Company of Heroes: Eastern Front

Author Topic: Possible Solution for the Soviet MG  (Read 8344 times)

Offline Shadowmetroid

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Re: Possible Solution for the Soviet MG
« Reply #15 on: March 06, 2010, 07:34:56 AM »
You know, it just occurred to me...Is it possible to make a mg set up like an AT gun?

Offline BDNeon

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Re: Possible Solution for the Soviet MG
« Reply #16 on: March 06, 2010, 03:18:33 PM »
That's the whole point of the MG idea mate.

Theoretically anything is possible when you're talking about modding. Whether something is practical or not is the real problem, if it's worth the work and headaches to get the feature ingame.

All I've heard from the devs regarding the MG issue is that the MG they're working on is hard to animate.

Offline Aquastorm

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Re: Possible Solution for the Soviet MG
« Reply #17 on: March 07, 2010, 03:09:17 PM »
Just throwing ideas out here, not sure how feasible this is:

Would it be possible to keep the original MG nests that you start off with, BUT when one selects the Prop doctrine and gets the unlock to build MG dugouts. A global upgrade will be granted to the player so that all of that player's MG dugouts can X amount of health, a gun upgrade and such in addition to being able to build the now upgraded version of the MG nests?

Offline Seeme

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Re: Possible Solution for the Soviet MG
« Reply #18 on: March 17, 2010, 01:24:33 AM »
Yea, I think the soviets are kinda underpowered even though the tanks. The infantry is just to weak to be funny. 2 Sqauds of the weak inf in russia can barley help volks.

Any type of mg would be useful.
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Offline SauerKRAUT

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Re: Possible Solution for the Soviet MG
« Reply #19 on: March 17, 2010, 05:07:28 PM »
If it replaced the sharpshooter I do not think I would ever use the sharpshooters again.
1. Arty spot is damn expensive til late game
2. Have to be in cover to cloak and even then do not like to be cloaked half the time and sometimes do not like shooting either
3. So exposed most of the time you just target them first unless they are in a blob of inf and you cannot click right (mortars anyone?)

The mortars are so silly powerful that a combo with that and a mg (pinning) would be just wrong but it might have to be made a little special such as acting like an AT gun (hard to kill crew, destroy gun) and/or some kind of upgrade from the armory like the mortar get barrage.

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Offline comrade2012

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Re: Possible Solution for the Soviet MG
« Reply #20 on: April 30, 2010, 02:29:56 AM »
The Soviet mg shouldnt cost pop cap. I also think that the crew should not die b4 the mg nest is destroyed. I also think that the building time should be shortened.

In short, just make it like the American mg nest.
"It is better to fight for something than live for nothing." George Patton

Offline ThGermanElite

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Re: Possible Solution for the Soviet MG
« Reply #21 on: May 01, 2010, 03:59:34 AM »
Exacly, I agree. I HATE the Soviets, but thier MG nest is rediculously easy to kill. Better yet: instead of allowing the soviets to get a MG bunker, simply allow them to make a MG team and put them into a slit trench.
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Offline guynumber7

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Re: Possible Solution for the Soviet MG
« Reply #22 on: May 01, 2010, 08:46:03 PM »
imo, it should start as a standard MG position, then for like 100 ammo, you can upgrade it to a  PKP 14.5mm MG. (the prototype of the KPV) which would slaughter infantry and damage light vehicles.

Offline BurroDiablo

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Re: Possible Solution for the Soviet MG
« Reply #23 on: May 01, 2010, 09:19:11 PM »
PKP/KPV were only limited prototypes in 1944 and didn't actually enter service until 1949. DShK was just a good, it was only a 2mm smaller in calibre. 

Offline guynumber7

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Re: Possible Solution for the Soviet MG
« Reply #24 on: May 03, 2010, 04:47:11 AM »
PKP/KPV were only limited prototypes in 1944 and didn't actually enter service until 1949. DShK was just a good, it was only a 2mm smaller in calibre.


well it was in men of war so i thought it was so.

Offline Psycho1225

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Re: Possible Solution for the Soviet MG
« Reply #25 on: May 24, 2010, 10:44:14 PM »
What i think, is that a MG should be added in a patch, because otherwise the soviet has limited ways of suppressing or pinning enemies
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Offline comrade2012

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Re: Possible Solution for the Soviet MG
« Reply #26 on: May 26, 2010, 04:32:24 AM »
just make the sovet mg exactly like the american mg
"It is better to fight for something than live for nothing." George Patton

Offline BDNeon

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Re: Possible Solution for the Soviet MG
« Reply #27 on: May 26, 2010, 11:56:01 AM »
Oh yeah, sure, why not, let's just copy paste a unit from the american arsenal and give it to the soviets instead of actually trying to make something unique that gives people new gameplay like a wheeled machinegun carriage.

Offline PoldekPL

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Re: Possible Solution for the Soviet MG
« Reply #28 on: May 26, 2010, 12:17:08 PM »
First versions had MG icon made form crossing MG pic with wooden hut pic. I'm not sure how this icon looks now but it's still a good idea for me - wooden hut with cheap and mass-producted MG and crew without training would be cheap (120 MP, 25 MUNI, 10 F ?), fast to built and weak to destroy. And maybe limited to max three-four at the time - if Maxim was really accurate MG with high ROF, mass-spaming cheap nests with such good MG would be too big OP...

Offline Seeme

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Re: Possible Solution for the Soviet MG
« Reply #29 on: May 26, 2010, 12:49:58 PM »
Oh yeah, sure, why not, let's just copy paste a unit from the american arsenal and give it to the soviets instead of actually trying to make something unique that gives people new gameplay like a wheeled machinegun carriage.

So pe didnt copypaste panters and 88's? Brit didnt copy paste America's airbone and  mg dugout?


There was alot of copypasteing.
The Russians think there sooo tough, wait till the Ostheer comes...

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