About all this call-in ideas:
U want that Ostheer use quality instate of quantity.
But keep in mind that CoH represent army formations
up to a regiment - not a hole army! So; Wehrmacht preferred
quality but in small areas Wehrmacht had quantity like all other
armys
So keep the dimensions in mind 
---------
Sigh. You miss my point completely.
Fine. The German idea is "Local superiority' to have superiority.
I know this. But why does it have to be the whole 6th Panzer
elite army against a lonely T70 because T34's are now reward units?
It doesn't work from a game play point of view.
You want early, you want elite, you want powerful AND you want
quantity. Essentially, you are saying that if a German plays chess,
their board side ought to be all Queens (and 3 rows of it). Because,
well, Germans are just that superior.
1 zealot = 2 marines = 4 zerglings. Take your pick. You can't have
4 zealots = 4 zerglings.
Post Merge: September 20, 2010, 03:42:56 AM
About all this call-in ideas:
U want that Ostheer use quality instate of quantity.
But keep in mind that CoH represent army formations
up to a regiment - not a hole army! So; Wehrmacht preferred
quality but in small areas Wehrmacht had quantity like all other
armys
So keep the dimensions in mind 
========
Are you saying that because germans prefer local superiority,
(As what their tenet, I won't take that away). Ever chess game
where germans play should be 100% queens (3 rows of them)
(That's 17 queens, 1 king), against 1 soviet pawn and king?
Post Merge: September 20, 2010, 03:44:44 AM
--------
He just said that OstHeer should have QUALITY *AND*
Quantity. Can'T someone see a problem here?
From a gameplay point of view?
Post Merge: September 20, 2010, 04:06:54 AM
@TheReaper :
Ah, but you heard LordRommel...
Germans must win every fight. It's not about making a side
interesting or even different. That's why no finnish, rumanian
or anything. That's why Pacific Expansion will be about Tiger
Armies racing atop the oceans sinking flying B17 formations :p
Remember, pearl harbor was about Germans attacking.
Didn't you hear? WW2 was about Germany against the World.
No Italians, no Japanese, No Finnish, No Rumanians, no Bulgarians,
no Croatians, no Spaniards, no nothing. Only JaegerTigers and
Maus and LandCruzer1500 arriving in the enemy's HQ before
he's finished making his 2nd Engineer.
-----
As for the StuGIII? Didn't exist.
Might be a reward unit for the Elefant. (1 on 1). Maybe.
PanzerIII can defeat Pershings 1 on 1. First shot, first blow.
------
He's not about balance or gameplay.
He's not about being innovative.
He's about heavy tanks and Germans winning all the time.
-------
I heard Germany had 5000 Tigers in every fight, every squirmish,
Every fist fight in bars. Why? Well, that's because Germans are
like that. They should have local superiority in - every - fight.
That's just how it happenned.
--------
Now that I'm done with my little rant for the moment.
The ... shit, forgot the name. The tank 'group bonus thing'
ZEAL. Thank you. is a good way to get both quality and quantity.
PzIII/StuGIII groups, for example. Throw in Tigers (Or whatever)
to the Zeal rule, and you can have it both ways.
But there's a couple of Cons to consider :
(It's all about spending ... points. Like creating a character.
It needs flavor, it needs balance, it needs an historical slant).
And it needs to be more than just 'Germany is Uber'.
What cons would you consider?
I'd offer individually weak German units (tanks). Radios,
Group tactics, etc. They were geared to fight as a hard core.
It's a little similar to the British uber blob, but with armor, and
with being hard to make up for losses rapidly.
This gives us possibility of buildable Tigers in numbers. No initial vet.
But they'd have to be nerfed individually in a crippling manner.
The 50% speed (50% attack speed?) when in enemy territory, and
when not in a Zug? (Is that the term?) Germany Panzer squadron.
Works for PzIII also.
With sidegrades that are myopic (Crippling upgrade one way or the
other), individually weak PzIII, you can keep the PzIII while making
it replace the PzIV.
The zeal rule also means no OstHeer Battlegroup call-ins, though.
Because that goes against the 'Strong when grouped, but fucked
as soon as they lose their bonus'. BG call-ins means instant
formation bonus. And there HAS to be an inherent weakness.
No weakness means no flavor.
-----
Sorry for the rant, but when someone says :
Germany only has quality AND quantity in every single battle...
I go nuts.