You kinda just flooded your ideas over all 6 pages?
Quote from: loran korn on February 28, 2010, 11:08:34 AMRomania is the perfect example why WW2 cannot be interpreted without knowing WW1. In WW1..+1 thanks.
Romania is the perfect example why WW2 cannot be interpreted without knowing WW1. In WW1..
I think the Royal Hungarian 2nd Army should be given support role in Ostheer...
On topic, i'd like to see some foreign troops, specially from Spain, Italy and Hungary (i'm neither spanish, nor hungarian or italian), but that's dev's call...
Quote from: Fox on February 28, 2010, 05:34:48 PM You kinda just flooded your ideas over all 6 pages? +1
Anyway there is one simple reason - every faction in CoH has about 15-20 units (including doctrinal), if we start to think about including non-german units, there will be just not enough place to keep some important german units which for sure were 100x more present on EF than any non-german.
the non german units can do the same work as german in the game...and also i think non german units will add more of the unique feeling for the ostheer
...there where Irish, Canadian, Australian, and other countries on the Allies Side BUT they really aren't represented in the game overall as a particular unit, doctrine or other (Exclusion being the RCA) so why should a particular Axis Country that was Major be represented? ...
well yes, so why bother including and thinking about any non-german units if it is in principe the same? I agree that the ostheer should be unique, but my point is that this will not be achieved by copying other faction and just renaming/remodeling units nor include personalized vocal messages. IMO the uniqueness should be achieved by different approach to game system (like were British, PE or Red Army).