Company of Heroes: Eastern Front

Author Topic: Russian Armour  (Read 17345 times)

Offline Crezth

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Re: Russian Armour
« Reply #15 on: December 24, 2009, 03:02:37 AM »
No offense, but do any of you rank at least 10 on the 1v1 leaderboards?  The discussion I am hearing so far implies not.

Back in the day I was a level 12 Ami and a level 11 Wehr. Back in the day, that is. I'm level 9 Ami and level 10 Wehr now. Not impressive per se but I see what you're getting at.

I'm hoping that this Mod will be able to accommodate those players more interested in meticulous strategizing that Company of Heroes became famous for. Also, Wehr Puma rush is no big shake. This game is pretty well balanced IMO (although in my experience, it's easier to get the ball rolling as Wehrmacht).

Offline Loupblanc

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Re: Russian Armour
« Reply #16 on: December 24, 2009, 04:26:58 PM »

 Oh, aye. But, thing is... there are SO MANY CHEATERS RIGHT
 NOW... that I'd much rather be laid back about it all. I'm pretty
 nasty in 1vs1, but against drop hacks, and in 3vs3 pvp... bleh.
 
 I play for fun. It's a game for #$(@$*!!
 Besides, as has been mentionned earlier, no 'offiicial' rankings
 for modded EF multiplayer. So the point is moot ;)

 I would like it to be as balanced as possible, though.

 Personally, I think there should be separate pop for inf,
 and vehicles. And that inf pop could intrude on vehicles, but
 not the other way around (possibly) would encourage
 balanced combined arms.

 I also think that tanks should break down semi often,
 especially in the case of the bigger german tanks (They
 might be buffed in return, though). Which would calm down
 the deep penetration by 20x Puma strategy, for exemple ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Toxic19813

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Re: Russian Armour
« Reply #17 on: December 24, 2009, 05:18:04 PM »

 Oh, aye. But, thing is... there are SO MANY CHEATERS RIGHT
 NOW... that I'd much rather be laid back about it all. I'm pretty
 nasty in 1vs1, but against drop hacks, and in 3vs3 pvp... bleh.
 
 I play for fun. It's a game for #$(@$*!!
 Besides, as has been mentionned earlier, no 'offiicial' rankings
 for modded EF multiplayer. So the point is moot ;)

 I would like it to be as balanced as possible, though.

 Personally, I think there should be separate pop for inf,
 and vehicles.
And that inf pop could intrude on vehicles, but
 not the other way around (possibly) would encourage
 balanced combined arms.

 I also think that tanks should break down semi often,
 especially in the case of the bigger german tanks (They
 might be buffed in return, though). Which would calm down
 the deep penetration by 20x Puma strategy, for exemple ;)

Wasn't it like that in the first DoW game? Havn't played that demo since... It came out :P

Offline Loupblanc

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Re: Russian Armour
« Reply #18 on: December 24, 2009, 05:24:36 PM »

 Dawn of War : Relic's previous game? Hmm, nope. Not that
 I can recall. I've loved that concept everysince I've seen it
 in America's army (1 medic, 1 HMG, 1 sniper max per group
 of 7 persons). 'Regular' riflemen were unlimited, though.

 Could make exceptions, though, like USA-Armor, could have
 60%-70% vehicular pop instead of 50% for example, but it
 would be factored in. (Now people will say Wehr blitz should,
 too) lol ;)

 But that's in the realm of 'changing basic vanilla play'
 therefore zip, in the context of this addon. Alas. Good idea,
 though.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Toxic19813

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Re: Russian Armour
« Reply #19 on: December 24, 2009, 05:32:29 PM »
Loup, were you around for the AA3.0 release? Wow, I hope EF doesn't release like AA3 did  ;D

Offline Loupblanc

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Re: Russian Armour
« Reply #20 on: December 24, 2009, 05:41:28 PM »

 AA - America's army? No. Stopped playing awhile ago. Nice
 game, but... meh. Can only enjoy a game that limits me to
 playing 'white' (chess analogy) for a little while ;)

 That's why I'm so eager to EF adding 'red' to COH ;)

 - What was so special about how it was released??
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Toxic19813

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Re: Russian Armour
« Reply #21 on: December 24, 2009, 05:44:49 PM »
Ooohh man you did NOT want to be there when it released. (for most people) It did not work, (for the people that made it work) it was 95% lag and 5% bugs and glitches. Still has em now. Like, you get shot and a medic heals you, your face goes inside your gun (yes, that's NOT backwards) and you can see that cool crap inside the gun, but no bullets come out, and you can't see where you're going. That's just one example... I could go on all day.

