It's not ready yet

(1.5)
BTW...

I'm glad you nonetheless implemented my suggestions

* Adding SU76

(Although I might swap SU76 and SU85).
(SU76 is in the T70 family, was way more common, too). Is it
possible to reduce pop on SU76? (T70 is pop 3!)

* Making ISU152 also an artillery unit

*YAY* Finally.
And more, much more

Me happeh.
* Making IS2 harder to get (It was easy, even desirable to
go for IS2 first, while ignoring all other tanks)
* Putting Maxim MG in-game
* I was hoping for a T34+troops call-in similar to PE's panther
call-in but weaker, but which can be upgradeable.
* It'd be nice if Svelky had an anti-tank ability :p
* I would like if fellow-units made Commander's XP go up
(Like british officers) :p
* Re-vamp the Soviet vet system.
How does it work??!
1) Vet 1-2-3 by kills like USA system.
2) Officer vet +1-2-3 (Makes +6 possible) like British system.
3) Buying your vet (Like Wehr)(Conscripts, Strelsky and Guards
are essentially the same unit with more veterancy). Same issue
I made about only-IS2 approach happens often with Guards for
the same reason.
I'd like to propose the hero system

How about this : Limit vet to 1. But with a limited officer system.
Units can level 1 on their own. First one to do so becomes the
'hero' (Which gives a +1 lieutenant bonus within short radius)
(Even to itself!)
Now, it would have a Enemy at the Gates flavor.
* A hero of the Soviet Union flavor.
* Would be different.
* Would give soviets a max of 3 vet points (Not 6!!!)
If you lose your 'hero' the next one to vet becomes the new
'hero'.
* Units that gain vet (their own vet) can buy 1 piece of
researched equipement (more on this in a second).
* Conscripts that vet can be upgraded to Strelsky once
brought back to full squad size (Being re-equipped), etc
* Strelsky that vet can be upgraded to guards, etc.
(If said has been researched)
* Guards cannot be 'bought' they must be earned *upgrades*
* Hmm, on the equipement issue, I was thinking why not
research items, then grant them on a vet-basis?
A conscript-0 could have 0 items, but gain 1 with vet.
Strelksy start with 1 but gain a 2nd one with vet.
Guards go 2+1 (3!) and so on.
Such 'equipment' could be
* Ability to make sandbags/barbwire.
* Throw frag grenades. (and smoke grenades)
* Throw AT grenades.
* Rifle upgrade (PPSH, SVT40, DP28)(Full rifles for conscripts!)
* Whatever.
* Can't make Strelsky before you got a hero.
(Then can't make conscripts?)
* Giving Conscripts pop (4?)
* AT can't be heroes. (Mortars, etc). Has to be
an offense-capable unit. (Sniper!)(Smile)
(Not a support unit)(Like engineers or arty)
* Tanks can be heroes.
Any thoughts on this?
Ideas appreciated

Post Merge: August 25, 2011, 06:19:10 AM
Early call-in can be T70 with conscripts

Post Merge: August 25, 2011, 06:20:09 AM
Similar to the american's (Inf tree, call-in) but starts
weak, and is upgradeable.