Company of Heroes: Eastern Front

Author Topic: [EF] Berlin 1945 (8)  (Read 40730 times)

Offline Max 'DonXavi' von B.

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Re: [EF] Berlin 1945 (8)
« Reply #150 on: February 19, 2012, 02:28:29 PM »
Commited some minor changes to improve pathfinding in the north of the river; likewise I deleted some action markers because they may cause heavy lags when there's too much of them.
But right, I further will look into it and I'll also see if I can clean up some areas regarding textures.
@HerrVoss: Which doesn't mean I will mess it up ;)

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Offline HerrVoss

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Re: [EF] Berlin 1945 (8)
« Reply #151 on: February 19, 2012, 07:51:35 PM »
I know that guys ;) You do what ever you need to make it work with the mod.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
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Offline stealthattack1

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Re: [EF] Berlin 1945 (8)
« Reply #152 on: February 19, 2012, 11:41:17 PM »
whatever you do, keep up the good work. i consider this map one of the best for eye candy, i mean, pantherturms, football/soccerball field, the riechstag, quite frankly its the best urban map there is.


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline HerrVoss

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Re: [EF] Berlin 1945 (8)
« Reply #153 on: February 20, 2012, 12:02:58 AM »
Thank you for the motivation, it only gets better as I keep working on it.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline HerrVoss

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Re: [EF] Berlin 1945 (8)
« Reply #154 on: July 12, 2012, 06:16:39 PM »
New version coming soon, v0.55 ;)
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline Mattdamon07

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Re: [EF] Berlin 1945 (8)
« Reply #155 on: July 14, 2012, 12:47:13 PM »
yay what's changed?
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Offline HerrVoss

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Re: [EF] Berlin 1945 (8)
« Reply #156 on: July 14, 2012, 06:45:45 PM »
Couple things, more detail has been added to the park, couple more wrecks and knocked out guns and vehicles, we are playing around with optimizing the map so there is less lag and might dry up some of our middle river to signify the SS flooding the subway tunnels. Much more, but this is what I could think of. ;)
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline Mattdamon07

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Re: [EF] Berlin 1945 (8)
« Reply #157 on: July 15, 2012, 08:55:33 AM »
sounds good is this being used in the campaign at all?
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Offline Walentin 'Walki' L.

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Re: [EF] Berlin 1945 (8)
« Reply #158 on: July 15, 2012, 09:58:09 AM »
We actually will see if we need it or just make a new one.
I identify as a four-eyed bird man. /s

Offline Mattdamon07

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Re: [EF] Berlin 1945 (8)
« Reply #159 on: July 15, 2012, 10:16:24 AM »
I think you should keep it but expand it if you know what i mean and please make a model for the reichstag. I could help if you want by giving you some bits of my map
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Offline Walentin 'Walki' L.

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Re: [EF] Berlin 1945 (8)
« Reply #160 on: July 15, 2012, 11:01:14 AM »
I think you should keep it but expand it if you know what i mean and please make a model for the reichstag. I could help if you want by giving you some bits of my map

Relic didn't include the building shaders into the modding tools. So unfortunatly that's impossible. MC did it with simple physics.
I identify as a four-eyed bird man. /s

Offline Mattdamon07

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Re: [EF] Berlin 1945 (8)
« Reply #161 on: July 15, 2012, 11:14:58 AM »
well that's a little silly relic didn't give us that perhaps in the future you could import the reichstag from company of heroes 2 if it's worth it.

You know what? im going to practice making a reichstag from world builder objects except for the roof thing that goes above it
« Last Edit: July 16, 2012, 09:02:18 AM by Mattdamon07 »
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Offline Mattdamon07

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Re: New Berlin by Playmobil
« Reply #162 on: July 16, 2012, 02:10:10 PM »
Looks good, but the Brandenburg gate an Reichstag are a little iffy. The way there were made by the OMG guys was pretty good. And somebody should at least try to re-create this Reichstag -



Guess I'll be making a Reichstag model before long :P

What buildings and accessories are exactly used for that reichstag?
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Offline Mattdamon07

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Re: [EF] Berlin 1945 (8)
« Reply #163 on: July 19, 2012, 03:50:50 PM »
Anyone know or?
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Re: [EF] Berlin 1945 (8)
« Reply #164 on: July 19, 2012, 04:17:19 PM »
I guess thats the Reichstag model of the old Berlin map. Download that map, change .sga into .sgb and look at it in Worldbuilder.