EDIT

Devs are hard at work making new patches about 1.2 GB and making the game slightly better every few months. By 2011 It'll be a game!

Edit again

How did Russian Armour turn into America's army 3 crap? I guess this discussion is over and it's turned into a misc. thread like the rest do eventually :P
« Last Edit: December 24, 2009, 05:48:46 PM by Toxic19813 »

Offline Loupblanc

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Re: Russian Armour
« Reply #22 on: December 24, 2009, 05:57:28 PM »

 The AA reference was because I said it'd be nice if
 there was split INF/ARMOR pop to encourage combined arms
 play. And that it'd be nice if vehicles needed regular repairs as
 they broke down to prevent the deep penetration spam of
 Puma/Pz4Flak37, etc.

 - Nasty AA bugs, that :) *Shudders* :)
 Guess the quality of devs went down? 1.2 G patches? UGH!
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Toxic19813

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Re: Russian Armour
« Reply #23 on: December 24, 2009, 05:59:47 PM »

 The AA reference was because I said it'd be nice if
 there was split INF/ARMOR pop to encourage combined arms
 play. And that it'd be nice if vehicles needed regular repairs as
 they broke down to prevent the deep penetration spam of
 Puma/Pz4Flak37, etc.

 - Nasty AA bugs, that :) *Shudders* :)
 Guess the quality of devs went down? 1.2 G patches? UGH!

Actually, after that horribly botched release, all the Devs got fired. Every last one. They got replaced and better devs too. I guess. And the patches are gettin smaller every time.  ::)

Offline Loupblanc

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Re: Russian Armour
« Reply #24 on: December 24, 2009, 06:11:37 PM »

 Fired? I'd have hoped they'd been eaten alive, at the very
 least ;) Oh well. For a fan mod, is fine, I suppose, but for
 a commercial army game thingie, eh... ;)

 Well, at least it's free ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Redmaster

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Re: Russian Armour
« Reply #25 on: January 02, 2010, 08:37:52 PM »
I believe it will be all down to play style yet again. If you decide to rush you probably could focus on it. But I believe that having all the upgrades cost munitions (unlike PE) is a HUGE advantage.
"That's absolutely shitty"

Offline Loupblanc

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Re: Russian Armour
« Reply #26 on: January 02, 2010, 10:02:36 PM »

 Pro and con, like everything.
 The thing *IS* to balance things so that regardless of
 playing style, things are balanced ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline GI John 412

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Re: Russian Armour
« Reply #27 on: January 03, 2010, 02:27:10 AM »
Sure the game is balanced by win/loss but not for casualties.  The US takes more killed to do the same job as the Wher in game and this affects how people play. 

The US can crush if you put winning before your peoples lives.  This is my biggest issue with the game.  American commanders cared about their troops, we fought the war to rid the world of tyranny while the Nazi officers cared not for individuals but only for their fascist ideals.  The US rushing strategy is so vastly different than how the war was actually fought. 

My statement about the US winning with a better Army is true, but not specifically tank on tank battles.  A US rifleman with a semiautomatic M1 Garand is far more deadly than a German grenadier with a K98 no matter how experienced he may be.  The Germans did have better technology but not in enough numbers to close the gap.

Everybody uses the Tiger VS 7 Shermans scenerio but that rarly happened.  More often than not the Tiger kills a Sherman or two then runs then is killed by a P-51.  Then the Shermans support the superior US infantry in annihilating the kraut troops who are left behind without tank or air support.  For every time a Tiger kills a Sherman, a Sherman kills another 20 Volksgrenadiers.  For every time a time an MG 42 cuts up a fireteam, an infantry squad blows away a jerry grenadier section. 

Firepower wins wars and no one past, present or future will ever match the US army in the realm of individual killing power.                   

               Except the Marines.  Ooh fuckin' Rah.

Offline Slidey

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Re: Russian Armour
« Reply #28 on: January 03, 2010, 05:24:03 AM »
GI John, I can only assume you are trolling.  :-\

Offline GI John 412

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Re: Russian Armour
« Reply #29 on: January 03, 2010, 05:30:33 AM »
Having only recently become part of the internet, I do not fully understand your insult.