Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 444282 times)

Offline Pac-Fish

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Re: Combat situations
« Reply #165 on: October 13, 2011, 12:21:49 AM »
I think I can help for once :D

PG will gain barbed wire abiltiy once Road blocks are acquired, I assume thats what wiring means ???. LGF are a diff doctrine all together but they come with sand bags and wire. Like Volks ;D

From what I've heard Falls should get Vet 1 off b/c if they get any higher vet they wont benefit as much from their cloak ability. Since lvl 2 and 3 off vet will increase the Falls fire rate significantly, thus they will not have a chance to cloak.

IDK how off vet affects their wep specifically but I just know that getting more than 1 off vet for Falls lowers their cloak advantage. I think it makes their rifles so more dmg ???

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Offline Blackbishop

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Re: Combat situations
« Reply #166 on: October 13, 2011, 12:58:22 AM »
PGs barbed wire is a different entity than LGF barbed wire, meaning that both appears only on each unit.

PGs have a barbed wire that requires certain upgrade from SE tree to shows up. But they always have it, although hidden.

LGF have a barbed wire that requires the first upgrade from Luftwaffe Tree to shows up, coincidentally(or not :P?), it's the same upgrade than unlocks LGF so it is not noticed(also, a bit pointless to have such requirement IMO).

So, no; SE bloackroad upgrade bonuses only affects PGrens, because they have those abilities hidden and the upgrade unlocks them, while LGF don't have any of them.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #167 on: October 13, 2011, 04:25:31 AM »
Falls have a burst fire weapon with lots of ammo, so they benefit less from the cooldown and reload bonuses but benefit LOTS from the accuracy bonuses. You can't ever go wrong with giving a unit defensive vet (except maybe the flaks). Its bonuses are universally good.

I dunno if that cloak thing that Fhx said is true or not but I can say that Falls get some pretty awesome damage output with vet3 offensive.
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Re: Combat situations
« Reply #168 on: October 13, 2011, 09:35:41 AM »
IMO Falls only really start doing noticeable damage in mid-close range only when their enemies actually charge.  Even at vet 3 offensive, long range damage seems to be as minimal as if they were at vet 0.

IMO def vet is more useful because I think it will help Falls survive PPS43 Guards better.  The biggest bonus for offensive is the cooldown / reload rate IMO, and since its not that useful for FG42s, I'd rather choose defensive for full bonuses rather than offensive for half-bonuses.
« Last Edit: October 13, 2011, 09:37:42 AM by Yauz »

Offline Pac-Fish

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Re: Combat situations
« Reply #169 on: October 20, 2011, 03:00:08 AM »
How many kettenkrads do you suggest making? I usually forgo a 2nd ketten. But what do you suggest? 2? Even 3?(thats alittle too much :P) And do certain maps fair better with multi kettens or are they relatively the same ???

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Offline GodlikeDennis

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Re: Combat situations
« Reply #170 on: October 20, 2011, 05:07:29 AM »
I never build a 2nd Ketty (at the start). I always use my PGs to cap a few points before grouping up while the Ketty travels around and caps.
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Offline SnappingTurtle

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Re: Combat situations
« Reply #171 on: October 20, 2011, 03:19:04 PM »
2 kets vs. Brits, 1 vs. Americans.
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Offline Pac-Fish

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Re: Combat situations
« Reply #172 on: October 22, 2011, 05:57:49 PM »
Whats better? Soldier or elite armor?

And is it just me or does the Staghound take forever to kill :P? I had 2 paks and two gren squads with shreck and 4 staghounds charged me (it was a team game, my teammate lost all his units + never recouped and the brit was saving up stags)

The paks hit the first stag and it only lost like half its health. A shreck hit it and then it lost like 3/4 of its health. But by then the pak crews were dead b/c they were surpressed by the stags(wtf!?!) then killed. I killed the 2nd stag cause it was just sitting there with its rear facing my shreck grens but the other 2 retreated >:(. I don't remember how it exactly went but it was something like that.

Also if you are PE how do you kill stuarts when you have little to no fuel? I made an AT HT but its shots kept bouncing of its armor(wtf?). Then I had 2 shreck gren squads but the stuart killed them with canister shot >:(. I didn't have enough fuel to make a Marder either :'(

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Offline Cranialwizard

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Re: Combat situations
« Reply #173 on: October 22, 2011, 06:11:24 PM »
Whats better? Soldier or elite armor?
Elite, by far. Elite armor is more suspectible to flamethrowers but harder to kill using small arms. You get elite armor on some units like KCH, Rangers, (but maybe they have heroic??) Vet 2 Grens, Storms, Vet 2 Support units, etc. Soldier armor comes standard armor on some basic infantry units.
Quote
And is it just me or does the Staghound take forever to kill :P? I had 2 paks and two gren squads with shreck and 4 staghounds charged me (it was a team game, my teammate lost all his units + never recouped and the brit was saving up stags)

I was playing with T17/Staghounds this morning. Did the Stag's have the MG gunner? That adds to their suppression a lot. Were there any units, like Brens or BARs nearby that can suppress?

