Company of Heroes: Eastern Front

Author Topic: Unit stats ingame  (Read 22549 times)

Offline Enrique 'Blackbishop' E.

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Unit stats ingame
« on: December 27, 2011, 12:44:51 AM »
Hi guys,

I was thinking that one of the things we have not done something about is the ingame stats for each unit, that chart located below the unit portrait or critical, that represent the effectivity vs the type of unit.
lol... don't ask where I got this one XD

No matter most of you think that they are not worth the time because are inaccurate, other people say it is needed and our faction has them messed up; the truth is that Relic added such stats ingame, and is our duty to make soviets and in the future the ostheer to reflect these stats correctly as well.

At the moment, some units have their correct data, others not, others after getting an upgrade gets an incorrect data, so I would like to ask your help to catch the units that needs to fix it. Also, feel free to suggest the input values you think it deserves.



Updated Units:

* Ingeneries & Sturmovies
* Commissar Squad
* Conscripts
* Strelky
* Guards
* Mortars
* Mechanics
* Tank Hunters
* Partisans
* ZiS atgs
* T70
* T90
* T-34/76
* T-34/85
* IS-2
* IS-3
* KV-1
* KV-2
* KV-85
* SU-85
* SU-76
* SU-122
* ISU-152
« Last Edit: January 06, 2012, 05:57:51 PM by blackbishop »
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Offline Pac-Fish

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Re: Unit stats ingame
« Reply #1 on: December 27, 2011, 01:38:54 AM »
Maybe CS should be changed. ATM IIRC it says 2 in the vs infantry slot. Maybe it should be 3

And since conscripts kinda suck, maybe we should lower it to 1 :P

And IIRC T-34 and T-34 with 85 mm upgrade have same stats. I think it should be changed to notify players they're tanks are that much better :P
« Last Edit: December 27, 2011, 01:40:38 AM by Fishhunterx »

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Offline Tankbuster

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Re: Unit stats ingame
« Reply #2 on: December 27, 2011, 06:49:52 AM »
The IS-3 stats have all ingame stats are 8, shouldn't it be 9?
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Offline Enrique 'Blackbishop' E.

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Re: Unit stats ingame
« Reply #3 on: December 27, 2011, 07:07:01 AM »
IS-3 should be 9 vs all except for buildings.

Ok, changed UI stats for:
* Commissar Squad
* Conscripts
* T-34/85
* IS-3

Thanks guys :D.
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Offline Tankbuster

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Re: Unit stats ingame
« Reply #4 on: December 27, 2011, 07:11:52 AM »
Yay, I helped
* Commissar Squad

Shouldn't it be command squad?
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Offline Enrique 'Blackbishop' E.

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Re: Unit stats ingame
« Reply #5 on: December 27, 2011, 07:20:25 AM »
Meh, that's a nickname :P.
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Offline Rikard Blixt

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Re: Unit stats ingame
« Reply #6 on: December 27, 2011, 08:11:33 AM »
Let's see, imo:

Command Squad: 3 (+2 with PPS 43) / 0 / 0 / 0
Ingenery: 1 / 0 / 0 / 0

Conscript: 1 (+1 with extra rifles) / 0 / 0 / 0
Strelky: 2 (+2 with extra weapons) / 0 / 0 / 0
Guards: 3 (+1 with shock) / 0 / 0 / 0

Sharpshooter: 1 (+8 with sniper kit) / 0 / 0 / 0
Mortar: Whatever the WH mortar has (+1 against building & infantry for heavy)
Tank Hunters: 1 / 3 (+3 with double PTRD) / 2 (+2 with double PTRD) / 1 (+1 with dobuel PTRD)
AT Gun: Whatever the US AT Gun has

T-70: 2 / 4 / 4 / 1  (or something like this?)
T-90: 5 / 1 / 0 / 0  (infantry value up/down?)
T-34/76: 4 / 4 / 4 / 3
T-34/85: 5 / 7 / 7 / 4
KV-1: 4 / 5 / 5 / 3
KV-85: 5 / 8 / 8 / 4
IS-2: Whatever Panther has +/- 1


feedback plax.
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Offline Dzierzan

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Re: Unit stats ingame
« Reply #7 on: December 27, 2011, 10:10:00 AM »
Long time ago i made topic about this http://easternfront.org/forums/index.php?topic=6511.0 . But good to see that you're working on it, because that was annoying me since 1.0 version.

Offline Cranialwizard

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Re: Unit stats ingame
« Reply #8 on: December 27, 2011, 02:41:18 PM »
Let's see, imo:

Command Squad: 3 (+2 with PPS 43) / 0 / 0 / 0
Ingenery: 1 (+2 Sturmovie) / 0 / 0 / 0

Conscript: 1 (+1 with extra rifles) / 0 / 0 / 0
Strelky: 2 (+2 with extra weapons) / 0 / 0 / 0
Guards: 4 (+1 with shock) / 0 / 0 / 0

Sharpshooter: 1 (+8 with sniper kit) (+6 with Observer) / 0  / 0 / 0 (+6 with Observer)
Mortar: Whatever the WH mortar has (+2 against building & infantry for heavy)
Tank Hunters: 1 / 3 (+3 with double PTRD) / 2 (+2 with double PTRD) / 1
AT Gun: Whatever the US AT Gun has

T-70: 2 / 4 / 4 / 1  (or something like this?)
T-90: 5 / 3 / 1 / 3  (infantry value up/down?)
T-34/76: 4 / 4 / 4 / 3
T-34/85: 4 / 7 / 7 / 3
KV-1: 4 / 5 / 5 / 3
KV-85: 4 / 8 / 8 / 4
IS-2: Whatever Panther has +/- 1


feedback plax.

Edited to my accordance.

This crap doesn't even matter anyway if you know how to use units specifically.
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Re: Unit stats ingame
« Reply #9 on: December 27, 2011, 03:16:43 PM »
The aim of the mod is to make it look like a unofficial relic addon. It does matter alot.

CanĀ“t make suggestions now, have to look at corsix and current stats of other factions first.

Offline Pac-Fish

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Re: Unit stats ingame
« Reply #10 on: December 27, 2011, 04:20:17 PM »
Should the Ingenery stats be higher with Sturmiove? They're bpretty strong once you get the upgrade and flamers :P

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Offline Tankbuster

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Re: Unit stats ingame
« Reply #11 on: December 27, 2011, 05:14:32 PM »
Shouldn't the IS-2 be having AT damage as 7?
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Offline 777mais777

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Re: Unit stats ingame
« Reply #12 on: December 27, 2011, 06:37:01 PM »
Should the Ingenery stats be higher with Sturmiove? They're bpretty strong once you get the upgrade and flamers :P
+1 :D

Offline neosdark

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Re: Unit stats ingame
« Reply #13 on: December 27, 2011, 07:45:40 PM »
The Sharpshooter gains a + 2 to vehicle and +1 to tank when he gets the Marksman Rifle upgrade (becomes a real Sniper), I think that should be fixed too :P

Offline Dot.Shadow

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Re: Unit stats ingame
« Reply #14 on: December 27, 2011, 09:35:26 PM »
I understand this subject is a big deal, but what I do not understand is what exactly all those numbers mean O_o

I never really understood the underlaying mechanics of CoH I guess.