Company of Heroes: Eastern Front

Author Topic: Patch 1.5 Preview - Shoutcast  (Read 37311 times)

Offline Mr.ious.Q

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Re: Patch 1.5 Preview - Shoutcast
« Reply #60 on: August 25, 2011, 04:12:03 AM »
Ok, if you put it that way.
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Offline Pac-Fish

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Re: Patch 1.5 Preview - Shoutcast
« Reply #61 on: August 25, 2011, 04:26:29 AM »
(\__/)
(='.'=)
(")_(")
 The bunny demands you release patch 1.5 immediately >:(

Pretty plz :P ;D

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Offline Loupblanc

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Re: Patch 1.5 Preview - Shoutcast
« Reply #62 on: August 25, 2011, 06:17:31 AM »

 It's not ready yet :) (1.5)
 
 BTW... ;) I'm glad you nonetheless implemented my suggestions ;)
 * Adding SU76 ;) (Although I might swap SU76 and SU85).
 (SU76 is in the T70 family, was way more common, too). Is it
 possible to reduce pop on SU76? (T70 is pop 3!) ;)
 * Making ISU152 also an artillery unit :) *YAY* Finally.
 And more, much more ;) Me happeh.
 * Making IS2 harder to get (It was easy, even desirable to
 go for IS2 first, while ignoring all other tanks)
 * Putting Maxim MG in-game ;)
 

 * I was hoping for a T34+troops call-in similar to PE's panther
 call-in but weaker, but which can be upgradeable.
 * It'd be nice if Svelky had an anti-tank ability :p
 * I would like if fellow-units made Commander's XP go up
 (Like british officers) :p
 * Re-vamp the Soviet vet system.
 How does it work??!
 1) Vet 1-2-3 by kills like USA system.
 2) Officer vet +1-2-3 (Makes +6 possible) like British system.
 3) Buying your vet (Like Wehr)(Conscripts, Strelsky and Guards
 are essentially the same unit with more veterancy). Same issue
 I made about only-IS2 approach happens often with Guards for
 the same reason.
 
  I'd like to propose the hero system ;)
 How about this : Limit vet to 1. But with a limited officer system.
 Units can level 1 on their own. First one to do so becomes the
 'hero' (Which gives a +1 lieutenant bonus within short radius)
 (Even to itself!)
 Now, it would have a Enemy at the Gates flavor.
 * A hero of the Soviet Union flavor.
 * Would be different.
 * Would give soviets a max of 3 vet points (Not 6!!!)
 
 If you lose your 'hero' the next one to vet becomes the new
 'hero'.
 * Units that gain vet (their own vet) can buy 1 piece of
 researched equipement (more on this in a second).
 * Conscripts that vet can be upgraded to Strelsky once
 brought back to full squad size (Being re-equipped), etc
 * Strelsky that vet can be upgraded to guards, etc.
 (If said has been researched)
 * Guards cannot be 'bought' they must be earned *upgrades*
 
 
 * Hmm, on the equipement issue, I was thinking why not
 research items, then grant them on a vet-basis?
 A conscript-0 could have 0 items, but gain 1 with vet.
 Strelksy start with 1 but gain a 2nd one with vet.
 Guards go 2+1 (3!) and so on.
 
 Such 'equipment' could be
 * Ability to make sandbags/barbwire.
 * Throw frag grenades. (and smoke grenades)
 * Throw AT grenades.
 * Rifle upgrade (PPSH, SVT40, DP28)(Full rifles for conscripts!)
 * Whatever.
 
 * Can't make Strelsky before you got a hero.
 (Then can't make conscripts?)
 * Giving Conscripts pop (4?)
 * AT can't be heroes. (Mortars, etc). Has to be
 an offense-capable unit. (Sniper!)(Smile)
 (Not a support unit)(Like engineers or arty)
 * Tanks can be heroes.
 
 Any thoughts on this?
 Ideas appreciated ;)


Post Merge: August 25, 2011, 06:19:10 AM

 Early call-in can be T70 with conscripts ;)

Post Merge: August 25, 2011, 06:20:09 AM

 Similar to the american's (Inf tree, call-in) but starts
 weak, and is upgradeable.
« Last Edit: August 25, 2011, 06:20:09 AM by Loupblanc »
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline neosdark

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Re: Patch 1.5 Preview - Shoutcast
« Reply #63 on: August 25, 2011, 06:32:08 AM »
Holy crap in barrel of monkeys, Loup I haven't seen you since late 2010.

Anyway all those suggestions look like a bit much, I think the Soviet system is fine as is.

Offline GodlikeDennis

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Re: Patch 1.5 Preview - Shoutcast
« Reply #64 on: August 25, 2011, 06:48:47 AM »
Soviets gain vet through kills exactly like the US. All units except conscripts benefit from vet. The command squad only gets vet from units they kills personally, or through his abilities.

