1. I would like to know how do you use zis5 medic truck?
The Brit AI is kinda stupid in that it sends the truck to the front lines and then it dies a horrible death XD. I think it should lock down to the nearest resources point by its base (resource being fuel or muni)
For the CW Call-in T1,T2 AI; an infiltration type call-in prioritising MP for the Sapper truck and FP for the Tank/truck should be considered for AI. I'll think about the AI's T0 "charge of the Light Brigade" issue. BTW I'm off on the family business we talked about shortly.
7. And where to lock it? 7.1. Always near base (so it is practically used like amer triage center)
2. Hm so to build medic truck you should have tank hall build first, right?
Quote from: jojorabbit on Today at 03:27:09 PM7. And where to lock it? 7.1. Always near base (so it is practically used like amer triage center) Basically this
Im just wondering are you programming the AI ? It kinda sounds like it
4. Since we all now that AI does not lock ZIS-5, I made some changes to some files so AI now locks it when it is spawned close to SSB, which are in most cases near HQ. But that can be changed.
Yeah Allied AI kinda sucks . US AI will almost always lose (I've tested it b4 )
Quote from: Cat Fishy on April 11, 2012, 10:48:33 PMIm just wondering are you programming the AI ? It kinda sounds like it Yes , why?Reason: I was mad when i lost playing as amer with allied soviet(AI) vs 2 PE. I lost cuz he did not do anything smart .