Company of Heroes: Eastern Front

Author Topic: [1.610] List of known issues  (Read 54066 times)

Offline sniper_bow

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Re: [1.601] List of known issues
« Reply #30 on: February 09, 2012, 10:59:26 PM »
Here's a few i found so far:
ISU-152's Beast killer ability is "BLANK"
Jagdtiger has tiger ace instead of jagdtiger as a name
Luftwaffe officer has FW-190 description instead of saying its an ME 262 dropping incendiaries
I can still build an American officer, sniper and engineers in the mansion on stalingrad map by starting position 6 on fixed positions

Thats about it..... Keepup the good work DEV's :)


Offline TheVolskinator

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Re: [1.601] List of known issues
« Reply #31 on: February 13, 2012, 12:50:33 AM »
The text for the majority of the Armory upgrades reads "Effects all trops in the field" instead of "Effects all troops in the field."

Several textures, including the belts of Panzer Grenadiers, picked up PTRDs, and some fences are pink'd out on multiple graphics settings.

The Luftwaffe Officer description is grammatically incorrect, the ending of it should read "and Supervising buildings to increase production."

The G43 Package upgrade only grants Panzer Grenadiers with a single G43.

Naval Infantry in the doctrine UI read as occupying 6 pop when in fact they occupy 5.

The luftwaffe officer's aircraft offmap reads as having a Focke-Wulfe 190 dropping the two incendiary bombs (which are in fact two airbust arty rounds with an incendiary wake, unsure if intended) when in fact the UI shows an Me 262--which is in fact what's dropping the bombs.

Not truly a bug, but the luftwaffe officer's aircraft offmap is on a shared cooldown timer with other Luftwaffe officers owned by the same player--a redundant measure since you can only buy one at a time (found this one out playing EF spliced with Cheatmod)!

S-troops don't specify which teching path grants which supporting infantry.

The Commissar leading S-troops reads "Conscript" when the player's mouse is hovered over it.

The Conscripts in the S-troops squad read as "Weapon Reserves" when the player's mouse is hovered over them.

Wasn't "Discipline" supposed to kill one member of the sqaud when used? This currently isnt in effect.

The M1927 76mm emplacement has a very high chance of penetrating armor; more of a balance concern then anything. This thing will rip any PE player apart and does a number even on panzer_skirted, stug_skirted, and panther_skirted armor types.

Conscripts now occupy 7 pop per squad; unsure if intended.

Searching for more as of now.
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Offline Blackbishop

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Re: [1.601] List of known issues
« Reply #32 on: February 13, 2012, 02:12:39 AM »
We already have a topic for issues, so I will merge it.

The "trop" typo was already fixed.

Discipline ability since 1.0 has never killed anyone because we haven't figured out how to do it. Hence, the description doesn't say anything about executing a member.

Panzer Grenadier belts is a relic texture so it shouldn't appear pink at all, in which settings have you seen pink the ptrd? Because I play in high and don't have that problem.

G43 and Panzershreck bug are fixed.

Fixed Naval pop indicator.

Cluster bombs sometimes were used as the incendiary devices and once they bursted the flames started.

About Shtrafnie Troops, it is intended it doesn't say how you get each thing :P. Their hover texts will be fixed.

Conscripts gives you +1 Pop per soldier, but they cost 1 pop so in the end you have the same pop available. This was made in order to give them squad size rather than having "0" as squad size.

Going to check the M1927 report.

Sure, I can remove the global cooldown for the ME-262 :).

Thanks for reporting.
« Last Edit: February 13, 2012, 02:57:11 AM by blackbishop »
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Offline Pantherturm

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Re: [1.601] List of known issues
« Reply #33 on: February 13, 2012, 11:27:08 AM »
I threw some some satchel charges right next to my ingenery squad but surprisingly they didn't seem to hurt them at all.

Offline Pac-Fish

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Re: [1.601] List of known issues
« Reply #34 on: February 13, 2012, 11:33:05 AM »
I dont think thats a bug :P. I think when squads throw explosives or incindearies at themselves, it does less dmg. I say this b/c I had my Rifleman squad throw a grenade at itself but it did little dmg. Then I had a Engineer squad throw a satchel at 3 of my rifle squads clumped together and like 2 squads died :P

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Offline predator64

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Re: [1.601] List of known issues
« Reply #35 on: February 13, 2012, 11:47:06 AM »
A description mistake.I don't know this has been mentioned or not,but in the Urban Warfare,the description of Street Fighting hasn't been changed even in 1.6,which I read in the changelog that Street Fighting can no longer enable mortar team to launch incendiary mortar.

Offline Cranialwizard

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Re: [1.601] List of known issues
« Reply #36 on: February 13, 2012, 02:42:43 PM »
Issue has already been spotted and taken care of, but thanks for the heads up.
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Offline TheVolskinator

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Re: [1.601] List of known issues
« Reply #37 on: February 13, 2012, 11:20:29 PM »
The Soviet Arty Firebase seems to be rolling more hits then it used to; I've had several LOLWTFPWN shots on individual squads in a barrage rather then seeing the shells scattering--these barrages (in cheatmod vs. Normal AI which AFAIK has no modifiers against the player other then resources) were fired at max range into the FoW by both myself and emplacements I pause-swapped to the AI's control. Not sure if intended, the scatter is fine, but the rate at which the engine is calculating a hit (even vs moving squads and tanks) is very high.

This might also be complete bupkis if even the Normal AI has stat modifiers against human players.
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I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.

Offline Eakster

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Re: [1.601] List of known issues
« Reply #38 on: February 14, 2012, 06:59:44 AM »
Hi I am playing through all the campaign missions from CoH, OF and ToV through the EF mod.  Since updating to this patch, (did not occur in previous EF versions) on Falais Pocket, Mission 3, the Command abilities tabs for the abilities given to you at the start of this mission no longer appear.  This means you cannot use these Command abilities, (including V1 rocket, off-map artillery and Henschel attack) which makes the mission impossible to complete. The new ones you earn playing this mission appear normally and can be used.
Had to continue this campaign in regular CoH where this bug does not occur.

Thanks for the excellent mod! :)

Offline Dzierzan

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Re: [1.601] List of known issues
« Reply #39 on: February 16, 2012, 07:01:46 PM »
Spotter team cannot get out from a house. They have not an exit button. Please fix it. Pic:



Offline Max 'DonXavi' von B.

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Re: [1.601] List of known issues
« Reply #40 on: February 16, 2012, 07:03:42 PM »
I think they have, but the icon of the spotter ability is above it  :-X

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Offline Walentin 'Walki' L.

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Re: [1.601] List of known issues
« Reply #41 on: February 16, 2012, 07:09:09 PM »
* Spotter Marked Target ability being available when garrisoned.

Is already know and was fixed...
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Offline Dzierzan

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Re: [1.601] List of known issues
« Reply #42 on: February 16, 2012, 07:09:47 PM »
I am sorry, i missed this one.

Offline GodlikeDennis

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Re: [1.601] List of known issues
« Reply #43 on: February 17, 2012, 02:40:41 AM »
You can right click the unit portrait to exit buildings.
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Offline Pac-Fish

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Re: [1.601] List of known issues
« Reply #44 on: February 19, 2012, 02:13:38 PM »
I've noticed recently that when playing on the map Langres on the South Side as the SU that the MGs are positioned in such a way or their range is so wide that it actually covers all of your build space except of one miniscule gap. Which means that any attempted "base rush" or if you are chasing a sniper with say a  bike or SC results in its imminent death  :'(. Is this intentional b/c if it is then its kinda annoying  :(.

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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"