Company of Heroes: Eastern Front

Author Topic: Ostheer Layout for 2.0.0.0 (Second Part)  (Read 22761 times)

Offline Max 'DonXavi' von B.

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #45 on: October 30, 2012, 09:30:52 PM »
Hehe, nice one! Good to have you back, Venoxxis!

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Offline Venoxxis

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #46 on: October 30, 2012, 11:09:45 PM »
Hehe, nice one! Good to have you back, Venoxxis!

Nice to see you guys still around, im really glad to still the mod rolling on.
Looking forward to the doctrine update  8)


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-V-

Offline Mr.ious.Q

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #47 on: October 31, 2012, 06:28:43 AM »
Uh, guys, can I ask for where the sturmpanzer 4 is in the tech tree ?
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Offline Dreamerbg

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #48 on: October 31, 2012, 08:37:27 AM »
In the same doctrine which allows you to build tigers in T4 I think.

Offline Ghost

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #49 on: October 31, 2012, 10:50:58 AM »
In the same doctrine which allows you to build tigers in T4 I think.
yes, call-in for "Army Elite Troops" doctrine, the one we don't know much about yet
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Dreamerbg

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #50 on: October 31, 2012, 11:00:55 AM »
Ye, Ape was using it in 1st broadcasted game of Ostheer  :P

Offline Ghost

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #51 on: October 31, 2012, 12:58:08 PM »
Ye, Ape was using it in 1st broadcasted game of Ostheer  :P
i think he was using it's reward unit "Sturmtiger" ;)
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Alexander 'ApeMen' J.

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #52 on: October 31, 2012, 04:27:23 PM »
Ye, Ape was using it in 1st broadcasted game of Ostheer  :P
i think he was using it's reward unit "Sturmtiger" ;)

indeed i used the sturmtiger instead of brummbär
but both units are woth to be played

as long as you have pop you can have as much brummbär tanks as you want

sturm can only be one at the same time but therefor 380mm full of german love :D



Offline e22big

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #53 on: October 31, 2012, 04:46:02 PM »
noticed that the Stormpioneer is still lack its emplacement and building option, are that already been released else where or will be scheduled for release later.

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #54 on: November 01, 2012, 07:16:07 AM »
The OH version shown in the broadcasts is old already.

Offline Tankbuster

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #55 on: November 01, 2012, 08:27:46 AM »
New broadcasts Pl0x.
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Offline Sotahullu

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #56 on: November 02, 2012, 05:15:02 PM »
By the way, as the Ostheer is gonna have air support, what model are you going to use?

Ju87D, 190 F/8, Me 262 A2?

Offline Blackbishop

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #57 on: November 02, 2012, 05:22:35 PM »
Of course than the Junkers JU 87 ;).
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Offline Sotahullu

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #58 on: November 02, 2012, 07:16:35 PM »
Of course than the Junkers JU 87 ;).

Well okay, classics are classics aparently.


By the way, where can I find that podcast everybody is talking about?

Offline Ghost

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #59 on: November 02, 2012, 07:34:49 PM »
[...]By the way, where can I find that podcast everybody is talking about?
if you are referring to the replays:
1st
2nd
3rd
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P