Your stomp replays and analysis are great. I will have to save some games. Cat the notion of working on the flanks is the right way to go. APCD on a Hotchkiss! +3
Kraven: If your planning on a long post or it happens anyway save on a stickypad (works better than notepad) and C +P.
...To Otto, I love playing as soviet and the odd part is I crush everyone with soviet and can beat Wehr on hard with them. I think they are the strongest power by far ...My puma's get waxed by the SU naval BIG TIME. They always seem to go with that doctrine against me...I will have to work on my micro with them.
1. try 2v3AI SOV vs Wher
2. If you see A sov sniper start, anticipate Propaganda Doctrine will come next. MGs and mortars screened by some infantry works best vs NI.
3. The converse: If you are Stomping Sov vs Wehr (usually the case?): when you see an ATG or mortar, (Wehr-T2), the pumas and stugs are next. Anticipate this. Research T2a and get a mortar out, I prefer 107mm. and concentrate on produing THs until I can research the upgrade. Mortars yield a lot of criticals on Pumas, That will slow them down. Use the I/F mortar attack move on Pumas. (A cat and mouse game to be sure). As you damage the Pumas they will pull back and the AI will bring up Pios to repair. That is the time to use Mortar barrage abiltiy. Move in your TH to mop up.
4. Nobody wants flame wars. The Class wars with MP and Stompers is equally unpleasant. It is one of the reasons I started these Stomper threads - to avoid needless conflict.
You are both correct. Cat I don't pull out a calc in game. I plan in advance. Thats the reason for the 17muni/rifle bull shit and studying the Economics. Its preplanning that allows me to pretty guess what the AI or another player is going to do so that my counter to my opponents next move is being produced and on the field before the threat appears. It doesn't always work. but thats the way the game goes.
Your comments regarding balance are 1000% on the nut. I don't try to change the game when I get into balance discussions, (it might seem that way but I really don't). There are balance issues in comp play that effect how the DevTeam develops the game. If these issues can be addressed the PVP game will ultimately be better. I am A Player-Sort of. I am a Stomper for Certain. Foremost I am a Game Designer. And that is a different POV entirely.
Jcraven: A rhetorical question. Are you addicted to that stupid pause button. I am and I hate it.
Your stomp play style 1v1 IS A DIFFERENT GAME from Stomp team play. In 2v2,3v3, 4v4, 2v3 and 3v4 play you are dealing with 3MGs, 2 snipes, 3 ATGs at a time. 1v1 stomp play doesn't have this overwhelming enemy superiority aspect. It is as close to PVP as a stomper can get. The AI is ignorant. It doesn't know anything. It is not clever or sneaky like people are.
The classic 1v1 maps in COH are great. My Game designer jinn makes me mostly use the EF maps. My favorite is Smolensk. IMO Sylver makes the hardest Stomper 1v1 maps to play. My hat is off to you - I really hate you sometimes.

I am not happy unless I am playing 1v1 stomps at expert well. It is a 50-50 w/l proposition most of the time.