Company of Heroes: Eastern Front

Author Topic: Operation Tiger Hunt  (Read 29643 times)

pariah

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Re: Operation Tiger Hunt
« Reply #30 on: June 25, 2011, 01:38:34 AM »
Well, i never saw it in the rewards list. It must have been patched in or something. Anyway, yeah, we could probably use it in this game type, if you think it would fit.

Offline Blackbishop

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Re: Operation Tiger Hunt
« Reply #31 on: June 25, 2011, 01:51:07 AM »
@Pariah, it was in EF, it was a replacement for the KT if I'm not mistaken.
Yes, it was a reward unit, don't you remember that a even a poll was started to try to convince the Devs to let the Jagdtiger stay in ???.

Jagdtiger was a reward unit for the King Tiger until the last patch, 1.40.
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pariah

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Re: Operation Tiger Hunt
« Reply #32 on: June 25, 2011, 01:53:56 AM »
I remember a poll about keeping a unit a long time ago. If that was it, then that's sad. Would it be possible to resurrect it for this game type, if you decide to even make this game type?

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #33 on: June 25, 2011, 05:48:08 AM »
First of all, this is a very cool idea. Pretty MMOish, so you have a range of Tigers based on the role you want to have. I like the idea of including the bergetiger player as the healbot type guy. So you have like, 1 ace, 3 other tigers (Tiger I, KT, Jagdtiger, berge) vs 4 normal allied players.

The berge has the same health/armour as a Tiger. It takes triple damage while repairing or recovering.

Bridge maps are actually axis favoured. Axis has a better endgame with powerful tanks and vet, and they have better arty. Stukas are good against all target types, and are much better against bridges than allied arty. Axis also get goliaths which are an instant kill to any bridges they are on. Flaks are very deadly on bridge maps as well.
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Offline Walentin 'Walki' L.

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Re: Operation Tiger Hunt
« Reply #34 on: June 25, 2011, 08:57:45 AM »
Putting someone inside the "role" of the bergetiger is stupid it has no gun execpt the hull mg.
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Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #35 on: June 25, 2011, 09:07:33 AM »
Tell that to all the people who play priests or healers in MMOs. The healing role is very important in team things like this. I'm sure some people would get their kicks from it. Plus, it's not like you'd have to choose berge if you didn't want to. You have a choice between Tiger I, KT, Jagdtiger or berge) unless you are the ace player.

The roles would be anti-infantry DPS (Tiger), anti-tank/long range DPS (Jagdtiger), tank (KT) or healer (berge). Ace is an all round player who is good against infantry and tanks, has loads of health, and could possibly have a self-heal ability. The game is lost if he dies.

This gametype does sound pretty fun to be honest. Much better than the operations already in the game. It's pretty similar to Panzerkrieg but much cooler. If you were limited to 3 tank choices like Panzerkrieg you would have to get rid of Jagdtiger or KT since they have pretty similar stats/roles.
« Last Edit: June 25, 2011, 09:10:10 AM by GodlikeDennis »
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Offline RedGuard

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Re: Operation Tiger Hunt
« Reply #36 on: June 25, 2011, 11:19:13 AM »
whos the tiger hunter, IS-3?  ;D
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Offline Red_Stinger

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Re: Operation Tiger Hunt
« Reply #37 on: June 25, 2011, 11:50:43 AM »
whos the tiger hunter, IS-3?  ;D

No, would be too easy  :P

Sound a fun game though!  8)
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Offline Walentin 'Walki' L.

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Re: Operation Tiger Hunt
« Reply #38 on: June 25, 2011, 03:04:39 PM »
Maybe the bergetiger should also be a kinda building unit which can place mines & goliaths and also it should be able to use defensive shotgun rounds like in the Tiger Ace campagin.
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pariah

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Re: Operation Tiger Hunt
« Reply #39 on: June 25, 2011, 03:58:27 PM »
...What "defensive shotgun rounds"? ???

Offline Seeme

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Re: Operation Tiger Hunt
« Reply #40 on: June 25, 2011, 04:17:45 PM »
The things in the side of the tank, or is that smoke?

I would love this to be implanted. Shermans and Firefly swarming tigers ;D

But this will mean changing Vanilla stats tremendously, sorta like BKs ones.
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pariah

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Re: Operation Tiger Hunt
« Reply #41 on: June 25, 2011, 04:21:33 PM »
You mean the S-Mines, for clearing infantry?

Offline Max 'DonXavi' von B.

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Re: Operation Tiger Hunt
« Reply #42 on: June 25, 2011, 04:50:54 PM »
But this will mean changing Vanilla stats tremendously, sorta like BKs ones.

Unit stats of TOVs Ops are also heavily altered.

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Offline neosdark

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Re: Operation Tiger Hunt
« Reply #43 on: June 25, 2011, 05:08:18 PM »
I think the Ace should get S-Mines cause he needs all the protection he can get. Though it shouldn't be exclusive, others should get it as the battle rages

Maybe with each doctrinal point you have, the Tiger you use unlocks a new ability and on the first doctrinal point you can change your tank. So, for example you start with a Tiger it has Smoke Launchers and Light Infantry Call-in.  You kill and stay alive for 4 or 5 mins of game time and you get access to your choice of upgrade trees, Defensive, Blitzkreig, or Terror. Depending on which one you choose, your tank either stays a Tiger (Blitzkreig), becomes a KT (Terror) or becomes a JagdTiger (Defense obviously). Each tree then splits into the usual 2 branches at first, but as you gain Doctrinal points you unlock more branches. The choice of Doctrine doesn't necessarily dictate your playing style because, F.E. the Defensive tree can have a Counter-Attack Branch, in the same way Blitz can have a Stealth Operations, or Terror can have Assualt branch. Anyone like this as the system of playing for the Tiger team?

pariah

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Re: Operation Tiger Hunt
« Reply #44 on: June 25, 2011, 05:14:08 PM »
Changing tanks? How would that work? Your Tiger magically becomes a Jagdtiger? Um, no...

Call-ins won't work, either; You will be surrounded in the middle of the map, after all.