Company of Heroes: Eastern Front

Author Topic: Ostheer Update 2: The HQ  (Read 48872 times)

Offline Raider217

  • Donor
  • Commissar
  • *
  • Posts: 283
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #30 on: December 12, 2010, 07:20:01 PM »
Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?

Its WIP screens nothings final
(Snugs comment)+1 Yeah Soviet Fire base is Brit model and it has SU symbol so it will def's be changed b4 release



Offline mawr

  • Ingenery
  • *
  • Posts: 11
  • I feel sLOVEnia
    • View Profile
    • facebook
Re: Ostheer Update 2: The HQ
« Reply #31 on: December 12, 2010, 07:27:24 PM »
but if you can call it only once... what if it gets destroyed?

read again:
Quote
But remember, this vehicle doesn't carry weapons and you are only able to call in one at a time.
if it gets destroyed then simply call in a new one.

youre right im sorry but i forgot XD
C:\Documents and Settings\Krtako\My Documents\My Pictures\SLOVENSKA GARDA.jpg

"Slovenska vojska v službi domovine"
"Slovenian army in service of country and its peoples"

Offline vadlama

  • Ingenery
  • *
  • Posts: 17
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #32 on: December 12, 2010, 08:56:23 PM »
So, the Sdkfz. 9 can only build and repair, or can it capture strategic points? cuz the Reds have 2 type of units at he HQ, and 2 of them can capture, (and also they are not that weaklings), but the ostheer have the repair-building Sdkfz. 9, and a weak, capureable squad

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #33 on: December 12, 2010, 09:14:11 PM »
So, the Sdkfz. 9 can only build and repair, or can it capture strategic points? cuz the Reds have 2 type of units at he HQ, and 2 of them can capture, (and also they are not that weaklings), but the ostheer have the repair-building Sdkfz. 9, and a weak, capureable squad
Ostheer will have two squads. Soviets engineers are weak. when you get one engineer ostheer gets its builder unit(perhaps some seconds later) and both will build their first building... It doesn't matter by that time that you have two "weak" units for capture and the enemy two "decent"(let alone engineers aren't until upgraded), what matters is that you will start capping from the begining, while soviets have to recruit their stuff. And Sdkfz. 9 won't be able to capture points.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Gerrit 'Lord Rommel' G.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2276
  • #RememberAdmiralAckbar
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #34 on: December 12, 2010, 09:16:25 PM »
SdKfz. 9 cant capture.

One point i dont understand; Why do u think that the Landser are weak oO We hadnt said that this soldiers are cannon fodder. The interpretation of this squads is the idea of a strong early ambush of the german forces.

Blackbishop was faster xD
May the force be with you.

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #35 on: December 12, 2010, 09:58:35 PM »
[...]

One point i dont understand; Why do u think that the Landser are weak oO We hadnt said that this soldiers are cannon fodder. The interpretation of this squads is the idea of a strong early ambush of the german forces.

[...]

Indeed, perhaps they underestimate the landser because it's put as an early unit :-\.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #36 on: December 12, 2010, 10:09:26 PM »
Are they equal to Tommies then?

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Rikard Blixt

  • Administrator
  • Mr. Spam
  • *
  • Posts: 1930
  • 'The Fixer'
    • View Profile
    • Eastern Front
Re: Ostheer Update 2: The HQ
« Reply #37 on: December 13, 2010, 07:35:48 AM »
Are they equal to Tommies then?

More like volks/rifles.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #38 on: December 13, 2010, 07:59:06 AM »
I mean in their role as starting unit. Not in their armour or fighting skills.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Venoxxis

  • Commissar
  • ****
  • Posts: 392
  • Keep cool.
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #39 on: December 13, 2010, 12:44:30 PM »
finally we got that ostheer update.

Im happy to see, that you chose the halftrack idea as building unit.

Looking good.



Regards,

-V-

Offline 250.Inf. Div.

  • Guard
  • ***
  • Posts: 112
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #40 on: December 14, 2010, 01:22:55 AM »
yeah very good osther update,good work guys.

pd. merry christmas and happy new year.

Offline Pauly3

  • Commissar
  • ****
  • Posts: 274
  • I have studied your art.
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #41 on: December 14, 2010, 12:07:49 PM »
any chance you can use "umlaute" for the buildings?
i dont want a "schutzen war camp" i want a "schützen war camp"
i am not crazy about it but it would be cool
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn

Offline revoluzer

  • Strelky
  • **
  • Posts: 50
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #42 on: December 14, 2010, 01:36:56 PM »
any chance you can use "umlaute" for the buildings?
i dont want a "schutzen war camp" i want a "schützen war camp"
i am not crazy about it but it would be cool

Thats just the English translation, in German it would sound totally different

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: Ostheer Update 2: The HQ
« Reply #43 on: December 14, 2010, 01:51:40 PM »
Eh the point is that in german "schutzen" means "defend" and "Schützen" is a kinda soldier.
I identify as a four-eyed bird man. /s

Offline IJoe

  • Mr. Spam
  • *
  • Posts: 1025
  • Who controls the present controls the past.
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #44 on: December 14, 2010, 02:17:37 PM »
Eh the point is that in german "schutzen" means "defend" and "Schützen" is a kinda soldier.

Good enough it's not shitzen  ;D

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.