon22:34:10.45 GameObj::ShutdownGameObj22:34:10.45 GAME -- Ending mission (Abort)22:34:10.69 SOUND -- Shutting down ...22:34:10.78 SOUND -- Shutdown completed!22:34:10.78 PerformanceRecorder::EndRecording - game size 2: max average from this game is 0.04191922:34:10.78 GAME -- Beginning FE22:34:10.78 UIFrontEnd - Loading Front End22:34:10.87 SOUND -- Initializing ...22:34:10.87 SOUND -- Initialization completed!22:34:10.88 UIFrontEnd - Initializing Forms22:34:11.33 Activating screen: AppRestartingForm22:34:11.51 Activating screen: FEMovie22:34:11.51 Activating screen: skirmish22:34:11.51 MOVIE -- Opening movie 'movies:FEMovie.lua'22:34:23.23 APP -- Game Start22:34:23.25 GAME -- Ending FE22:34:23.25 UIFrontEnd - Unloading Front End22:34:23.25 MOVIE -- Closing movie 'movies:FEMovie.lua'22:34:23.26 SOUND -- Shutting down ...22:34:23.36 SOUND -- Shutdown completed!22:34:23.3722:34:23.37 GAME -- *** Beginning mission 2p_lyon (1 Humans, 1 Computers) ***22:34:23.3722:34:23.54 GAME -- Recording game22:34:23.56 Activating screen: GameLoadScreen22:34:23.56 PerformanceRecorder::StartRecording for game size 222:34:23.78 SOUND -- Initializing ...22:34:23.78 SOUND -- Initialization completed!22:34:23.78 PHYSICS: detected processor(s) capable of handling 4 threads.22:34:23.79 GAME -- Loading Animators22:34:23.79 GAME -- Precaching Action22:34:34.26 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.22:34:34.26 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 204822:34:34.26 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 102422:34:40.52 SPEECHMANAGER -- Loaded in 1.311357 seconds22:34:42.18 GAME -- Loading completed (19 seconds)22:34:42.18 SIM -- Setting SyncErrorChecking level to None22:34:43.58 Activating screen: GameScreen22:34:43.58 Activating screen: Decorators22:34:43.58 Activating screen: Taskbar22:34:43.58 Activating screen: SubtitleScreen22:34:43.58 Activating screen: TextOverlayScreen22:34:44.20 PreloadResources took 600ms.22:34:44.20 GAME -- Starting mission...22:36:59.75 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'22:37:22.01 Activating screen: pause_menu22:37:22.01 GAME -- SimulationController::Pause 022:37:23.26 Activating screen: prompt_generic22:37:23.90 GAME -- SimulationController::Pause 122:37:23.93 Activating screen: AppRestartingForm22:37:23.93 GameApp::ShutFrontEnd22:37:23.93 GameObj::ShutdownGameObj22:37:23.93 GAME -- Ending mission (Game In Progress)22:37:24.13 SOUND -- Shutting down ...22:37:24.47 SOUND -- Shutdown completed!22:37:24.47 MOD -- (mod manager) shutting down22:37:24.49 NetworkStatHandler -- 0 rendezvous calls made in this session.22:37:24.49 NetworkStatHandler -- average number of rendezvous calls made per minute: 022:37:24.99 ActionDatabase : [1681] global actions, [75] dummy actions.22:37:25.01 FILESYSTEM -- filepath failed to remove alias, missing alias 'preview'Application closed without errors
ailog.####.####.txtLocated on Documents\My Games\Company of Heroes\LogFiles. For AI related errors. Replace the "#" for the current date and time.