I'm pretty sure certain types of small arms can penetrate Stags. Paks and Shrecks should be able to kill them easily with rear/side shots. Perhaps you were just unlucky.

Quote
Also if you are PE how do you kill stuarts when you have little to no fuel? I made an AT HT but its shots kept bouncing of its armor(wtf?). Then I had 2 shreck gren squads but the stuart killed them with canister shot >:(. I didn't have enough fuel to make a Marder either :'(

As PE you should generally try to aim for two types of reliable AT. If you are in lack of Fuel, ATHTs and Shrecks are the way to go. Shrecks are pretty powerful with Offensive vet. On the other-hand...ATHTs are not very reliable penetration wise. They can try to tackle light armor but can't stand them face to face. The method I use is to use the ATHT to tread break the Stuart, and close in with shrecks. Canister shot is annoying but by spreading units further apart it becomes much less effective. It's designed to punish blobbing. Also use the ATHT to aim for those rear shots for finishing. My build this morning during a automatch was 2 ATHT's and 2 Shrecks, with a MHT also trying it's best, the combo managed to kill 3 T17s and a sherman (Treadbreak FTW) before I could get my JP5 out.
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Offline Pac-Fish

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Re: Combat situations
« Reply #174 on: October 22, 2011, 06:20:24 PM »
1: I think I used the wrong name. I mean the armor on Tommies and PG. I think its infanty armor? So whats better? Infantry(hopefully thats the right name) or elite

2: Maybe the Paks missed? I kust know that the paks fired and the stag had around half its health more or less. And yes, they had MG gunner

3: I used tread breaker but 2 engie squad decided to do a suicide repair. They rushed in and under fire from my MHT, repaired it and died but the stuart got away :P

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Offline Cranialwizard

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Re: Combat situations
« Reply #175 on: October 22, 2011, 06:46:06 PM »
1: I think I used the wrong name. I mean the armor on Tommies and PG. I think its infanty armor? So whats better? Infantry(hopefully thats the right name) or elite

Regarless it's still better. Elite/Heroic is the best in the game, debatable between the two I think.

2: Maybe the Paks missed? I kust know that the paks fired and the stag had around half its health more or less. And yes, they had MG gunner

Paks could have hit the ground near the Stuart but not killed it. It takes about 3 good shots to kill with frontal armor IIRC.

3: I used tread breaker but 2 engie squad decided to do a suicide repair. They rushed in and under fire from my MHT, repaired it and died but the stuart got away :P

That would be why XD

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Re: Combat situations
« Reply #176 on: October 22, 2011, 11:18:09 PM »
1: I think I used the wrong name. I mean the armor on Tommies and PG. I think its infanty armor? So whats better? Infantry(hopefully thats the right name) or elite

2: Maybe the Paks missed? I kust know that the paks fired and the stag had around half its health more or less. And yes, they had MG gunner

3: I used tread breaker but 2 engie squad decided to do a suicide repair. They rushed in and under fire from my MHT, repaired it and died but the stuart got away :P

PGs and Tommies have Soldier armor.  Soldier armor bonuses are better than Elite armor bonuses.  Its just that the guys who get Elite armor generally have better stats elsewhere, such as more base health.  For example, PGs have Soldier armor which is better than Vet2 Grenadier's Elite armor.  However, Grenadiers have more health per man and get even more health at Vet3, so it just seems like Elite > Soldier.

Currently Staghound is OP by popular opinion because they take a ton of PAK / Shreck shots to kill.
Stuart is also OP in my book because of their early canister rounds.  Both are hard to kill, and the PAK will miss Stuarts now.
« Last Edit: October 22, 2011, 11:21:52 PM by Yauz »

Offline Pac-Fish

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Re: Combat situations
« Reply #177 on: October 23, 2011, 02:49:21 AM »
How many Paks hits do Stags take? 3? 4? I know M8 and M3 take around 2-3 :P. I think Stuart can take 3-4 Pak hits.

Use mines everyone ;D Its our only chance :P

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Offline donthateme

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Re: Combat situations
« Reply #178 on: October 23, 2011, 02:58:17 AM »
it depends on where the ATG-rounds hit the staghound. without vet they are pretty weak. the power of the staghound is, that it surpresses enemy inf very fast like an heavy mg (especially PE-grens).

Offline Pac-Fish

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Re: Combat situations
« Reply #179 on: October 23, 2011, 03:00:57 AM »
Lets say it was constantly hitting the front of the Stag. How many shots then ???

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