We won't be massively redesigning the Soviets again. This will probably be generally how the Soviets look forever IMO with a few tweaks here and there. The current Soviet vet system is fine.

Currently it is:
Weaker than US individual vet but lower vet requirements
CS vet unlucks abilities, reductions in upkeep and global bonuses to infantry (offensive/defensive) - cross between Brit and PE vet
Implied in the tech tree and global unit upgrades. - Like Wehr
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Offline Loupblanc

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Re: Patch 1.5 Preview - Shoutcast
« Reply #65 on: August 25, 2011, 07:18:44 AM »

 * Neo : Eh, been keeping tabs ;) I still play EF 1.4 a lot.
 Like the direction it is going generally, a lot!
 As posts go, that was one of my 'short' ones !! ;)
 * I play a LOT of World of Tanks of late ;)
 
 * GodLikeDennis :
 A mixture of all 3 other vet systems, yet, not their own :p
 And that still makes it possible for soviet inf to have +6 vet :p
 Could you consider my system?
 - I find the equipment approach refreshing, too ;)
 - It's unique, it's different, it has soviet flavor, it has max of 3 vet ;)


Post Merge: August 25, 2011, 07:41:38 AM

 Another thing I was wondering...
 Soviet tanks on average have -1 pop cost...
 Why are soviet squads (and engineer groups) so pop-intensive?
 The 4 squad engineer groups hurts, too.

 Was thinking, perhaps could give them a pop limit bonus?
 (Like Commonwealth engineer ability?) Unlockable, perhaps?
 Having an all-across - pop cost for infantry would be nice too ;)
« Last Edit: August 25, 2011, 07:41:38 AM by Loupblanc »
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline TheReaper

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Re: Patch 1.5 Preview - Shoutcast
« Reply #66 on: August 25, 2011, 10:02:56 AM »
I'm excited about the new patch. I've discovered some balance issues with my last play. It was against PE, my friend played SU and becouse the cheap buildings he hasn't bulit tank depo as I expected, but two support barracks, and upgunned AT squad, snipers ate everything I throw at them. Is it hard to hunt down the Sniper ACE? It cloacks like 1 second and frustrating when a whole army behind him. It's actually game over when the sniper ace comes out.  >:( What do you suggest Dennis?

Offline GodlikeDennis

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Re: Patch 1.5 Preview - Shoutcast
« Reply #67 on: August 25, 2011, 10:05:43 AM »
Sniper ace cloak time was actually adjusted. He isn't supposed to be easy to counter. Snipers are instant kill but it can be tough to shoot him before he recloaks. Try a sniper/bike combo to decloak him then instantly kill him.

Tank population cost was actually normalised to match the existing factions in this patch Loup.
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Offline TheReaper

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Re: Patch 1.5 Preview - Shoutcast
« Reply #68 on: August 25, 2011, 10:13:04 AM »
Sniper ace cloak time was actually adjusted. He isn't supposed to be easy to counter. Snipers are instant kill but it can be tough to shoot him before he recloaks. Try a sniper/bike combo to decloak him then instantly kill him.

Tank population cost was actually normalised to match the existing factions in this patch Loup.
Yes I understand the sniper ace's purpose, and I will try it with WE. But PE don't have any sniper unit (maybe the AT Halftrack?). Anyways, thanks guys bringing this mod I's really starting to look like a Relic faction. P.S. the siren before the Strafing Run is awesome!  8)

Offline Dzierzan

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Re: Patch 1.5 Preview - Shoutcast
« Reply #69 on: August 25, 2011, 10:14:03 AM »
Does the T-34/85 still have super accuracy vs infantry or you finally changed it? AFAIK this is from 1.0 and extends to 1.4. Or maybe i'm saying this wrong, i'm not using this tank and i don't remember that it was in 1.3 or 1.4.

Offline GodlikeDennis

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Re: Patch 1.5 Preview - Shoutcast
« Reply #70 on: August 25, 2011, 10:16:30 AM »
85mm upgun cost and performance was considerably altered.
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Offline Dzierzan

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Re: Patch 1.5 Preview - Shoutcast
« Reply #71 on: August 25, 2011, 10:21:40 AM »
Yea, finally. Maybe this is the best balance patch but i have to play it myself to confirm this.

Offline Rikard Blixt

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Re: Patch 1.5 Preview - Shoutcast
« Reply #72 on: August 25, 2011, 04:12:13 PM »
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline cephalos

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Re: Patch 1.5 Preview - Shoutcast
« Reply #73 on: August 25, 2011, 04:15:19 PM »
Omnomnom  :D 1.5 is coming!!!!!!!!

Offline Max 'DonXavi' von B.

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Re: Patch 1.5 Preview - Shoutcast
« Reply #74 on: August 25, 2011, 04:24:56 PM »
Hooorrayy :D

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