NO, NO, NO! The Tiger is MAGIIIIC!!! But, seriously, it would ruin my day to see a Tiger coming out of a factory.
I was just joking about the MAGIIIIIC-stuff. ...The heavy tanks is like the tank you just can't buy, it is so huge and epic that it must be called inn (except with russians).Or am I just crazy
Quote from: Toorstain on June 08, 2010, 11:09:41 PMNO, NO, NO! The Tiger is MAGIIIIC!!! But, seriously, it would ruin my day to see a Tiger coming out of a factory.Dont understand the wheres the difference.Is Tiger I MAGIIIIC becouse you dont need to use fuel and wait untill it gets build?I would love to wait 2 minutes for a single vet 0 Tiger (Panther is build in 70 seconds).
Then it will be king tigers. Then, sigh, maus.Then the game will be ruined when the ratte appears.I souldnt of said that
just add some other tank to go against is-2 and leave a tiger for call in.
Instead of making another call-in tiger ability, there could be a doctrinal ability which gives you the ability to build Tigers!These tigers wouldnt have vet and only 2 would be buildable.This concept would make the tiger being really a exellent part of the Ostheer - for the reason of originality.
I dont want tanks that are in the game allready.
Quote from: Paciat on June 16, 2010, 01:42:17 PMI don't want tanks that are in the game allready.I understand the desire for wanting new units and not just repainted ones. I believe its how the "old units" are implemented that is going to make the difference and thus make the Ostheer unique.
I don't want tanks that are in the game allready.
[...] to make the difference and thus make the Ostheer unique. As Venoxxis suggested earlier to leave certain heavy tanks or heavy tank destroyers up to a particular doctrine, to be able to build it but have a reasonable limit as to not make that doctrine, or the Ostheer in general, overpowered. Anyway my point is that if you were to base the Ostheer's tank strategy/structure or however you want to call it, on simply whether or not the unit was in the game previously is far too narrow an approach to a faction. A balance between keeping the old and putting in the new is the most likely way to make the Ostheer an effective army that is not overpowered or underpowered.